1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7<title>SetEffect</title> 8 </head> 9 <body> 10<h1><CODE><a href="../../../nn/Overview.html">nn</a>::<a href="../../../nn/snd/Overview.html">snd</a>::<a href="../../../nn/snd/CTR/Overview.html">CTR</a>::SetEffect</CODE> Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14bool SetEffect( 15 <a href="../../../nn/snd/CTR/AuxBusId.html">AuxBusId</a> busId, 16 <a href="../../../nn/snd/CTR/FxDelay/Overview.html">FxDelay</a> * fx 17); 18bool SetEffect( 19 <a href="../../../nn/snd/CTR/AuxBusId.html">AuxBusId</a> busId, 20 <a href="../../../nn/snd/CTR/FxReverb/Overview.html">FxReverb</a> * fx 21); 22</pre> 23 </div> 24<h2>List of Overloaded Member Functions</h2> 25 <div class="section"> 26 <table class="members"> 27 <tr> 28 <td> 29<a href="./SetEffect(0).html">SetEffect ( AuxBusId, FxDelay * ) </a> 30 </td> 31<td>Configures the effect.</td> 32 </tr> 33 <tr> 34 <td> 35<a href="./SetEffect(1).html">SetEffect ( AuxBusId, FxReverb * ) </a> 36 </td> 37<td>Configures the effect.</td> 38 </tr> </table> 39 </div> 40<h2>SetEffect ( AuxBusId, FxDelay * ) Description</h2> 41<div class="section"><p>Configures the delay effect.</p><p>To process data that is to be output by AUX, you can use this function to apply delay and reverb effects in addition to configuring advance processing with the <CODE><a href="../../../nn/snd/CTR/RegisterAuxCallback.html">RegisterAuxCallback</a></CODE> function.</p><p>Note that you can only configure one delay (<CODE><a href="../../../nn/snd/CTR/FxDelay/Overview.html">FxDelay</A></CODE>) and one reverb (<CODE><a href="../../../nn/snd/CTR/FxReverb/Overview.html">FxReverb</A></CODE>) for each bus.</p><p>When you configure more than one, only the settings for the last one will be valid. The older configured effects will be cleared.</p><p>When you call <CODE><a href="../../../nn/snd/CTR/ClearEffect.html">ClearEffect</a></CODE> to clear older configurations as noted above, you can use the <CODE><a href="../../../nn/snd/CTR/FxDelay/ReleaseWorkBuffer.html">FxDelay::ReleaseWorkBuffer</a></CODE> and <CODE><a href="../../../nn/snd/CTR/FxReverb/ReleaseWorkBuffer.html">FxReverb::ReleaseWorkBuffer</a></CODE> function to deallocate the memory used for the relevant effects.</p><p>Before calling this function, you need to call the <CODE><a href="../../../nn/snd/CTR/FxDelay/SetParam.html">FxDelay::SetParam</a></CODE>, <CODE><a href="../../../nn/snd/CTR/FxDelay/GetRequiredMemSize.html">FxDelay::GetRequiredMemSize</a></CODE>, and <CODE><a href="../../../nn/snd/CTR/FxDelay/AssignWorkBuffer.html">FxDelay::AssignWorkBuffer</a></CODE> functions from the <CODE><a href="../../../nn/snd/CTR/FxDelay/Overview.html">FxDelay</A></CODE> class to finish preparing for the delay effect.</p></div> 42<h2>SetEffect ( AuxBusId, FxReverb * ) Description</h2> 43<div class="section"><p>Configures the reverb effect.</p><p>To process data that is to be output by AUX, you can use this function to apply delay and reverb effects in addition to configuring advance processing with the <CODE><a href="../../../nn/snd/CTR/RegisterAuxCallback.html">RegisterAuxCallback</a></CODE> function.</p><p>Note that you can only configure one delay (<CODE><a href="../../../nn/snd/CTR/FxDelay/Overview.html">FxDelay</A></CODE>) and one reverb (<CODE><a href="../../../nn/snd/CTR/FxReverb/Overview.html">FxReverb</A></CODE>) for each bus.</p><p>When you configure more than one, only the settings for the last one will be valid. The older configured effects will be cleared.</p><p>When you call <CODE><a href="../../../nn/snd/CTR/ClearEffect.html">ClearEffect</a></CODE> to clear older configurations as noted above, you can use the <CODE><a href="../../../nn/snd/CTR/FxDelay/ReleaseWorkBuffer.html">FxDelay::ReleaseWorkBuffer</a></CODE> and <CODE><a href="../../../nn/snd/CTR/FxReverb/ReleaseWorkBuffer.html">FxReverb::ReleaseWorkBuffer</a></CODE> function to deallocate the memory used for the relevant effects.</p><p>Before calling this function, you need to call the <CODE><a href="../../../nn/snd/CTR/FxDelay/SetParam.html">FxReverb::SetParam</a></CODE>, <CODE><a href="../../../nn/snd/CTR/FxDelay/GetRequiredMemSize.html">FxReverb::GetRequiredMemSize</a></CODE>, and <CODE><a href="../../../nn/snd/CTR/FxDelay/AssignWorkBuffer.html">FxReverb::AssignWorkBuffer</a></CODE> functions from the <CODE><A>FxReverb</A></CODE> class to finish preparing for the reverb effect.</p></div> 44 <hr><p>CONFIDENTIAL</p></body> 45</html> 46