1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml">
3  <head>
4    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5    <meta http-equiv="Content-Style-Type" content="text/css" />
6    <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" />
7<title>MakeUniformCommand</title>
8  </head>
9  <body>
10<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gr/Overview.html">gr</a>::<a href="../../../../nn/gr/CTR/Overview.html">CTR</a>::<a href="../../../../nn/gr/CTR/BindSymbolVSFloat/Overview.html">BindSymbolVSFloat</a>::MakeUniformCommand</CODE> Member Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14bit32 * MakeUniformCommand(
15     bit32 * command,
16     const <a href="../../../../nn/math/MTX34/Overview.html">nn::math::MTX34</a> & mtx34
17) const;
18bit32 * MakeUniformCommand(
19     bit32 * command,
20     const <a href="../../../../nn/math/MTX44/Overview.html">nn::math::MTX44</a> & mtx44
21) const;
22bit32 * MakeUniformCommand(
23     bit32 * command,
24     const <a href="../../../../nn/math/VEC4/Overview.html">nn::math::VEC4</a> & vec4
25) const;
26bit32 * MakeUniformCommand(
27     bit32 * command,
28     const <a href="../../../../nn/math/VEC4/Overview.html">nn::math::VEC4</a> vec4[],
29     const int num
30) const;
31</pre>
32    </div>
33<h2>List of Overloaded Member Functions</h2>
34    <div class="section">
35      <table class="members">
36        <tr>
37          <td>
38<a href="./MakeUniformCommand(0).html">MakeUniformCommand ( bit32 *, const nn::math::MTX34 & ) </a>
39          </td>
40<td>Generates a command for setting a 3x4 matrix in a vertex shader uniform.</td>
41        </tr>
42        <tr>
43          <td>
44<a href="./MakeUniformCommand(1).html">MakeUniformCommand ( bit32 *, const nn::math::MTX44 & ) </a>
45          </td>
46<td>Generates a command for setting a 4x4 matrix in a vertex shader uniform.</td>
47        </tr>
48        <tr>
49          <td>
50<a href="./MakeUniformCommand(2).html">MakeUniformCommand ( bit32 *, const nn::math::VEC4 & ) </a>
51          </td>
52<td>Generates a command for setting a four-dimensional vector in a vertex shader uniform.</td>
53        </tr>
54        <tr>
55          <td>
56<a href="./MakeUniformCommand(3).html">MakeUniformCommand ( bit32 *, const nn::math::VEC4, const int ) </a>
57          </td>
58<td>Generates a command for setting a four-dimensional vector array in a vertex shader uniform.</td>
59        </tr> </table>
60    </div>
61<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::MTX34 &)</CODE></h2>
62    <div class="section">
63<p>Generates a command for setting a 3x4 matrix in a vertex shader uniform.</p>
64    </div>
65<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::MTX44 &)</CODE></h2>
66    <div class="section">
67<p>Generates a command for setting a 4x4 matrix in a vertex shader uniform.</p>
68    </div>
69<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::VEC4 &)</CODE></h2>
70    <div class="section">
71<p>Generates a command for setting a four-dimensional vector in a vertex shader uniform.</p>
72    </div>
73<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::VEC4, const int)</CODE></h2>
74    <div class="section">
75<p>Generates a command for setting a four-dimensional vector array in a vertex shader uniform.</p>
76    </div>
77  <hr><p>CONFIDENTIAL</p></body>
78</html>
79