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7<title>SetupTextureProjectionFrustum</title>
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9  <body>
10<h1><CODE><a href="../../../nn/Overview.html">nn</a>::<a href="../../../nn/math/Overview.html">math</a>::<a href="../../../nn/math/MTX34/Overview.html">MTX34</a>::SetupTextureProjectionFrustum</CODE> Member Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14<a href="../../../nn/math/MTX34/Overview.html">self_type</a> & SetupTextureProjectionFrustum(
15     f32 l,
16     f32 r,
17     f32 b,
18     f32 t,
19     f32 n,
20     f32 scaleS,
21     f32 scaleT,
22     f32 translateS,
23     f32 translateT
24);
25<a href="../../../nn/math/MTX34/Overview.html">self_type</a> & SetupTextureProjectionFrustum(
26     f32 fovyRad,
27     f32    aspect,
28     f32 scaleS,
29     f32 scaleT,
30     f32 translateS,
31     f32 translateT
32);
33<a href="../../../nn/math/MTX34/Overview.html">self_type</a> & SetupTextureProjectionFrustum(
34     f32 l,
35     f32 r,
36     f32 b,
37     f32 t,
38     f32 scaleS,
39     f32 scaleT,
40     f32 translateS,
41     f32 translateT
42);
43</pre>
44    </div>
45<h2>List of Overloaded Member Functions</h2>
46    <div class="section">
47      <table class="members">
48        <tr>
49          <td>
50<a href="./SetupTextureProjectionFrustum(0).html"><CODE>SetupTextureProjectionFrustum(f32, f32, f32, f32, f32, f32, f32, f32, f32)</CODE> </a>
51          </td>
52<td>Creates a texture projection matrix based on the viewing frustum.</td>
53        </tr>
54        <tr>
55          <td>
56<a href="./SetupTextureProjectionFrustum(1).html"><CODE>SetupTextureProjectionFrustum(f32, f32, f32, f32, f32, f32)</CODE> </a>
57          </td>
58<td>Creates a texture projection matrix.</td>
59        </tr>
60        <tr>
61          <td>
62<a href="./SetupTextureProjectionFrustum(2).html"><CODE>SetupTextureProjectionFrustum(f32, f32, f32, f32, f32, f32, f32, f32)</CODE> </a>
63          </td>
64<td>Creates a parallel projection matrix.</td>
65        </tr> </table>
66    </div>
67<h2>Description of <CODE>SetupTextureProjectionFrustum(f32, f32, f32, f32, f32, f32, f32, f32, f32)</CODE></h2>
68    <div class="section">
69<p>Creates a texture projection matrix based on the viewing frustum.</p>
70    </div>
71<h2>Description of <CODE>SetupTextureProjectionFrustum(f32, f32, f32, f32, f32, f32)</CODE></h2>
72    <div class="section">
73<p>Creates a texture projection matrix.</p>
74    </div>
75<h2>Description of <CODE>SetupTextureProjectionFrustum(f32, f32, f32, f32, f32, f32, f32, f32)</CODE></h2>
76    <div class="section">
77<p>Creates a parallel projection matrix.</p>
78    </div>
79  <hr><p>CONFIDENTIAL</p></body>
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81