1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: fnd.h 4 Copyright (C)2009 Nintendo Co., Ltd. All rights reserved. 5 These coded instructions, statements, and computer programs contain 6 proprietary information of Nintendo of America Inc. and/or Nintendo 7 Company Ltd., and are protected by Federal copyright law. They may 8 not be disclosed to third parties or copied or duplicated in any form, 9 in whole or in part, without the prior written consent of Nintendo. 10 $Rev: 22294 $ 11 *--------------------------------------------------------------------------- 12 13 14 */ 15 16 /* Please see man pages for details 17 18 */ 19 20 #ifndef NN_FND_H_ 21 #define NN_FND_H_ 22 23 /* Please see man pages for details 24 25 */ 26 27 #include <nn/fnd/fnd_Backoff.h> 28 #include <nn/fnd/fnd_ExpHeap.h> 29 #include <nn/fnd/fnd_FrameHeap.h> 30 #include <nn/fnd/fnd_HeapBase.h> 31 #include <nn/fnd/fnd_Interlocked.h> 32 #include <nn/fnd/fnd_LinkedList.h> 33 #include <nn/fnd/fnd_Queue.h> 34 #include <nn/fnd/fnd_TimeSpan.h> 35 #include <nn/fnd/fnd_DateTime.h> 36 #include <nn/fnd/fnd_UnitHeap.h> 37 #include <nn/fnd/fnd_Allocator.h> 38 #include <nn/fnd/fnd_FixedBufferVector.h> 39 40 41 #endif /* NN_FND_H_ */ 42