1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     math_Matrix34.cpp
4   Copyright (C)2009 Nintendo Co., Ltd.  All rights reserved.
5   These coded instructions, statements, and computer programs contain
6   proprietary information of Nintendo of America Inc. and/or Nintendo
7   Company Ltd., and are protected by Federal copyright law. They may
8   not be disclosed to third parties or copied or duplicated in any form,
9   in whole or in part, without the prior written consent of Nintendo.
10   $Rev: 13813 $
11  *---------------------------------------------------------------------------
12 
13 
14 */
15 
16 #include <nn/math.h>
17 
18 #include <cmath>
19 #include <nn/math/math_Matrix34.h>
20 
21 #if !defined(NN_MATH_AS_INLINE)
22 #include <nn/math/inline/math_Matrix34.ipp>
23 #endif
24 
25 namespace nn { namespace math {
26 
27 /* ------------------------------------------------------------------------
28         MTX34
29    ------------------------------------------------------------------------ */
30 
31 /*!--------------------------------------------------------------------------*
32   Name:         MTX34::Report
33 
34 
35 
36 
37 
38 
39 
40  *---------------------------------------------------------------------------*/
41 void
Report(bool bNewline,const char * name) const42 MTX34::Report(bool bNewline, const char* name) const
43 {
44     if (name)
45         NN_MATH_REPORT("%s", name);
46     else
47         NN_MATH_REPORT("MTX34");
48 
49     NN_MATH_REPORT(     "<%f, %f, %f, %f\n",  f._00, f._01, f._02, f._03);
50     NN_MATH_REPORT("      %f, %f, %f, %f\n",  f._10, f._11, f._12, f._13);
51     NN_MATH_REPORT("      %f, %f, %f, %f>\n", f._20, f._21, f._22, f._23);
52 
53     if (bNewline)
54         NN_MATH_REPORT("\n");
55 }
56 
57 
58 
59 
60 }  // namespace math
61 }  // namespace nn
62