1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: kbd.h 4 5 Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 46365 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NN_SAMPLE_DEMOS_DEMO1_KBD_H_ 17 #define NN_SAMPLE_DEMOS_DEMO1_KBD_H_ 18 19 #include "device.h" 20 21 static const s32 KEYBOARD_BUFFER_SIZE = 4 * 1024 * 128; 22 23 class SwkbdDemo : public Device 24 { 25 public: 26 virtual void Initialize(demo::RenderSystemDrawing* p_RenderSystem); 27 virtual void DrawFrame(void); 28 29 bool Exec(void); 30 31 private: 32 demo::RenderSystemDrawing* mp_RenderSystem; 33 nn::swkbd::Parameter m_Param; 34 s32 m_Size; 35 wchar_t m_TextBuffer[10]; 36 nn::applet::AppletWakeupState m_WakeupState; 37 NN_PADDING3; 38 39 static u8 m_KeyboardBuffer[KEYBOARD_BUFFER_SIZE]; 40 }; 41 42 /* NN_SAMPLE_DEMOS_DEMO1_KBD_H_ */ 43 #endif 44 45 /*---------------------------------------------------------------------------* 46 End of file 47 *---------------------------------------------------------------------------*/ 48