1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7<title>GetDroppedSoundFrameCount</title> 8 </head> 9 <body> 10<h1><CODE><a href="../../../nn/Overview.html">nn</a>::<a href="../../../nn/snd/Overview.html">snd</a>::<a href="../../../nn/snd/CTR/Overview.html">CTR</a>::GetDroppedSoundFrameCount</CODE> Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14<a href="../../../nn_types/s32.html">s32</a> GetDroppedSoundFrameCount(); 15</pre> 16 </div> 17<h2>Arguments</h2> 18 <div class="section"> 19<p>None.</p> 20 </div> 21<h2>Return Values</h2> 22<div class="section">Returns the number of dropped sound frames. </div> 23<h2>Description</h2> 24 <div class="section"> 25<p>Gets the number of dropped sound frames.</p><p> 26When processing within a sound thread does not occur quickly (when the processing within a sound thread does not complete within an approximately 5 millisecond cycle), there is the possibility of sound skipping as a result of processing drops. This function can be used to confirm the total number of frames where processing drops occurred. 27 </p><p> 28The processing drop counter is initialized for the sound thread when the <CODE><a href="../../../nn/snd/CTR/SendParameterToDsp.html">nn::snd::CTR::SendParameterToDsp</a></CODE> function is first called. The counter value returns the total number of processing dropped frames. The counter value can also be initialized by the <CODE><a href="../../../nn/snd/CTR/ClearDroppedSoundFrameCount.html">nn::snd::CTR::ClearDroppedSoundFrameCount</a></CODE> function. 29 </p><p> 30The processing drop counter is incremented under the following conditions. 31</p><p><ul><li>The sound thread does not exist</li><li>Processing within the sound thread is not occurring fast enough and synchronous processing cannot keep pace.</li><li>The DSP processing load exceeded 100 percent, and processing cannot keep pace.</li></ul></p><p> 32The counter is 16 bit, so unless you regularly initialize it, you will not get an accurate value from it. 33 </p></div> 34<h2>Revision History</h2> 35 <div class="section"> 36 <dl class="history"> 37 <dt>2010/10/21</dt> 38<dd>Initial version.<br /> 39 </dd> 40 </dl> 41 </div> 42 <hr><p>CONFIDENTIAL</p></body> 43</html> 44