1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: dlp_FakeClientWithName.h 4 5 Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev:$ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NN_DLP_CTR_DLP_FAKE_CLIENT_WITH_NAME_H_ 17 #define NN_DLP_CTR_DLP_FAKE_CLIENT_WITH_NAME_H_ 18 19 #include <nn/dlp/CTR/dlp_Type.h> 20 #include <nn/cfg.h> 21 22 #ifdef __cplusplus 23 24 namespace nn { 25 namespace dlp { 26 namespace CTR { 27 28 /* 29 30 */ 31 class FakeClientWithName : public FakeClient 32 { 33 public: FakeClientWithName()34 FakeClientWithName() {}; ~FakeClientWithName()35 ~FakeClientWithName() {}; 36 37 38 /* 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 */ 67 static nn::Result Initialize(u8 scanNum, nn::Handle eventHandle, void* pBuffer, const size_t bufferSize, nn::cfg::UserName* pUserName = NULL ); 68 69 }; 70 71 } // namespace CTR 72 } // namespace dlp 73 } // namespace nn 74 75 #endif // __cplusplus 76 #endif // ifndef NN_DLP_CTR_DLP_FAKE_CLIENT_WIHT_NAME_H_ 77