1 /*---------------------------------------------------------------------------*
2 Project: Horizon
3 File: math_Arithmetic.h
4
5 Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved.
6
7 These coded instructions, statements, and computer programs contain
8 proprietary information of Nintendo of America Inc. and/or Nintendo
9 Company Ltd., and are protected by Federal copyright law. They may
10 not be disclosed to third parties or copied or duplicated in any form,
11 in whole or in part, without the prior written consent of Nintendo.
12
13 $Rev: 46347 $
14 *---------------------------------------------------------------------------*/
15
16 #ifndef NN_MATH_ARMV6_MATH_ARITHMETIC_H_
17 #define NN_MATH_ARMV6_MATH_ARITHMETIC_H_
18
19 #include <nn/assert.h>
20 #include <nn/math/math_Config.h>
21 #include <nn/math/math_Constant.h>
22
23 #include <cmath>
24
25 namespace nn {
26 namespace math {
27 namespace ARMv6 {
28
29 /* =======================================================================
30 Arithmetic functions related to floating-point numbers
31 ======================================================================== */
32
33 /* Please see man pages for details
34
35
36 */
37
38 //
39 f32 HermiteAsm(f32 v0, f32 t0, f32 v1, f32 t1, f32 s);
40 f32 HermiteAsm(f32 v0, f32 t0, f32 v1, f32 t1, f32 p, f32 d);
41
42 /*
43
44
45
46
47
48
49
50
51
52 */
53 NN_MATH_INLINE f32
HermiteC(f32 v0,f32 t0,f32 v1,f32 t1,f32 s)54 HermiteC(f32 v0, f32 t0, f32 v1, f32 t1, f32 s)
55 {
56 f32 SS = s * s;
57 f32 SS_S = s * s - s;
58 f32 b1 = SS_S * s - SS_S;
59 f32 b2 = SS_S * s;
60 f32 a2 = SS - 2.f * b2;
61
62 return v0 - a2 * v0 + a2 * v1 + b1 * t0 + b2 * t1;
63 }
64 NN_MATH_INLINE f32
HermiteC_FAST(f32 v0,f32 t0,f32 v1,f32 t1,f32 s)65 HermiteC_FAST(f32 v0, f32 t0, f32 v1, f32 t1, f32 s)
66 {
67 f32 SS;
68 f32 SS_S;
69 f32 b1;
70 f32 b2;
71 f32 a2;
72
73 SS = s * s;
74 SS_S = s * s - s;
75 b2 = SS_S * s;
76 b1 = b2 - SS_S;
77 a2 = SS - 2.f * b2;
78
79 return v0 - a2 * v0 + a2 * v1 + b1 * t0 + b2 * t1;
80 }
81
82
83 /*
84
85
86
87
88
89
90
91
92
93
94 */
95 NN_MATH_INLINE f32
HermiteC(f32 v0,f32 t0,f32 v1,f32 t1,f32 p,f32 d)96 HermiteC(f32 v0, f32 t0, f32 v1, f32 t1, f32 p, f32 d)
97 {
98 f32 inv_d = 1 / d;
99 f32 s = p * inv_d;
100 f32 s_1 = s - 1;
101 return v0 + (v0 - v1) * (2 * s - 3) * s * s + p * s_1 * (s_1 * t0 + s * t1);
102 }
103
104 NN_MATH_INLINE f32
HermiteC_FAST(f32 v0,f32 t0,f32 v1,f32 t1,f32 p,f32 d)105 HermiteC_FAST(f32 v0, f32 t0, f32 v1, f32 t1, f32 p, f32 d)
106 {
107
108 f32 s = p / d;
109 f32 s_1 = s - 1;
110 f32 tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, ret;
111
112 tmp1 = (v0 - v1);
113 tmp2 = (2 * s - 3);
114 tmp3 = s * s;
115 tmp4 = p * s_1;
116 tmp5 = s_1 * t0;
117 tmp6 = s * t1;
118
119 ret = v0 + tmp1 * tmp2 * tmp3 + tmp4 * (tmp5 + tmp6);
120 return ret;
121 }
122
123 /*
124
125 */
126
127
128 }}} // nn::math::ARMv6
129
130 /* NN_MATH_ARMV6_MATH_ARITHMETIC_H_ */
131 #endif
132