1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <title>SearchBindSymbol</title> 8 </head> 9 <body> 10 <h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gr/Overview.html">gr</a>::<a href="../../../../nn/gr/CTR/Overview.html">CTR</a>::<a href="../../../../nn/gr/CTR/ShaderLite/Overview.html">ShaderLite</a>::SearchBindSymbol</CODE> Member Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14bool SearchBindSymbol( 15 <a href="../../../../nn/gr/CTR/BindSymbol/Overview.html">BindSymbol</a> * symbol, 16 const char * name 17) const; 18</pre> 19 </div> 20 <h2>Arguments</h2> 21 <div class="section"> 22 <table class="arguments"> 23 <thead> 24 <tr> 25 <td width="15" /> 26 <th>Name</th> 27 <td>Description</td> 28 </tr> 29 </thead> 30 <tr> 31 <td>out</td> 32 <th><CODE>symbol</CODE></th> 33 <td>The symbol searched for by symbol name.</td> 34 </tr> 35 <tr> 36 <td>in</td> 37 <th><CODE>name</CODE></th> 38 <td>The symbol name to search for.</td> 39 </tr> </table> 40 </div> 41 <h2>Return Values</h2> 42 <div class="section">Returns true if the search target is found. </div> 43 <h2>Description</h2> 44 <div class="section"> 45 <p>Converts from symbol names to symbol information. Symbol type information and bound register numbers can be obtained by specifying the symbol name set by <CODE>pragma_bind_symbol()</CODE> in the shader code as an argument. Call this function after you have configured the shader binary with the <CODE>SetupBinary</CODE> function.</p> 46 </div> 47 <hr><p>CONFIDENTIAL</p></body> 48</html>