1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     dlp_FakeClientWithName.h
4 
5   Copyright (C)2009-2012 Nintendo Co., Ltd.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law. They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Rev:$
14  *---------------------------------------------------------------------------*/
15 
16 #ifndef NN_DLP_CTR_DLP_FAKE_CLIENT_WITH_NAME_H_
17 #define NN_DLP_CTR_DLP_FAKE_CLIENT_WITH_NAME_H_
18 
19 #include <nn/dlp/CTR/dlp_Type.h>
20 #include <nn/cfg.h>
21 
22 #ifdef __cplusplus
23 
24 namespace nn {
25 namespace dlp {
26 namespace CTR {
27 
28 /*
29 
30  */
31 class FakeClientWithName : public FakeClient
32 {
33 public:
FakeClientWithName()34     FakeClientWithName() {};
~FakeClientWithName()35     ~FakeClientWithName() {};
36 
37 
38     /*
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66      */
67         static nn::Result Initialize(u8 scanNum, nn::Handle eventHandle, void* pBuffer, const size_t bufferSize, nn::cfg::UserName* pUserName = NULL );
68 
69 };
70 
71 } // namespace CTR
72 } // namespace dlp
73 } // namespace nn
74 
75 #endif // __cplusplus
76 #endif  // ifndef NN_DLP_CTR_DLP_FAKE_CLIENT_WIHT_NAME_H_
77