1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48<title>nn::gr::CTR::FragmentLight</title> 49 </head> 50 <body> 51<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gr/Overview.html">gr</a>::<a href="../../../../nn/gr/CTR/Overview.html">CTR</a>::FragmentLight</CODE> Class</h1> 52<h2>Syntax</h2> 53 <div class="section"> 54<pre class="definition">class FragmentLight</pre> 55 </div> 56<h2>Description</h2> 57 <div class="section"> 58<p>Class for configuring fragment lighting settings.</p><!-- write here --></div> 59 <a name="class" id="class"> 60<h2>Classes</h2> 61 <div class="section"> 62 <table class="members"> 63 <tr> 64 <th> 65<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html"><CODE>nn::gr::CTR::FragmentLight::LutConfig</CODE></a> 66 </th> 67<td>Class for adjusting lookup table values.</td> 68 </tr> 69 <tr> 70 <th> 71<a href="../../../../nn/gr/CTR/FragmentLight/Source/Overview.html"><CODE>nn::gr::CTR::FragmentLight::Source</CODE></a> 72 </th> 73<td>Class for making settings per light source.</td> 74 </tr> </table> 75 </div> 76 </a> <a name="constant" id="constant"> 77<h2>Member Constants</h2> 78 <div class="section"> 79 <table class="members"> 80 <tr> 81 <td width="100"> 82<span class="static_style" title="static">S</span> 83 </td> 84 <th> 85<span class="argument"><a href="../../../../nn/gr/CTR/FragmentLight/LIGHT_SOURCE_MAX.html"><CODE>LIGHT_SOURCE_MAX</CODE></a></span> 86 </th> 87<td width="100"><CODE>const u32</CODE></td> 88<td>The maximum number of light sources is 8.</td> 89 </tr> </table> 90 </div> 91 </a> <a name="variable" id="variable"> 92<h2>Member Variables</h2> 93 <div class="section"> 94 <table class="members"> 95 <tr> 96 <td width="100"> </td> 97 <th> 98<span class="argument">globalAmbientR</span> 99 </th> 100<td width="100">u8</td> 101<td>Red component setting for global ambient. Type is <CODE>u8</CODE>. Values in the range <CODE>[0.f, 1.f]</CODE> are mapped to <CODE>[0, 255]</CODE> and then set.</td> 102 </tr> 103 <tr> 104 <td width="100"> </td> 105 <th> 106<span class="argument">globalAmbientG</span> 107 </th> 108<td width="100">u8</td> 109<td>Green component setting for global ambient. Type is <CODE>u8</CODE>. Values in the range <CODE>[0.f, 1.f]</CODE> are mapped to <CODE>[0, 255]</CODE> and then set.</td> 110 </tr> 111 <tr> 112 <td width="100"> </td> 113 <th> 114<span class="argument">globalAmbientB</span> 115 </th> 116<td width="100">u8</td> 117<td>Blue component setting for global ambient. Type is <CODE>u8</CODE>. Values in the range <CODE>[0.f, 1.f]</CODE> are mapped to <CODE>[0, 255]</CODE> and then set.</td> 118 </tr> 119 <tr> 120 <td width="100"> </td> 121 <th> 122<span class="argument">source</span> 123 </th> 124<td width="100"><a href="../../../../nn/gr/CTR/FragmentLight/Source/Overview.html"><CODE>Source</CODE></a></td> 125<td>Stores light source settings. Type is <a href="../../../../nn/gr/CTR/FragmentLight/Source/Overview.html"><CODE>nn::gr::CTR::FragmentLight::Source[]</CODE></a>.</td> 126 </tr> 127 <tr> 128 <td width="100"> </td> 129 <th> 130<span class="argument">isEnable</span> 131 </th> 132<td width="100">bool</td> 133<td>Sets enable/disable for light sources. Type is <CODE>bool[]</CODE>. Upper limit value of the array is <CODE>LIGHT_SOURCE_MAX</CODE>.</td> 134 </tr> 135 <tr> 136 <td width="100"> </td> 137 <th> 138<span class="argument">isEnableSpot</span> 139 </th> 140<td width="100">bool</td> 141<td>Sets whether spotlights are enabled. Type is <CODE>bool[]</CODE>. Upper limit value of the array is <CODE>LIGHT_SOURCE_MAX</CODE>.</td> 142 </tr> 143 <tr> 144 <td width="100"> </td> 145 <th> 146<span class="argument">isEnableDistAttn</span> 147 </th> 148<td width="100">bool</td> 149<td>Sets whether distance attenuation is enabled. Type is <CODE>bool[]</CODE>. Upper limit value of the array is <CODE>LIGHT_SOURCE_MAX</CODE>.</td> 150 </tr> 151 <tr> 152 <td width="100"> </td> 153 <th> 154<span class="argument">isShadowed</span> 155 </th> 156<td width="100">bool</td> 157<td>Sets shadow adjustment elements. Type is <CODE>bool[]</CODE>. Upper limit value of the array is <CODE>LIGHT_SOURCE_MAX</CODE>.</td> 158 </tr> 159 <tr> 160 <td width="100"> </td> 161 <th> 162<span class="argument">layerConfig</span> 163 </th> 164<td width="100"><a href="../../../../nn_gx_CTR_Pica/PicaDataFragLightEnvLayerConfig.html">PicaDataFragLightEnvLayerConfig</a></td> 165<td>Sets layer config. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataFragLightEnvLayerConfig.html"><CODE>PicaDataFragLightEnvLayerConfig</CODE></a>.</td> 166 </tr> 167 <tr> 168 <td width="100"> </td> 169 <th> 170<span class="argument">fresnelSelector</span> 171 </th> 172<td width="100"><a href="../../../../nn_gx_CTR_Pica/PicaDataFragLightEnvFresnel.html">PicaDataFragLightEnvFresnel</a></td> 173<td>Sets where fresnel is applied. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataFragLightEnvFresnel.html"><CODE>PicaDataFragLightEnvFresnel</CODE></a>.</td> 174 </tr> 175 <tr> 176 <td width="100"> </td> 177 <th> 178<span class="argument">shadowSelector</span> 179 </th> 180<td width="100"><a href="../../../../nn_gx_CTR_Pica/PicaDataFragLightEnvTexture.html">PicaDataFragLightEnvTexture</a></td> 181<td>Sets textures whose shadow adjustment element is to be sampled. Type is <a href="../../../../nn/gr/CTR/PicaDataFragLightTexture.html"><CODE>PicaDataFragLightTexture</CODE></a>.</td> 182 </tr> 183 <tr> 184 <td width="100"> </td> 185 <th> 186<span class="argument">bumpMode</span> 187 </th> 188<td width="100"><a href="../../../../nn_gx_CTR_Pica/PicaDataFragLightEnvBump.html">PicaDataFragLightEnvBump</a></td> 189<td>Sets bump mapping. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataFragLightEnvBump.html"><CODE>PicaDataFragLightEnvBump</CODE></a>.</td> 190 </tr> 191 <tr> 192 <td width="100"> </td> 193 <th> 194<span class="argument">bumpSelector</span> 195 </th> 196<td width="100"><a href="../../../../nn_gx_CTR_Pica/PicaDataFragLightEnvTexture.html">PicaDataFragLightEnvTexture</a></td> 197<td>Sets textures to be used as normal maps and tangent maps. Type is <a href="../../../../nn/gr/CTR/PicaDataFragLightTexture.html"><CODE>PicaDataFragLightTexture</CODE></a>.</td> 198 </tr> 199 <tr> 200 <td width="100"> </td> 201 <th> 202<span class="argument">isEnableShadowPrimary</span> 203 </th> 204<td width="100">bool</td> 205<td>Sets whether shadow attenuation is to be applied to the primary color. Type is <CODE>bool</CODE>.</td> 206 </tr> 207 <tr> 208 <td width="100"> </td> 209 <th> 210<span class="argument">isEnableShadowSecondary</span> 211 </th> 212<td width="100">bool</td> 213<td>Sets whether shadow attenuation is to be applied to the secondary color. Type is <CODE>bool</CODE>.</td> 214 </tr> 215 <tr> 216 <td width="100"> </td> 217 <th> 218<span class="argument">isEnableShadowAlpha</span> 219 </th> 220<td width="100">bool</td> 221<td>Sets whether shadow attenuation is to be applied to the alpha component. Type is <CODE>bool</CODE>.</td> 222 </tr> 223 <tr> 224 <td width="100"> </td> 225 <th> 226<span class="argument">isInvertShadow</span> 227 </th> 228<td width="100">bool</td> 229<td>Sets whether shadow attenuation is to be inverted. Type is <CODE>bool</CODE>.</td> 230 </tr> 231 <tr> 232 <td width="100"> </td> 233 <th> 234<span class="argument">isEnableBumpRenorm</span> 235 </th> 236<td width="100">bool</td> 237<td>Sets whether the z-component of the normal map is to be regenerated. Type is <CODE>bool</CODE>.</td> 238 </tr> 239 <tr> 240 <td width="100"> </td> 241 <th> 242<span class="argument">isEnableClampHighLights</span> 243 </th> 244<td width="100">bool</td> 245<td>Sets whether the specular color is to be clamped to 0 when L.n is less than 0. Type is <CODE>bool</CODE>.</td> 246 </tr> 247 <tr> 248 <td width="100"> </td> 249 <th> 250<span class="argument">isEnableLutD0</span> 251 </th> 252<td width="100">bool</td> 253<td>If <CODE>true</CODE>, the lookup table value or 1 is set for Distribution 0. Type is <CODE>bool</CODE>. The initial value is <CODE>false</CODE>.</td> 254 </tr> 255 <tr> 256 <td width="100"> </td> 257 <th> 258<span class="argument">isEnableLutD1</span> 259 </th> 260<td width="100">bool</td> 261<td>If <CODE>true</CODE>, the lookup table value or 1 is set for Distribution 1. Type is <CODE>bool</CODE>. The initial value is <CODE>false</CODE>.</td> 262 </tr> 263 <tr> 264 <td width="100"> </td> 265 <th> 266<span class="argument">isEnableLutRefl</span> 267 </th> 268<td width="100">bool</td> 269<td>If <CODE>true</CODE>, the lookup table value or 1 is set for Reflection. Type is <CODE>bool</CODE>. The initial value is <CODE>true</CODE>.</td> 270 </tr> 271 <tr> 272 <td width="100"> </td> 273 <th> 274<span class="argument">lutConfigD0</span> 275 </th> 276<td width="100"><a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">LutConfig</a></td> 277<td>Sets lookup table Distribution 0. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 278 </tr> 279 <tr> 280 <td width="100"> </td> 281 <th> 282<span class="argument">lutConfigD1</span> 283 </th> 284<td width="100"><a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">LutConfig</a></td> 285<td>Sets lookup table Distribution 1. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 286 </tr> 287 <tr> 288 <td width="100"> </td> 289 <th> 290<span class="argument">lutConfigSP</span> 291 </th> 292<td width="100"><a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">LutConfig</a></td> 293<td>Sets lookup table Specular. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 294 </tr> 295 <tr> 296 <td width="100"> </td> 297 <th> 298<span class="argument">lutConfigFR</span> 299 </th> 300<td width="100"><a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">LutConfig</a></td> 301<td>Sets lookup table FragmentLight. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 302 </tr> 303 <tr> 304 <td width="100"> </td> 305 <th> 306<span class="argument">lutConfigRB</span> 307 </th> 308<td width="100"><a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">LutConfig</a></td> 309<td>Sets lookup table RB. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 310 </tr> 311 <tr> 312 <td width="100"> </td> 313 <th> 314<span class="argument">lutConfigRG</span> 315 </th> 316<td width="100"><a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">LutConfig</a></td> 317<td>Sets lookup table RG. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 318 </tr> 319 <tr> 320 <td width="100"> </td> 321 <th> 322<span class="argument">lutConfigRR</span> 323 </th> 324<td width="100"><a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">LutConfig</a></td> 325<td>Sets lookup table RR. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 326 </tr> </table> 327 </div> 328 </a> <a name="function" id="function"> 329<h2>Member Functions</h2> 330 <div class="section"> 331 <table class="members"> 332 <tr> 333 <td width="100"> </td> 334 <th> 335<a href="../../../../nn/gr/CTR/FragmentLight/FragmentLight.html"><CODE>FragmentLight</CODE></a> 336 </th> 337<td>Sets the initial value for each setting.</td> 338 </tr> 339 <tr> 340 <td width="100"> </td> 341 <th> 342<a href="../../../../nn/gr/CTR/FragmentLight/MakeLightSourceCommand.html"><CODE>MakeLightSourceCommand</CODE></a> 343 </th> 344<td>Generates a command for setting each light source for fragment lighting based on information already set.</td> 345 </tr> 346 <tr> 347 <td width="100"> </td> 348 <th> 349<a href="../../../../nn/gr/CTR/FragmentLight/MakeLightEnvCommand.html"><CODE>MakeLightEnvCommand</CODE></a> 350 </th> 351<td>Generates a command for setting the light environment for fragment lighting based on information already set.</td> 352 </tr> 353 <tr> 354 <td width="100"> </td> 355 <th> 356<a href="../../../../nn/gr/CTR/FragmentLight/MakeAllCommand.html"><CODE>MakeAllCommand</CODE></a> 357 </th> 358<td>Generates a command for setting fragment lighting based on information already set.</td> 359 </tr> 360 <tr> 361 <td width="100"> 362<span class="static_style" title="static">S</span> </td> 363 <th> 364<a href="../../../../nn/gr/CTR/FragmentLight/MakeDisableCommand.html"><CODE>MakeDisableCommand</CODE></a> 365 </th> 366<td>Generates the minimum number of commands for disabling fragment lighting.</td> 367 </tr> </table> 368 </div> 369 </a> 370<h2>Revision History</h2> 371 <div class="section"> 372 <dl class="history"> 373 <dt>2010/09/15</dt> 374<dd>Initial version.<br /> 375 </dd> 376 </dl> 377 </div> 378 <hr><p>CONFIDENTIAL</p></body> 379</html> 380