1 /*---------------------------------------------------------------------------*
2 Project: Horizon
3 File: math_Matrix34.cpp
4 Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
5 These coded instructions, statements, and computer programs contain
6 proprietary information of Nintendo of America Inc. and/or Nintendo
7 Company Ltd., and are protected by Federal copyright law. They may
8 not be disclosed to third parties or copied or duplicated in any form,
9 in whole or in part, without the prior written consent of Nintendo.
10 $Rev: 13813 $
11 *---------------------------------------------------------------------------
12
13
14 */
15
16 #include <nn/math.h>
17
18 #include <cmath>
19 #include <nn/math/math_Matrix34.h>
20
21 #if !defined(NN_MATH_AS_INLINE)
22 #include <nn/math/inline/math_Matrix34.ipp>
23 #endif
24
25 namespace nn { namespace math {
26
27 /* ------------------------------------------------------------------------
28 MTX34
29 ------------------------------------------------------------------------ */
30
31 /*!--------------------------------------------------------------------------*
32 Name: MTX34::Report
33
34
35
36
37
38
39
40 *---------------------------------------------------------------------------*/
41 void
Report(bool bNewline,const char * name) const42 MTX34::Report(bool bNewline, const char* name) const
43 {
44 if (name)
45 NN_MATH_REPORT("%s", name);
46 else
47 NN_MATH_REPORT("MTX34");
48
49 NN_MATH_REPORT( "<%f, %f, %f, %f\n", f._00, f._01, f._02, f._03);
50 NN_MATH_REPORT(" %f, %f, %f, %f\n", f._10, f._11, f._12, f._13);
51 NN_MATH_REPORT(" %f, %f, %f, %f>\n", f._20, f._21, f._22, f._23);
52
53 if (bNewline)
54 NN_MATH_REPORT("\n");
55 }
56
57
58
59
60 } // namespace math
61 } // namespace nn
62