1 /*---------------------------------------------------------------------------*
2 Project: Horizon
3 File: math_Matrix43.cpp
4
5 Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved.
6
7 These coded instructions, statements, and computer programs contain
8 proprietary information of Nintendo of America Inc. and/or Nintendo
9 Company Ltd., and are protected by Federal copyright law. They may
10 not be disclosed to third parties or copied or duplicated in any form,
11 in whole or in part, without the prior written consent of Nintendo.
12
13 $Rev: 46347 $
14 *---------------------------------------------------------------------------*/
15
16 #include <nn/math.h>
17
18 #include <nn/math/math_Matrix43.h>
19
20 #if !defined(NN_MATH_AS_INLINE)
21 #include <nn/math/inline/math_Matrix43.ipp>
22 #endif
23
24
25 namespace nn { namespace math {
26
27
28 /*!--------------------------------------------------------------------------*
29 Name: MTX43::Report
30
31
32
33
34
35
36
37 *---------------------------------------------------------------------------*/
38 void
Report(bool bNewline,const char * name) const39 MTX43::Report(bool bNewline, const char* name) const
40 {
41 if (name)
42 NN_MATH_REPORT("%s", name);
43 else
44 NN_MATH_REPORT("MTX43");
45
46 NN_MATH_REPORT( "<%f, %f, %f\n", f._00, f._01, f._02);
47 NN_MATH_REPORT(" %f, %f, %f\n", f._10, f._11, f._12);
48 NN_MATH_REPORT(" %f, %f, %f>\n", f._20, f._21, f._22);
49 NN_MATH_REPORT(" %f, %f, %f>\n", f._30, f._31, f._32);
50
51 if (bNewline)
52 NN_MATH_REPORT("\n");
53 }
54
55 } // namespace math
56 } // namespace nn
57