1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     fnd.h
4 
5   Copyright (C)2009-2012 Nintendo Co., Ltd.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Rev: 46347 $
14  *---------------------------------------------------------------------------*/
15 
16 /* Please see man pages for details
17 
18 */
19 
20 #ifndef NN_FND_H_
21 #define NN_FND_H_
22 
23 /* Please see man pages for details
24 
25 */
26 
27 #include <nn/fnd/fnd_Backoff.h>
28 #include <nn/fnd/fnd_ExpHeap.h>
29 #include <nn/fnd/fnd_FrameHeap.h>
30 #include <nn/fnd/fnd_HeapBase.h>
31 #include <nn/fnd/fnd_Interlocked.h>
32 #include <nn/fnd/fnd_LinkedList.h>
33 #include <nn/fnd/fnd_Queue.h>
34 #include <nn/fnd/fnd_TimeSpan.h>
35 #include <nn/fnd/fnd_DateTime.h>
36 #include <nn/fnd/fnd_UnitHeap.h>
37 #include <nn/fnd/fnd_Allocator.h>
38 #include <nn/fnd/fnd_FixedBufferVector.h>
39 
40 
41 #endif /* NN_FND_H_ */
42