1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48<title>nn::gd::CTR::Memory</title> 49 </head> 50 <body> 51<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gd/Overview.html">gd</a>::<a href="../../../../nn/gd/CTR/Overview.html">CTR</a>::Memory</CODE> Class</h1> 52<h2>Syntax</h2> 53 <div class="section"> 54<pre class="definition">class Memory</pre> 55 </div> 56<h2>Description</h2> 57 <div class="section"> 58<p>Memory operations are used when performing tasks such as copy memory (layout conversion block image <-> linear image, filtering) and fill memory. </p><p><anchor id="classnn_1_1gd_1_1_c_t_r_1_1_memory_1memoryOperation" />The memory function internally calls the <CODE>nngx</CODE> function. The result of these functions can be obtained after command execution completes because a request command is added to the command list. </p><!-- write here --></div> 59 <a name="class" id="class"> 60<h2>Classes</h2> 61 <div class="section"> 62 <table class="members"> 63 <tr> 64 <th> 65<a href="../../../../nn/gd/CTR/Memory/Rect/Overview.html">nn::gd::CTR::Memory::Rect</a> 66 </th> 67<td>2D memory region.</td> 68 </tr> </table> 69 </div> 70 </a> <a name="enum" id="enum"> 71<h2>Enumerated Types</h2> 72 <div class="section"> 73 <table class="members"> 74 <tr> 75 <td width="100"> </td> 76 <th> 77<a href="../../../../nn/gd/CTR/Memory/MemoryLocation.html">MemoryLocation</a> 78 </th> 79<td>This is a memory type <CODE>enum</CODE> value. </td> 80 </tr> 81 <tr> 82 <td width="100"> </td> 83 <th> 84<a href="../../../../nn/gd/CTR/Memory/MemoryLayout.html">MemoryLayout</a> 85 </th> 86<td>Memory layout definition. </td> 87 </tr> 88 <tr> 89 <td width="100"> </td> 90 <th> 91<a href="../../../../nn/gd/CTR/Memory/DownScalingMode.html">DownScalingMode</a> 92 </th> 93<td>This is an anti-aliasing filter mode <CODE>enum</CODE> value. </td> 94 </tr> </table> 95 </div> 96 </a> <a name="function" id="function"> 97<h2>Member Functions</h2> 98 <div class="section"> 99 <table class="members"> 100 <tr> 101 <td width="100"> 102<span class="static_style" title="static">S</span> </td> 103 <th> 104<a href="../../../../nn/gd/CTR/Memory/ClearTexture2DResource.html">ClearTexture2DResource</a> 105 </th> 106<td>Clears <CODE>Texture2DResource</CODE> resources using the color specified in the argument <SPAN class="Argument">Components</SPAN>. </td> 107 </tr> 108 <tr> 109 <td width="100"> 110<span class="static_style" title="static">S</span> </td> 111 <th> 112<a href="../../../../nn/gd/CTR/Memory/ClearTargets.html">ClearTargets</a> 113 </th> 114<td>Adds a command for clearing the specified target memory. </td> 115 </tr> 116 <tr> 117 <td width="100"> 118<span class="static_style" title="static">S</span> </td> 119 <th> 120<a href="../../../../nn/gd/CTR/Memory/CopyTextureSubResource.html">CopyTextureSubResource</a> 121 </th> 122<td>Adds a command to the current command list for transferring a source <CODE>Texture2DResource</CODE> texture to the destination <CODE>Texture2DResource</CODE> texture. </td> 123 </tr> 124 <tr> 125 <td width="100"> 126<span class="static_style" title="static">S</span> </td> 127 <th> 128<a href="../../../../nn/gd/CTR/Memory/CopyVertexBufferSubResource.html">CopyVertexBufferSubResource</a> 129 </th> 130<td>Copies data from the source vertex buffer to the destination vertex buffer. </td> 131 </tr> 132 <tr> 133 <td width="100"> 134<span class="static_style" title="static">S</span> </td> 135 <th> 136<a href="../../../../nn/gd/CTR/Memory/CopyTexture2DResourceBlockToLinear.html">CopyTexture2DResourceBlockToLinear</a> 137 </th> 138<td>Adds a command for converting the source <CODE>Texture2DResource</CODE> resource from a block image to a linear image and transferring it to the destination <CODE>Texture2DResource</CODE>. </td> 139 </tr> 140 <tr> 141 <td width="100"> 142<span class="static_style" title="static">S</span> </td> 143 <th> 144<a href="../../../../nn/gd/CTR/Memory/CopyTexture2DResourceLinearToBlock.html">CopyTexture2DResourceLinearToBlock</a> 145 </th> 146<td>Adds a command for converting the source <CODE>Texture2DResource</CODE> resource from a block image to a linear image and transferring it to the specified <CODE>Texture2DResource</CODE> to the current command list. </td> 147 </tr> 148 <tr> 149 <td width="100"> 150<span class="static_style" title="static">S</span> </td> 151 <th> 152<a href="../../../../nn/gd/CTR/Memory/GenerateMipMaps.html">GenerateMipMaps</a> 153 </th> 154<td>Creates a <CODE>Texture2DResource</CODE> resource mipmap. </td> 155 </tr> </table> 156 </div> 157 </a> 158<h2>Revision History</h2> 159 <div class="section"> 160 <dl class="history"> 161 <dt>2011/02/15</dt> 162<dd>Initial version.<br /> 163 </dd> 164 </dl> 165 </div> 166 <hr><p>CONFIDENTIAL</p></body> 167</html> 168