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7<title>SetUniformBool</title>
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10<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gr/Overview.html">gr</a>::<a href="../../../../nn/gr/CTR/Overview.html">CTR</a>::<a href="../../../../nn/gr/CTR/Shader/Overview.html">Shader</a>::SetUniformBool</CODE> Member Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14void SetUniformBool(
15     const <a href="../../../../nn/gr/CTR/BindSymbolVSBool/Overview.html">BindSymbolVSBool</a> & symbol,
16     bool isEnable
17);
18void SetUniformBool(
19     const <a href="../../../../nn/gr/CTR/BindSymbolGSBool/Overview.html">BindSymbolGSBool</a> & symbol,
20     bool isEnable
21);
22</pre>
23    </div>
24<h2>List of Overloaded Member Functions</h2>
25    <div class="section">
26      <table class="members">
27        <tr>
28          <td>
29<a href="./SetUniformBool(0).html">SetUniformBool ( const BindSymbolVSBool &, bool ) </a>
30          </td>
31<td>Sets a boolean register value for the vertex shader.</td>
32        </tr>
33        <tr>
34          <td>
35<a href="./SetUniformBool(1).html">SetUniformBool ( const BindSymbolGSBool &, bool ) </a>
36          </td>
37<td>Sets a boolean register value for the geometry shader.</td>
38        </tr> </table>
39    </div>
40<h2>Description of SetUniformBool ( const BindSymbolVSBool &, bool )</h2>
41    <div class="section">
42<p>Sets a boolean register value for the vertex shader.</p>
43    </div>
44<h2>Description of SetUniformBool ( const BindSymbolGSBool &, bool )</h2>
45    <div class="section">
46<p>Sets a boolean register value for the geometry shader.</p>
47    </div>
48  <hr><p>CONFIDENTIAL</p></body>
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50