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7<title>SetPosition</title>
8  </head>
9  <body>
10<h1><CODE><a href="../../../../../nn/Overview.html">nn</a>::<a href="../../../../../nn/gr/Overview.html">gr</a>::<a href="../../../../../nn/gr/CTR/Overview.html">CTR</a>::<a href="../../../../../nn/gr/CTR/FragmentLight/Overview.html">FragmentLight</a>::<a href="../../../../../nn/gr/CTR/FragmentLight/Source/Overview.html">Source</a>::SetPosition</CODE> Member Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14void SetPosition(
15     const <a href="../../../../../nn/math/VEC3/Overview.html">nn::math::VEC3</a> & position,
16     const bool is_infinity
17);
18</pre>
19    </div>
20<h2>Arguments</h2>
21    <div class="section">
22      <table class="arguments">
23        <thead>
24          <tr>
25            <td width="15" />
26<th>Name</th>
27<td>Description</td>
28          </tr>
29        </thead>
30        <tr>
31<td>in</td>
32<th>position</th>
33<td>Position of the light to be set.</td>
34        </tr>
35        <tr>
36<td>in</td>
37<th>is_infinity</th>
38<td>Set to true if the position stretches to infinity.</td>
39        </tr> </table>
40    </div>
41<h2>Return Values</h2>
42    <div class="section">
43None.
44               </div>
45<h2>Description</h2>
46    <div class="section">
47<p>Configures the light position. Converts the set value to a 16-bit floating point number used to set the rendering command and stores it.</p>
48    </div>
49  <hr><p>CONFIDENTIAL</p></body>
50</html>
51