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7<title>PicaDataFragLightEnvTexture</title>
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10<h1><CODE>PicaDataFragLightEnvTexture</CODE> Enumerated Type</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14enum PicaDataFragLightEnvTexture;
15</pre>
16    </div>
17<h2>Value</h2>
18    <div class="section">
19      <table class="arguments">
20        <thead>
21          <tr>
22<th>Value</th>
23<td>Description</td>
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25        </thead>
26        <tr>
27<th>PICA_DATA_FRAG_LIGHT_ENV_TEXTURE0</th>
28<td>Sets <SPAN class="argument">TEXTURE0</SPAN>.</td>
29        </tr>
30        <tr>
31<th>PICA_DATA_FRAG_LIGHT_ENV_TEXTURE1</th>
32<td>Sets <SPAN class="argument">TEXTURE1</SPAN>.</td>
33        </tr>
34        <tr>
35<th>PICA_DATA_FRAG_LIGHT_ENV_TEXTURE2</th>
36<td>Sets <SPAN class="argument">TEXTURE2</SPAN>.</td>
37        </tr>
38        <tr>
39<th>PICA_DATA_FRAG_LIGHT_ENV_TEXTURE3</th>
40<td>Sets <SPAN class="argument">TEXTURE3</SPAN>.</td>
41        </tr>
42      </table> </div>
43<h2>Description</h2>
44    <div class="section">
45<p>Used for the <CODE>PICA_REG_FRAG_LIGHT_FUNC_MODE</CODE> registers (<CODE>0x1c3[23:22]</CODE>, <CODE>0x1c3[25:24]</CODE>), which are used for setting fragment lighting textures. This corresponds to setting the <CODE>dmp_LightEnv.shadowSelector</CODE> and <CODE>dmp_LightEnv.bumpSelector</CODE> uniforms.</p><!-- write here --></div>
46<h2>Revision History</h2>
47    <div class="section">
48      <dl class="history">
49        <dt>2010/09/27</dt>
50<dd>Initial version.<br />
51        </dd>
52      </dl>
53    </div>
54  <hr><p>CONFIDENTIAL</p></body>
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