1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50<title>nn::snd::CTR::FxReverb</title> 51 </head> 52 <body> 53<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/snd/Overview.html">snd</a>::<a href="../../../../nn/snd/CTR/Overview.html">CTR</a>::FxReverb</CODE> Class</h1> 54<h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class FxReverb</pre> 57 </div> 58<h2>Description</h2> 59 <div class="section"> 60<p>The reverb effect class.</p><p>Call the <CODE><a href="../../../../nn/snd/CTR/SetEffect.html">SetEffect</a></CODE> function to execute an effect.</p><p>Effects are processed in the CPU (not in the DSP).</p><p>Unlike <a href="../../../../nn/snd/CTR/FxDelay/Overview.html"><CODE>FxDelay</CODE></a>, effects are only processed in the front two channels.</p><p> 61Up to CTR-SDK 3.1, there was a damping bug that caused reverb effects to feel weaker than they actually were. In CTR-SDK 3.2, <CODE>m_IsEnableDampingBugFix</CODE> was added to the <a href="../../../../nn/snd/CTR/FxReverb/Param/Overview.html"><CODE>nn::snd::CTR::FxReverb::Param</CODE></a> structure. When this variable is <CODE>true</CODE>, the original effect can be achieved. The default value for <CODE>m_IsEnableDampingBugFix</CODE> is currently <CODE>false</CODE>. (In other words, compatibility was taken seriously: the bug is included and behavior is the same as before.) In a future major update of CTR-SDK we plan to fix this bug and possibly even remove <CODE>m_IsEnableDampingBugFix</CODE>. 62 </p></div> 63 <a name="struct" id="struct"> 64<h2>Structures</h2> 65 <div class="section"> 66 <table class="members"> 67 <tr> 68 <th> 69<a href="../../../../nn/snd/CTR/FxReverb/FilterSize/Overview.html">nn::snd::CTR::FxReverb::FilterSize</a> 70 </th> 71<td>This structure represents a filter size.</td> 72 </tr> 73 <tr> 74 <th> 75<a href="../../../../nn/snd/CTR/FxReverb/Param/Overview.html">nn::snd::CTR::FxReverb::Param</a> 76 </th> 77<td>The structure for reverb parameters.</td> 78 </tr> </table> 79 </div> 80 </a> <a name="function" id="function"> 81<h2>Member Functions</h2> 82 <div class="section"> 83 <table class="members"> 84 <tr> 85<th class="category" colspan="3">Constructors/Destructors</th> 86 </tr> 87 <tr> 88 <td width="100"> </td> 89 <th> 90<a href="../../../../nn/snd/CTR/FxReverb/FxReverb.html">FxReverb</a> 91 </th> 92<td>Constructor.</td> 93 </tr> 94 <tr> 95<td width="100"> <span class="virtual_style" title="virtual">V</span> 96 </td> 97 <th> 98<a href="../../../../nn/snd/CTR/FxReverb/~FxReverb.html">~FxReverb</a> 99 </th> 100<td>Destructor.</td> 101 </tr> 102 <tr> 103<th class="category" colspan="3">Setting, Getting Parameters</th> 104 </tr> 105 <tr> 106 <td width="100"> </td> 107 <th> 108<a href="../../../../nn/snd/CTR/FxReverb/SetParam.html">SetParam</a> 109 </th> 110<td>Configures the reverb parameters.</td> 111 </tr> 112 <tr> 113 <td width="100"> </td> 114 <th> 115<a href="../../../../nn/snd/CTR/FxReverb/GetParam.html">GetParam</a> 116 </th> 117<td>Gets the reverb parameters.</td> 118 </tr> 119 <tr> 120<th class="category" colspan="3">Memory Allocation</th> 121 </tr> 122 <tr> 123 <td width="100"> </td> 124 <th> 125<a href="../../../../nn/snd/CTR/FxReverb/GetRequiredMemSize.html">GetRequiredMemSize</a> 126 </th> 127<td>Gets the memory size required for an effect.</td> 128 </tr> 129 <tr> 130 <td width="100"> </td> 131 <th> 132<a href="../../../../nn/snd/CTR/FxReverb/AssignWorkBuffer.html">AssignWorkBuffer</a> 133 </th> 134<td>Allocates a memory region to be used by the effect.</td> 135 </tr> 136 <tr> 137 <td width="100"> </td> 138 <th> 139<a href="../../../../nn/snd/CTR/FxReverb/ReleaseWorkBuffer.html">ReleaseWorkBuffer</a> 140 </th> 141<td>Deallocates the memory region that was used by the effect.</td> 142 </tr> </table> 143 </div> 144 </a> 145<h2>See Also</h2> 146 <div class="section"> 147<p class="reference"><a href="../../../../nn/snd/CTR/FxDelay/Overview.html">FxDelay</a> Class<br /> </p> 148 </div> 149<h2>Revision History</h2> 150 <div class="section"> 151 <dl class="history"> 152 <dt>2011/09/13</dt> 153<dd>Added information about a damping bug. 154 </dd> 155 <dt>2010/11/10</dt> 156<dd>Initial version.<br /> 157 </dd> 158 </dl> 159 </div> 160 <hr><p>CONFIDENTIAL</p></body> 161</html>