1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: gr.h 4 5 Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 46347 $ 14 *---------------------------------------------------------------------------*/ 15 16 /* Please see man pages for details 17 18 */ 19 20 #ifndef NN_GR_H_ 21 #define NN_GR_H_ 22 23 /* Please see man pages for details 24 25 */ 26 27 /* Please see man pages for details 28 29 30 */ 31 32 #if defined(NN_PLATFORM_CTR) 33 #include <nn/gr/CTR/gr_Shader.h> 34 #include <nn/gr/CTR/gr_ShaderLite.h> 35 #include <nn/gr/CTR/gr_BindSymbol.h> 36 #include <nn/gr/CTR/gr_Vertex.h> 37 #include <nn/gr/CTR/gr_Combiner.h> 38 #include <nn/gr/CTR/gr_RenderState.h> 39 #include <nn/gr/CTR/gr_Texture.h> 40 #include <nn/gr/CTR/gr_FragmentLight.h> 41 #include <nn/gr/CTR/gr_LookUpTable.h> 42 #include <nn/gr/CTR/gr_Viewport.h> 43 #include <nn/gr/CTR/gr_Scissor.h> 44 #include <nn/gr/CTR/gr_Fog.h> 45 #include <nn/gr/CTR/gr_ProcedureTexture.h> 46 #include <nn/gr/CTR/gr_FrameBuffer.h> 47 48 #ifdef __cplusplus 49 namespace nn { 50 namespace gr { 51 using namespace nn::gr::CTR; 52 } 53 } 54 #endif // __cplusplus 55 56 #else 57 #error no platform selected 58 #endif 59 60 #endif 61