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50<title>Pipeline Stages</title>
51  </head>
52  <body>
53<h1>Pipeline Stages</h1>
54<h2>Description</h2>
55    <div class="section">
56<p>This module groups together all features related to all 3D rendering pipeline stages.</p><!-- write here --></div>
57    <a name="class" id="class">
58<h2>Classes</h2>
59      <div class="section">
60        <table class="members">
61          <tr>
62<th class="category" colspan="2"><CODE>CombinerStage</CODE></th>
63          </tr>
64          <tr>
65            <th>
66<a href="../nn/gd/CTR/CombinerStage/Overview.html"><CODE>nn::gr::CTR::RenderState</CODE></a>
67            </th>
68<td>The texture combiner pipeline stage.</td>
69          </tr>
70          <tr>
71<th class="category" colspan="2"><CODE>FogStage</CODE></th>
72          </tr>
73          <tr>
74            <th>
75<a href="../nn/gd/CTR/FogStage/Overview.html"><CODE>nn::gd::CTR::FogStage</CODE></a>
76            </th>
77<td>The fog and gas stage.</td>
78          </tr>
79          <tr>
80<th class="category" colspan="2"><CODE>LightingStage</CODE></th>
81          </tr>
82          <tr>
83            <th>
84<a href="../nn/gd/CTR/Light/Overview.html"><CODE>nn::gd::CTR::Light</CODE></a>
85            </th>
86<td>This class manages settings for each of eight light sources.</td>
87          </tr>
88          <tr>
89            <th>
90<a href="../nn/gd/CTR/LightingStage/Overview.html"><CODE>nn::gd::CTR::LightingStage</CODE></a>
91            </th>
92<td>Sets the overall lighting environment for the fragment light stage. </td>
93          </tr>
94          <tr>
95<th class="category" colspan="2"><CODE>OutputStage</CODE></th>
96          </tr>
97          <tr>
98            <th>
99<a href="../nn/gd/CTR/OutputStage/Overview.html"><CODE>nn::gd::CTR::OutputStage</CODE></a>
100            </th>
101<td>The frame buffer operation stage.</td>
102          </tr>
103          <tr>
104<th class="category" colspan="2"><CODE>RasterizerStage</CODE></th>
105          </tr>
106          <tr>
107            <th>
108<a href="../nn/gd/CTR/RasterizerStage/Overview.html"><CODE>nn::gd::CTR::RasterizerStage</CODE></a>
109            </th>
110<td>The rasterizer stage.</td>
111          </tr>
112          <tr>
113<th class="category" colspan="2"><CODE>ShaderStage</CODE></th>
114          </tr>
115          <tr>
116            <th>
117<a href="../nn/gd/CTR/ShaderStage/Overview.html"><CODE>nn::gd::CTR::ShaderStage</CODE></a>
118            </th>
119<td>Shader stage contains all required functionality to create and operate the shader.</td>
120          </tr>
121          <tr>
122<th class="category" colspan="2"><CODE>TextureStage</CODE></th>
123          </tr>
124          <tr>
125            <th>
126<a href="../nn/gd/CTR/TextureStage/Overview.html"><CODE>nn::gd::CTR::TextureStage</CODE></a>
127            </th>
128<td>The texture stage includes all functions for creating and using textures.</td>
129          </tr>
130          <tr>
131            <th>
132<a href="../nn/gd/CTR/ProceduralTextureStage/Overview.html"><CODE>nn::gd::CTR::ProceduralTextureStage</CODE></a>
133            </th>
134<td>The procedural texture stage includes all functions for creating and using procedural textures.</td>
135          </tr>
136          <tr>
137<th class="category" colspan="2">VertexInputStage</th>
138          </tr>
139          <tr>
140            <th>
141<a href="../nn/gd/CTR/VertexInputStage/Overview.html"><CODE>nn::gd::CTR::VertexInputStage</CODE></a>
142            </th>
143<td>The vertex input stage.</td>
144          </tr> </table>
145      </div>
146    </a>
147<h2>Revision History</h2>
148    <div class="section">
149      <dl class="history">
150        <dt>2011/10/27</dt>
151<dd>Initial version.<br />
152        </dd>
153      </dl>
154    </div>
155  <hr><p>CONFIDENTIAL</p></body>
156</html>