1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: ubl_Api.h 4 5 Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev:$ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NN_UBL_UBL_API_H_ 17 #define NN_UBL_UBL_API_H_ 18 19 #include <nn/fnd.h> 20 #include <nn/Result.h> 21 22 namespace nn { 23 namespace ubl { 24 25 /*=======================================================================* 26 Function Prototype Declarations 27 *=======================================================================*/ 28 29 /* 30 31 32 33 34 */ 35 nn::Result Initialize(void); 36 37 /* 38 39 */ 40 void Finalize(void); 41 42 /* 43 44 45 46 47 48 49 50 */ 51 nn::Result InitializeWithoutGlobalBlackList(void); 52 53 /* 54 55 56 57 58 59 60 */ 61 nn::Result Reload(bool enableGlobalBlackList = false); 62 63 /* 64 65 66 67 */ 68 nn::Result Clear(void); 69 70 /* 71 72 73 74 75 76 77 78 79 80 81 */ 82 bool IsExist(u64 authorId , u32 titleId , u64 dataId); 83 84 /* 85 86 87 88 */ 89 u32 GetTotalLocalUser(void); 90 91 /* 92 93 94 95 96 97 */ 98 u64 GetUserId(void); 99 100 /* 101 102 103 104 105 106 */ 107 bool GetUserName(wchar_t* name); 108 109 /* 110 111 112 113 114 115 116 */ 117 u64 GetHashValue(const void* inputBuffer , size_t inputSize); 118 119 /* 120 121 122 123 124 125 126 127 128 129 130 */ 131 nn::Result Entry(u64 id, const nn::fnd::DateTime* dt); 132 133 } // end of namespace ubl 134 } // end of namespace nn 135 136 #endif /* NN_UBL_UBL_API_H_ */ 137