1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50<title>nn::gr::CTR::FragmentLight</title> 51 </head> 52 <body> 53<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gr/Overview.html">gr</a>::<a href="../../../../nn/gr/CTR/Overview.html">CTR</a>::FragmentLight</CODE> Class</h1> 54<h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class FragmentLight</pre> 57 </div> 58<h2>Description</h2> 59 <div class="section"> 60<p>Class for configuring fragment lighting settings.</p><!-- write here --></div> 61 <a name="class" id="class"> 62<h2>Classes</h2> 63 <div class="section"> 64 <table class="members"> 65 <tr> 66 <th> 67<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html"><CODE>nn::gr::CTR::FragmentLight::LutConfig</CODE></a> 68 </th> 69<td>Class for adjusting lookup table values.</td> 70 </tr> 71 <tr> 72 <th> 73<a href="../../../../nn/gr/CTR/FragmentLight/Source/Overview.html"><CODE>nn::gr::CTR::FragmentLight::Source</CODE></a> 74 </th> 75<td>Class for making settings per light source.</td> 76 </tr> </table> 77 </div> 78 </a> <a name="constant" id="constant"> 79<h2>Member Constants</h2> 80 <div class="section"> 81 <table class="members"> 82 <tr> 83 <td width="100"> 84<span class="static_style" title="static">S</span> 85 </td> 86 <th> 87<span class="argument"><a href="../../../../nn/gr/CTR/FragmentLight/LIGHT_SOURCE_MAX.html"><CODE>LIGHT_SOURCE_MAX</CODE></a></span> 88 </th> 89<td width="100">const <a href="../../../../nn_types/u32.html">u32</a></td> 90<td>The maximum number of light sources is 8.</td> 91 </tr> </table> 92 </div> 93 </a> <a name="variable" id="variable"> 94<h2>Member Variables</h2> 95 <div class="section"> 96 <table class="members"> 97 <tr> 98 <td width="100"> </td> 99 <th> 100<span class="argument">globalAmbientR</span> 101 </th> 102<td width="100"><a href="../../../../nn_types/u8.html">u8</a></td> 103<td>Red component setting for global ambient. Type is <CODE>u8</CODE>. Values in the range <CODE>[0.f, 1.f]</CODE> are mapped to <CODE>[0, 255]</CODE> and then set.</td> 104 </tr> 105 <tr> 106 <td width="100"> </td> 107 <th> 108<span class="argument">globalAmbientG</span> 109 </th> 110<td width="100"><a href="../../../../nn_types/u8.html">u8</a></td> 111<td>Green component setting for global ambient. Type is <CODE>u8</CODE>. Values in the range <CODE>[0.f, 1.f]</CODE> are mapped to <CODE>[0, 255]</CODE> and then set.</td> 112 </tr> 113 <tr> 114 <td width="100"> </td> 115 <th> 116<span class="argument">globalAmbientB</span> 117 </th> 118<td width="100"><a href="../../../../nn_types/u8.html">u8</a></td> 119<td>Blue component setting for global ambient. Type is <CODE>u8</CODE>. Values in the range <CODE>[0.f, 1.f]</CODE> are mapped to <CODE>[0, 255]</CODE> and then set.</td> 120 </tr> 121 <tr> 122 <td width="100"> </td> 123 <th> 124<span class="argument">source</span> 125 </th> 126<td width="100"><a href="../../../../nn/gr/CTR/FragmentLight/Source/Overview.html"><CODE>Source</CODE></a></td> 127<td>Stores light source settings. Type is <a href="../../../../nn/gr/CTR/FragmentLight/Source/Overview.html"><CODE>nn::gr::CTR::FragmentLight::Source[]</CODE></a>.</td> 128 </tr> 129 <tr> 130 <td width="100"> </td> 131 <th> 132<span class="argument">isEnable</span> 133 </th> 134<td width="100">bool</td> 135<td>Sets enable/disable for light sources. Type is <CODE>bool[]</CODE>. Upper limit value of the array is <CODE>LIGHT_SOURCE_MAX</CODE>.</td> 136 </tr> 137 <tr> 138 <td width="100"> </td> 139 <th> 140<span class="argument">isEnableSpot</span> 141 </th> 142<td width="100">bool</td> 143<td>Sets whether spotlights are enabled. Type is <CODE>bool[]</CODE>. Upper limit value of the array is <CODE>LIGHT_SOURCE_MAX</CODE>.</td> 144 </tr> 145 <tr> 146 <td width="100"> </td> 147 <th> 148<span class="argument">isEnableDistAttn</span> 149 </th> 150<td width="100">bool</td> 151<td>Sets whether distance attenuation is enabled. Type is <CODE>bool[]</CODE>. Upper limit value of the array is <CODE>LIGHT_SOURCE_MAX</CODE>.</td> 152 </tr> 153 <tr> 154 <td width="100"> </td> 155 <th> 156<span class="argument">isShadowed</span> 157 </th> 158<td width="100">bool</td> 159<td>Sets shadow adjustment elements. Type is <CODE>bool[]</CODE>. Upper limit value of the array is <CODE>LIGHT_SOURCE_MAX</CODE>.</td> 160 </tr> 161 <tr> 162 <td width="100"> </td> 163 <th> 164<span class="argument">layerConfig</span> 165 </th> 166<td width="100"><a href="../../../../nn_gx_CTR_Pica/PicaDataFragLightEnvLayerConfig.html">PicaDataFragLightEnvLayerConfig</a></td> 167<td>Sets layer config. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataFragLightEnvLayerConfig.html"><CODE>PicaDataFragLightEnvLayerConfig</CODE></a>.</td> 168 </tr> 169 <tr> 170 <td width="100"> </td> 171 <th> 172<span class="argument">fresnelSelector</span> 173 </th> 174<td width="100"><a href="../../../../nn_gx_CTR_Pica/PicaDataFragLightEnvFresnel.html">PicaDataFragLightEnvFresnel</a></td> 175<td>Sets where fresnel is applied. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataFragLightEnvFresnel.html"><CODE>PicaDataFragLightEnvFresnel</CODE></a>.</td> 176 </tr> 177 <tr> 178 <td width="100"> </td> 179 <th> 180<span class="argument">shadowSelector</span> 181 </th> 182<td width="100"><a href="../../../../nn_gx_CTR_Pica/PicaDataFragLightEnvTexture.html">PicaDataFragLightEnvTexture</a></td> 183<td>Sets textures whose shadow adjustment element is to be sampled. Type is <a href="../../../../nn/gr/CTR/PicaDataFragLightTexture.html"><CODE>PicaDataFragLightTexture</CODE></a>.</td> 184 </tr> 185 <tr> 186 <td width="100"> </td> 187 <th> 188<span class="argument">bumpMode</span> 189 </th> 190<td width="100"><a href="../../../../nn_gx_CTR_Pica/PicaDataFragLightEnvBump.html">PicaDataFragLightEnvBump</a></td> 191<td>Sets bump mapping. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataFragLightEnvBump.html"><CODE>PicaDataFragLightEnvBump</CODE></a>.</td> 192 </tr> 193 <tr> 194 <td width="100"> </td> 195 <th> 196<span class="argument">bumpSelector</span> 197 </th> 198<td width="100"><a href="../../../../nn_gx_CTR_Pica/PicaDataFragLightEnvTexture.html">PicaDataFragLightEnvTexture</a></td> 199<td>Sets textures to be used as normal maps and tangent maps. Type is <a href="../../../../nn/gr/CTR/PicaDataFragLightTexture.html"><CODE>PicaDataFragLightTexture</CODE></a>.</td> 200 </tr> 201 <tr> 202 <td width="100"> </td> 203 <th> 204<span class="argument">isEnableShadowPrimary</span> 205 </th> 206<td width="100">bool</td> 207<td>Sets whether shadow attenuation is to be applied to the primary color. Type is <CODE>bool</CODE>.</td> 208 </tr> 209 <tr> 210 <td width="100"> </td> 211 <th> 212<span class="argument">isEnableShadowSecondary</span> 213 </th> 214<td width="100">bool</td> 215<td>Sets whether shadow attenuation is to be applied to the secondary color. Type is <CODE>bool</CODE>.</td> 216 </tr> 217 <tr> 218 <td width="100"> </td> 219 <th> 220<span class="argument">isEnableShadowAlpha</span> 221 </th> 222<td width="100">bool</td> 223<td>Sets whether shadow attenuation is to be applied to the alpha component. Type is <CODE>bool</CODE>.</td> 224 </tr> 225 <tr> 226 <td width="100"> </td> 227 <th> 228<span class="argument">isInvertShadow</span> 229 </th> 230<td width="100">bool</td> 231<td>Sets whether shadow attenuation is to be inverted. Type is <CODE>bool</CODE>.</td> 232 </tr> 233 <tr> 234 <td width="100"> </td> 235 <th> 236<span class="argument">isEnableBumpRenorm</span> 237 </th> 238<td width="100">bool</td> 239<td>Sets whether the z-component of the normal map is to be regenerated. Type is <CODE>bool</CODE>.</td> 240 </tr> 241 <tr> 242 <td width="100"> </td> 243 <th> 244<span class="argument">isEnableClampHighLights</span> 245 </th> 246<td width="100">bool</td> 247<td>Sets whether the specular color is to be clamped to 0 when L.n is less than 0. Type is <CODE>bool</CODE>.</td> 248 </tr> 249 <tr> 250 <td width="100"> </td> 251 <th> 252<span class="argument">isEnableLutD0</span> 253 </th> 254<td width="100">bool</td> 255<td>If <CODE>true</CODE>, the lookup table value or 1 is set for Distribution 0. Type is <CODE>bool</CODE>. The initial value is <CODE>false</CODE>.</td> 256 </tr> 257 <tr> 258 <td width="100"> </td> 259 <th> 260<span class="argument">isEnableLutD1</span> 261 </th> 262<td width="100">bool</td> 263<td>If <CODE>true</CODE>, the lookup table value or 1 is set for Distribution 1. Type is <CODE>bool</CODE>. The initial value is <CODE>false</CODE>.</td> 264 </tr> 265 <tr> 266 <td width="100"> </td> 267 <th> 268<span class="argument">isEnableLutRefl</span> 269 </th> 270<td width="100">bool</td> 271<td>If <CODE>true</CODE>, the lookup table value or 1 is set for Reflection. Type is <CODE>bool</CODE>. The initial value is <CODE>true</CODE>.</td> 272 </tr> 273 <tr> 274 <td width="100"> </td> 275 <th> 276<span class="argument">lutConfigD0</span> 277 </th> 278<td width="100"><a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">LutConfig</a></td> 279<td>Sets lookup table Distribution 0. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 280 </tr> 281 <tr> 282 <td width="100"> </td> 283 <th> 284<span class="argument">lutConfigD1</span> 285 </th> 286<td width="100"><a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">LutConfig</a></td> 287<td>Sets lookup table Distribution 1. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 288 </tr> 289 <tr> 290 <td width="100"> </td> 291 <th> 292<span class="argument">lutConfigSP</span> 293 </th> 294<td width="100"><a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">LutConfig</a></td> 295<td>Sets lookup table Specular. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 296 </tr> 297 <tr> 298 <td width="100"> </td> 299 <th> 300<span class="argument">lutConfigFR</span> 301 </th> 302<td width="100"><a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">LutConfig</a></td> 303<td>Sets lookup table FragmentLight. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 304 </tr> 305 <tr> 306 <td width="100"> </td> 307 <th> 308<span class="argument">lutConfigRB</span> 309 </th> 310<td width="100"><a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">LutConfig</a></td> 311<td>Sets lookup table RB. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 312 </tr> 313 <tr> 314 <td width="100"> </td> 315 <th> 316<span class="argument">lutConfigRG</span> 317 </th> 318<td width="100"><a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">LutConfig</a></td> 319<td>Sets lookup table RG. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 320 </tr> 321 <tr> 322 <td width="100"> </td> 323 <th> 324<span class="argument">lutConfigRR</span> 325 </th> 326<td width="100"><a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">LutConfig</a></td> 327<td>Sets lookup table RR. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 328 </tr> </table> 329 </div> 330 </a> <a name="function" id="function"> 331<h2>Member Functions</h2> 332 <div class="section"> 333 <table class="members"> 334 <tr> 335 <td width="100"> </td> 336 <th> 337<a href="../../../../nn/gr/CTR/FragmentLight/FragmentLight.html"><CODE>FragmentLight</CODE></a> 338 </th> 339<td>Sets the initial value for each setting.</td> 340 </tr> 341 <tr> 342 <td width="100"> </td> 343 <th> 344<a href="../../../../nn/gr/CTR/FragmentLight/MakeLightSourceCommand.html"><CODE>MakeLightSourceCommand</CODE></a> 345 </th> 346<td>Generates a command for setting each light source for fragment lighting based on information already set.</td> 347 </tr> 348 <tr> 349 <td width="100"> </td> 350 <th> 351<a href="../../../../nn/gr/CTR/FragmentLight/MakeLutConfigCommand.html">MakeLutConfigCommand</a> 352 </th> 353<td>Generates a command for setting the fragment lighting lookup table based on information already set.</td> 354 </tr> 355 <tr> 356 <td width="100"> </td> 357 <th> 358<a href="../../../../nn/gr/CTR/FragmentLight/MakeLightEnvCommand.html"><CODE>MakeLightEnvCommand</CODE></a> 359 </th> 360<td>Generates a command for setting the light environment for fragment lighting based on information already set.</td> 361 </tr> 362 <tr> 363 <td width="100"> </td> 364 <th> 365<a href="../../../../nn/gr/CTR/FragmentLight/MakeAllCommand.html"><CODE>MakeAllCommand</CODE></a> 366 </th> 367<td>Generates a command for setting fragment lighting based on information already set.</td> 368 </tr> 369 <tr> 370 <td width="100"> 371<span class="static_style" title="static">S</span> </td> 372 <th> 373<a href="../../../../nn/gr/CTR/FragmentLight/MakeDisableCommand.html"><CODE>MakeDisableCommand</CODE></a> 374 </th> 375<td>Generates the minimum number of commands for disabling fragment lighting.</td> 376 </tr> </table> 377 </div> 378 </a> 379<h2>Revision History</h2> 380 <div class="section"> 381 <dl class="history"> 382 <dt>2010/09/15</dt> 383<dd>Initial version.<br /> 384 </dd> 385 </dl> 386 </div> 387 <hr><p>CONFIDENTIAL</p></body> 388</html>