1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: init_Allocator.h 4 5 Copyright (C)2009 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 38724 $ 14 *---------------------------------------------------------------------------*/ 15 16 /* Please see man pages for details 17 18 19 */ 20 #ifndef NN_INIT_INIT_ALLOCATOR_H_ 21 #define NN_INIT_INIT_ALLOCATOR_H_ 22 23 #ifdef __cplusplus 24 25 #include <nn/types.h> 26 27 namespace nn { namespace fnd { 28 class IAllocator; 29 }} 30 31 namespace nn { namespace init { 32 33 /* Please see man pages for details 34 35 36 37 38 39 40 41 42 43 */ 44 void InitializeAllocator(size_t size); 45 46 void InitializeAllocator(uptr addr, size_t size); 47 48 /* Please see man pages for details 49 50 */ 51 nn::fnd::IAllocator* GetAllocator(void); 52 53 }} // namespace nn::init 54 55 56 #endif // ifdef __cplusplus 57 58 #endif // NN_INIT_INIT_ALLOCATOR_H_ 59