1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7<title>MakeUniformCommand</title> 8 </head> 9 <body> 10<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gr/Overview.html">gr</a>::<a href="../../../../nn/gr/CTR/Overview.html">CTR</a>::<a href="../../../../nn/gr/CTR/BindSymbolGSFloat/Overview.html">BindSymbolGSFloat</a>::MakeUniformCommand</CODE> Member Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14bit32 * MakeUniformCommand( 15 bit32 * command, 16 const <a href="../../../../nn/math/MTX34/Overview.html">nn::math::MTX34</a> & mtx34 17) const; 18bit32 * MakeUniformCommand( 19 bit32 * command, 20 const <a href="../../../../nn/math/MTX44/Overview.html">nn::math::MTX44</a> & mtx44 21) const; 22bit32 * MakeUniformCommand( 23 bit32 * command, 24 const <a href="../../../../nn/math/VEC4/Overview.html">nn::math::VEC4</a> & vec4 25) const; 26bit32 * MakeUniformCommand( 27 bit32 * command, 28 const <a href="../../../../nn/math/VEC4/Overview.html">nn::math::VEC4</a> vec4[], 29 const int num 30) const; 31bit32 * MakeUniformCommand( 32 bit32 * command, 33 u8 x, 34 u8 y, 35 u8 z 36) const; 37</pre> 38 </div> 39<h2>List of Overloaded Member Functions</h2> 40 <div class="section"> 41 <table class="members"> 42 <tr> 43 <td> 44<a href="./MakeUniformCommand(0).html">MakeUniformCommand ( bit32 *, const nn::math::MTX34 & ) </a> 45 </td> 46<td>Generates a command for setting a 3x4 matrix in a geometry shader uniform.</td> 47 </tr> 48 <tr> 49 <td> 50<a href="./MakeUniformCommand(1).html">MakeUniformCommand ( bit32 *, const nn::math::MTX44 & ) </a> 51 </td> 52<td>Generates a command for setting a 4x4 matrix in a geometry shader uniform.</td> 53 </tr> 54 <tr> 55 <td> 56<a href="./MakeUniformCommand(2).html">MakeUniformCommand ( bit32 *, const nn::math::VEC4 & ) </a> 57 </td> 58<td>Generates a command for setting a vector in a geometry shader uniform.</td> 59 </tr> 60 <tr> 61 <td> 62<a href="./MakeUniformCommand(3).html">MakeUniformCommand ( bit32 *, const nn::math::VEC4, const int ) </a> 63 </td> 64<td>Generates a command for setting a four-dimensional vector array in a geometry shader uniform.</td> 65 </tr> 66 <tr> 67 <td> 68<a href="./MakeUniformCommand(4).html">MakeUniformCommand ( bit32 *, u8, u8, u8 ) </a> 69 </td> 70<td>Generates a command for setting integers in a geometry shader uniform.</td> 71 </tr> </table> 72 </div> 73<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::MTX34 &)</CODE></h2> 74 <div class="section"> 75<p>Generates a command for setting a 3x4 matrix in a geometry shader uniform.</p> 76 </div> 77<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::MTX44 &)</CODE></h2> 78 <div class="section"> 79<p>Generates a command for setting a 4x4 matrix in a geometry shader uniform.</p> 80 </div> 81<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::VEC4 &)</CODE></h2> 82 <div class="section"> 83<p>Generates a command for setting a vector in a geometry shader uniform.</p> 84 </div> 85<h2>Description of <CODE>MakeUniformCommand(bit32 *, const nn::math::VEC4, const int)</CODE></h2> 86 <div class="section"> 87<p>Generates a command for setting a four-dimensional vector array in a geometry shader uniform.</p> 88 </div> 89<h2>Description of <CODE>MakeUniformCommand(bit32 *, u8, u8, u8)</CODE></h2> 90 <div class="section"> 91<p>Generates a command for setting integers in a geometry shader uniform.</p> 92 </div> 93 <hr><p>CONFIDENTIAL</p></body> 94</html> 95