1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     gx.h
4 
5   Copyright (C)2009-2012 Nintendo Co., Ltd.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Rev: 47771 $
14  *---------------------------------------------------------------------------*/
15 
16 /* Please see man pages for details
17 
18 */
19 
20 #ifndef NN_GX_H_
21 #define NN_GX_H_
22 
23 /* Please see man pages for details
24 
25 */
26 
27 /* Please see man pages for details
28 
29 
30 */
31 
32 #if defined(NN_PLATFORM_CTR)
33     #include <gles2/gl2.h>
34     #include <gles2/gl2ext.h>
35     #include <nn/gx/CTR/gx_CTR.h>
36     #include <nn/gx/CTR/gx_CTRRaw.h>
37     #include <nn/gx/CTR/gx_Vram.h>
38     #include <nn/gx/CTR/gx_Lcd.h>
39     #include <nn/gx/CTR/gx_Misc.h>
40 
41 #ifdef  __cplusplus
42     namespace nn {
43         namespace gx {
44             using namespace nn::gx::CTR;
45         }
46     }
47 #endif // __cplusplus
48 
49 #else
50     #error no platform selected
51 #endif
52 
53 
54 #endif  // ifndef NN_GX_H_
55