1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: Util.h 4 5 Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 46365 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NN_COMMON_SCENE_UTIL_H_ 17 #define NN_COMMON_SCENE_UTIL_H_ 18 19 #include <nn.h> 20 #include "TextWriter.h" 21 #include "Gui.h" 22 23 #define AOC_PANIC_IF_FAILED(result) NN_UTIL_PANIC_IF_FAILED(result) 24 25 namespace scene 26 { 27 /* Please see man pages for details 28 29 */ 30 u32 wstrlen(const wchar_t* pText); 31 32 /* Please see man pages for details 33 34 */ 35 u32 wtoi(const wchar_t* pText); 36 37 /* Please see man pages for details 38 39 */ 40 void SetupMemory(u32 deviceMemorySize); 41 42 /* Please see man pages for details 43 44 */ 45 void ReleaseMemory(); 46 47 /* Please see man pages for details 48 49 */ 50 nn::fnd::ExpHeap* GetHeap(); 51 52 /* Please see man pages for details 53 54 */ 55 void* Allocate(size_t size, s32 alignment = 4); 56 57 /* Please see man pages for details 58 59 */ 60 void Free(void* pBuffer); 61 62 /* Please see man pages for details 63 64 */ 65 void SetTitle(const wchar_t* pTitle, size_t length); 66 void DrawTitle(TextWriter* pTextWriter); 67 void DrawTitleForApplet(TextWriter* pTextWriter); 68 void DrawTitleForApplication(TextWriter* pTextWriter); 69 70 /* Please see man pages for details 71 72 */ 73 void DrawSceneId(TextWriter* pTextWriter, const wchar_t* pSceneId); 74 75 /* Please see man pages for details 76 77 */ 78 void DrawResult(TextWriter* pTextWriter, const nn::Result& result); 79 80 /* Please see man pages for details 81 82 */ 83 void DrawBusyIcon(TextWriter* pTextWriter, u16 x, u16 y, u32 counter); 84 85 /* Please see man pages for details 86 87 */ 88 void DrawConfirmMessage(TextWriter* pTextWriter, const wchar_t* pMessage1, const wchar_t* pMessage2); 89 90 /* Please see man pages for details 91 92 */ 93 nn::fnd::DateTime GetDateTimeFromUnixTime(s64 unixTime); 94 95 /* Please see man pages for details 96 97 */ 98 void AddLButton(scene::ControlManager* pManager, u32 id, const wchar_t* pCaption); 99 100 /* Please see man pages for details 101 102 */ 103 void AddRButton(scene::ControlManager* pManager, u32 id, const wchar_t* pCaption); 104 105 /* Please see man pages for details 106 107 */ 108 void AddYesNoButtons(scene::ControlManager* pManager, u32 idYes, u32 idNo, const wchar_t* pCaptionYes = L"はい", const wchar_t* pCaptionNo = L"いいえ"); 109 110 } 111 112 #endif // NN_COMMON_SCENE_UTIL_H_ 113