1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     demo_AcTestMain.cpp
4 
5   Copyright (C)2009-2012 Nintendo Co., Ltd.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Rev:$
14  *---------------------------------------------------------------------------*/
15 
16 #include <nn.h>
17 
18 static size_t STACK_SIZE = 4096;
19 static nn::os::Event s_DisconnectEvent(false);
20 
DisconnectWaitThread()21 extern "C" void DisconnectWaitThread()
22 {
23     NN_LOG( "Start to wait for a disconnect event.\n" );
24     s_DisconnectEvent.Wait();
25     NN_LOG( "Signal disconnect event!\n" );
26 }
27 
nnMain(void)28 extern "C" void nnMain( void )
29 {
30     // Call only nn::applet::Enable to also allow execution from the HOME Menu
31     // HOME Menu transitions, POWER Button presses, and sleep are all unsupported
32     nn::applet::Enable();
33 
34     nn::Result result;
35 
36     nn::os::Thread::Sleep(nn::fnd::TimeSpan::FromMicroSeconds(1200));
37 
38     NN_LOG("client: Initialize AC\n");
39     nn::fs::Initialize();
40 	result = nn::ac::Initialize();
41 	if( result.IsSuccess() )
42 	{
43 		nn::ac::Config config;
44 		nn::ac::CreateDefaultConfig( &config );
45 
46 		nn::ac::RegisterDisconnectEvent( &s_DisconnectEvent );
47 		nn::os::Thread thread;
48 		thread.StartUsingAutoStack( DisconnectWaitThread, STACK_SIZE );
49 		thread.Detach();
50 
51 		NN_LOG("client: Connecting\n");
52 		result = nn::ac::Connect( config );
53 		if( result.IsSuccess() )
54 		{
55 			// Connection successful
56 			NN_LOG("Successfully connected.\n");
57 
58 			NN_LOG("client: Close\n");
59 			nn::ac::Close();
60 		}
61 		else
62 		{
63 			// Connection failure
64 			NN_LOG("Connection failed.\n");
65 		}
66 	}
67 	else
68 	{
69 		NN_LOG("client: Initialization failure\n");
70 	}
71 
72     NN_LOG("client: Finalize AC\n");
73     nn::ac::Finalize();
74 
75     NN_LOG("Exit client\n");
76     while(true)
77     {
78         nn::os::Thread::Sleep(nn::fnd::TimeSpan::FromSeconds(1));
79     }
80 }
81