1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: demo_FontProgram.h 4 5 Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 46365 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef DEMO_FONT_PROGRAM_OBJECT_H_ 17 #define DEMO_FONT_PROGRAM_OBJECT_H_ 18 19 #include "demo/ShaderProgram/demo_ProgramObject.h" 20 21 namespace demo 22 { 23 24 /*! 25 :private 26 27 @brief Class for shader program to render fonts. 28 */ 29 30 class FontProgram : public ProgramObject 31 { 32 public: 33 /*! 34 :private 35 36 @brief Constructor. 37 */ 38 FontProgram(void); 39 40 /*! 41 :private 42 43 @brief Destructor. 44 */ 45 virtual ~FontProgram(void); 46 47 public: 48 /*! 49 :private 50 51 @brief Performs initialization process for the shader program object. 52 */ 53 virtual bool Initialize(const GLuint shaderId); 54 55 /*! 56 :private 57 58 @brief Uses shader program object. 59 */ 60 virtual bool Finalize(void); 61 62 public: 63 /*! 64 :private 65 66 @brief Sets the rendering state before the shader program object is used. 67 */ 68 virtual bool Begin(void); 69 70 /*! 71 :private 72 73 @brief Uses shader program object. 74 */ 75 virtual bool Use(void); 76 77 /*! 78 :private 79 80 @brief Sets the rendering state after the shader program object is used. 81 */ 82 virtual bool End(void); 83 84 protected: 85 virtual void InitializeVertexAttributes(void); 86 void InitializeFontTexture(void); 87 88 protected: 89 GLuint m_FontTextureId; 90 }; 91 92 } 93 94 #endif 95