1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     math_Matrix44.cpp
4   Copyright (C)2009 Nintendo Co., Ltd.  All rights reserved.
5   These coded instructions, statements, and computer programs contain
6   proprietary information of Nintendo of America Inc. and/or Nintendo
7   Company Ltd., and are protected by Federal copyright law. They may
8   not be disclosed to third parties or copied or duplicated in any form,
9   in whole or in part, without the prior written consent of Nintendo.
10   $Rev: 12449 $
11  *---------------------------------------------------------------------------
12 
13 
14 */
15 
16 #include <nn/math.h>
17 
18 #include <cmath>
19 #include <nn/math/math_Matrix44.h>
20 
21 #if !defined(NN_MATH_AS_INLINE)
22 #include <nn/math/inline/math_Matrix44.ipp>
23 #endif
24 
25 namespace nn { namespace math {
26 
27 /* ------------------------------------------------------------------------
28         MTX44
29    ------------------------------------------------------------------------ */
30 
31 /*!--------------------------------------------------------------------------*
32   Name:         MTX44::Report
33 
34 
35 
36 
37 
38 
39 
40  *---------------------------------------------------------------------------*/
41 void
Report(bool bNewline,const char * name) const42 MTX44::Report(bool bNewline, const char* name) const
43 {
44     if (name) { NN_MATH_REPORT("%s", name); }
45     else { NN_MATH_REPORT("MTX44"); }
46 
47     NN_MATH_REPORT(     "<%f, %f, %f, %f\n",  f._00, f._01, f._02, f._03);
48     NN_MATH_REPORT("      %f, %f, %f, %f\n",  f._10, f._11, f._12, f._13);
49     NN_MATH_REPORT("      %f, %f, %f, %f\n",  f._20, f._21, f._22, f._23);
50     NN_MATH_REPORT("      %f, %f, %f, %f>\n", f._30, f._31, f._32, f._33);
51 
52     if (bNewline) { NN_MATH_REPORT("\n"); }
53 }
54 
55 }  // namespace math
56 }  // namespace nn
57