1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7<title>Initialize</title> 8 </head> 9 <body> 10<h1><CODE><a href="../../../nn/Overview.html">nn</a>::<a href="../../../nn/boss/Overview.html">boss</a>::<a href="../../../nn/boss/DataStoreUploadAction/Overview.html">DataStoreUploadAction</a>::Initialize</CODE> Member Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14<a href="../../../nn/Result/Overview.html">nn::Result</a> Initialize( 15 <a href="../../../nn_types/u32.html">u32</a> gameId, 16 const wchar_t * pAccessKey, 17 <a href="../../../nn/boss/DstKind.html">DstKind</a> dstKind, 18 <a href="../../../nn_types/u16.html">u16</a> dataType, 19 <a href="../../../nn_types/u16.html">u16</a> period 20); 21 22<a href="../../../nn/Result/Overview.html">nn::Result</a> Initialize( 23 <a href="../../../nn_types/u32.html">u32</a> gameId, 24 const wchar_t * pAccessKey, 25 nn::Handle fileHandle, 26 <a href="../../../nn/boss/DstKind.html">DstKind</a> dstKind, 27 <a href="../../../nn_types/u16.html">u16</a> dataType, 28 <a href="../../../nn_types/u16.html">u16</a> period 29); 30</pre> 31 </div> 32<h2>List of Overloaded Member Functions</h2> 33 <div class="section"> 34 <table class="members"> 35 <tr> 36 <td> 37<a href="./Initialize(0).html"><CODE>Initialize ( u32, const wchar_t *, DstKind, u16, u16 )</CODE> </a> 38 </td> 39<td>Used to configure <CODE>DataStore</CODE> upload.</td> 40 </tr> 41 <tr> 42 <td> 43<a href="./Initialize(1).html"><CODE>Initialize ( u32, const wchar_t *, nn::Handle, DstKind, u16, u16 )</CODE> </a> 44 </td> 45<td>Use to configure the settings attached to the <CODE>DataStore</CODE> upload file handle.</td> 46 </tr> </table> 47 </div> 48<h2>Description of <CODE>Initialize ( u32, const wchar_t *, DstKind, u16, u16 )</CODE></h2> 49<div class="section"><p>When registering tasks, use the following functions. For normal execution: <CODE><a href="../../../nn/Result/Overview.html">nn::Result</a> RegisterTask(Task* pTask, TaskPolicy* pPolicy, TaskAction* pAction, const char* pFilePath, TaskOption* pOption=NULL, u8 taskStep=DEFAULT_STEP_ID)</CODE>. For immediate execution: <CODE><a href="../../../nn/Result/Overview.html">nn::Result</a> RegisterImmediateTask(Task* pTask, TaskAction* pAction, const char* pFilePath, TaskPolicy* pPolicy=NULL, TaskOption* pOption=NULL, u8 taskStep=DEFAULT_STEP_ID);</CODE>.</p><!-- write here --></div> 50<h2>Description of <CODE>Initialize ( u32, const wchar_t *, nn::Handle, DstKind, u16, u16 )</CODE></h2> 51<div class="section"><p>Special version for configuring the file handle. Normally you should use <CODE>Initialize</CODE> in the following way. <CODE>Initialize(u32 gameId, const wchar_t* pAccessKey, DstKind dstKind, u16 dataType, u16 period)</CODE> <br /> Even if the <CODE><a href="../../../nn/boss/DataStoreUploadAction/Initialize.html">DataStoreUploadAction::Initialize</a></CODE> function has already been run on an object, this function can be re-run to allow the object to be reused.</p><!-- write here --></div> 52 <hr><p>CONFIDENTIAL</p></body> 53</html>