1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     snd.h
4 
5   Copyright (C)2009-2012 Nintendo Co., Ltd.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Rev: 46347 $
14  *---------------------------------------------------------------------------*/
15 
16 #ifndef NN_SND_H_
17 #define NN_SND_H_
18 
19 /* Please see man pages for details
20 
21 */
22 
23 /* Please see man pages for details
24 
25 
26 */
27 
28 #if defined(NN_PLATFORM_CTR)
29     #include <nn/types.h>
30     #include <nn/Result.h>
31     #include <nn/dsp.h>
32 
33     #include <nn/snd/CTR/snd_Result.h>
34     #include <nn/snd/CTR/Common/snd_Types.h>
35     #include <nn/snd/CTR/Common/snd_Adpcm.h>
36     #include <nn/snd/CTR/Common/snd_Const.h>
37     #include <nn/snd/CTR/Common/snd_Bcwav.h>
38     #include <nn/snd/CTR/MPCore/snd_Api.h>
39     #include <nn/snd/CTR/MPCore/snd_Voice.h>
40     #include <nn/snd/CTR/MPCore/snd_OutputCapture.h>
41     #include <nn/snd/CTR/MPCore/snd_FxDelay.h>
42     #include <nn/snd/CTR/MPCore/snd_FxReverb.h>
43     #include <nn/snd/CTR/MPCore/snd_DspFxDelay.h>
44     #include <nn/snd/CTR/MPCore/snd_DspFxReverb.h>
45     namespace nn {
46         namespace snd {
47             using namespace nn::snd::CTR;
48         }
49     }
50 #else
51     #error no platform selected
52 #endif
53 
54 
55 #endif  // ifndef NN_SND_H_
56