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48<title>nn::snd::CTR</title>
49  </head>
50  <body>
51<h1><CODE>nn::snd::CTR</CODE> Namespace</h1>
52<h2>Description</h2>
53    <div class="section">
54<p>Sound (SND) namespace. (This can also be written with &quot;<CODE>CTR</CODE>&quot; omitted.)</p><p>
55Sound processing is carried out while synchronizing with the DSP by sound threads that include the <a href="../../../nn/snd/CTR/WaitForDspSync.html"><CODE>nn::snd::CTR::WaitForDspSync</CODE></a> and <a href="../../../nn/snd/CTR/SendParameterToDsp.html"><CODE>nn::snd::CTR::SendParameterToDsp</CODE></a> functions.  Sound operations and parameter settings are configured after using the <a href="../../../nn/snd/CTR/WaitForDspSync.html"><CODE>nn::snd::CTR::WaitForDspSync</CODE></a> function to wait for an interrupt from the DSP that occurs approximately every 4.889 milliseconds, and then applying those operations and parameter settings to the DSP using the <a href="../../../nn/snd/CTR/SendParameterToDsp.html"><CODE>nn::snd::CTR::SendParameterToDsp</CODE></a> function. The <a href="../../../nn/snd/CTR/WaitForDspSync.html"><CODE>nn::snd::CTR::WaitForDspSync</CODE></a> and <a href="../../../nn/snd/CTR/SendParameterToDsp.html"><CODE>nn::snd::CTR::SendParameterToDsp</CODE></a> functions must be called alternately.
56      </p><p>
57The snd library uses an <a href="../../../nn/os/Event/Overview.html">nn::os::Event</a> object held internally to perform the above synchronization.
58</p><p>The <a href="../../../nn/dsp/CTR/Initialize.html"><CODE>nn::dsp::CTR::Initialize</CODE></a> function and functions for loading DSP components (such as the <a href="../../../nn/dsp/CTR/LoadDefaultComponent.html"><CODE>nn::dsp::CTR::LoadDefaultComponent</CODE></a> function), must be called before the <a href="../../../nn/snd/CTR/Initialize.html"><CODE>nn::snd::CTR::Initialize</CODE></a> function.
59      </p></div>
60    <a name="class" id="class">
61<h2>Classes</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65<th class="category" colspan="2"><CODE>Result</CODE></th>
66          </tr>
67          <tr>
68            <th>
69<a href="../../../nn/snd/CTR/ResultAlreadyInitialized/Overview.html"><CODE>nn::snd::CTR::ResultAlreadyInitialized</CODE></a>
70            </th>
71<td>Indicates that initialization has already finished.</td>
72          </tr>
73          <tr>
74            <th>
75<a href="../../../nn/snd/CTR/ResultNoDspComponentLoaded/Overview.html"><CODE>nn::snd::CTR::ResultNoDspComponentLoaded</CODE></a>
76            </th>
77<td>Indicates that <CODE>dspcomponent</CODE> has not been loaded.</td>
78          </tr>
79          <tr>
80            <th>
81<a href="../../../nn/snd/CTR/ResultInvalidUsage/Overview.html"><CODE>nn::snd::CTR::ResultInvalidUsage</CODE></a>
82            </th>
83<td>Indicates a usage error, such as the order of arguments and function calls.</td>
84          </tr>
85          <tr>
86<th class="category" colspan="2">Other</th>
87          </tr>
88          <tr>
89            <th>
90<a href="../../../nn/snd/CTR/Bcwav/Overview.html"><CODE>nn::snd::CTR::Bcwav</CODE></a>
91            </th>
92<td>Definition of a class that handles BCWAV files.</td>
93          </tr>
94          <tr>
95            <th>
96<a href="../../../nn/snd/CTR/FxDelay/Overview.html"><CODE>nn::snd::CTR::FxDelay</CODE></a>
97            </th>
98<td>The delay effect class.</td>
99          </tr>
100          <tr>
101            <th>
102<a href="../../../nn/snd/CTR/FxReverb/Overview.html"><CODE>nn::snd::CTR::FxReverb</CODE></a>
103            </th>
104<td>The reverb effect class.</td>
105          </tr>
106          <tr>
107            <th>
108<a href="../../../nn/snd/CTR/OutputCapture/Overview.html"><CODE>nn::snd::CTR::OutputCapture</CODE></a>
109            </th>
110<td>The class for getting the DSP's final output.</td>
111          </tr>
112          <tr>
113            <th>
114<a href="../../../nn/snd/CTR/Voice/Overview.html"><CODE>nn::snd::CTR::Voice</CODE></a>
115            </th>
116<td>A class used to control <CODE>Voice</CODE> objects.</td>
117          </tr> </table>
118      </div>
119    </a> <a name="struct" id="struct">
120<h2>Structures</h2>
121      <div class="section">
122        <table class="members">
123          <tr>
124            <th>
125<a href="../../../nn/snd/CTR/AdpcmParam/Overview.html"><CODE>nn::snd::CTR::AdpcmParam</CODE></a>
126            </th>
127<td>A structure that stores ADPCM coefficients.</td>
128          </tr>
129          <tr>
130            <th>
131<a href="../../../nn/snd/CTR/AdpcmContext/Overview.html"><CODE>nn::snd::CTR::AdpcmContext</CODE></a>
132            </th>
133<td>A structure that stores an ADPCM context.</td>
134          </tr>
135          <tr>
136            <th>
137<a href="../../../nn/snd/CTR/MonoFilterCoefficients/Overview.html"><CODE>nn::snd::CTR::MonoFilterCoefficients</CODE></a>
138            </th>
139<td>Structure that stores monopole filter coefficients.</td>
140          </tr>
141          <tr>
142            <th>
143<a href="../../../nn/snd/CTR/BiquadFilterCoefficients/Overview.html"><CODE>nn::snd::CTR::BiquadFilterCoefficients</CODE></a>
144            </th>
145<td>Structure that stores biquad filter coefficients.</td>
146          </tr>
147          <tr>
148            <th>
149<a href="../../../nn/snd/CTR/MixParam/Overview.html"><CODE>nn::snd::CTR::MixParam</CODE></a>
150            </th>
151<td>A structure that stores the gain for each channel.</td>
152          </tr>
153          <tr>
154            <th>
155<a href="../../../nn/snd/CTR/WaveBuffer/Overview.html"><CODE>nn::snd::CTR::WaveBuffer</CODE></a>
156            </th>
157<td>Structure that stores information about a buffer storing sample data.</td>
158          </tr>
159          <tr>
160            <th>
161<a href="../../../nn/snd/CTR/AuxBusData/Overview.html"><CODE>nn::snd::CTR::AuxBusData</CODE></a>
162            </th>
163<td>Structure for functions containing the code that processes <CODE>Aux</CODE> bus data in each sound frame.</td>
164          </tr> </table>
165      </div>
166    </a> <a name="enum" id="enum">
167<h2>Enumerated Types</h2>
168      <div class="section">
169        <table class="members">
170          <tr>
171            <td width="100"> </td>
172            <th>
173<a href="../../../nn/snd/CTR/ChannelIndex.html"><CODE>ChannelIndex</CODE></a>
174            </th>
175<td>Enumerated type representing channel positions.</td>
176          </tr>
177          <tr>
178            <td width="100"> </td>
179            <th>
180<a href="../../../nn/snd/CTR/OutputMode.html"><CODE>OutputMode</CODE></a>
181            </th>
182<td>Enumerated type representing a mixer's output mode.</td>
183          </tr>
184          <tr>
185            <td width="100"> </td>
186            <th>
187<a href="../../../nn/snd/CTR/ClippingMode.html"><CODE>ClippingMode</CODE></a>
188            </th>
189<td>Enumerated type representing the clipping mode.</td>
190          </tr>
191          <tr>
192            <td width="100"> </td>
193            <th>
194<a href="../../../nn/snd/CTR/SurroundSpeakerPosition.html"><CODE>SurroundSpeakerPosition</CODE></a>
195            </th>
196<td>Enumerated type indicating the virtual speaker position for 3D surround sound.</td>
197          </tr>
198          <tr>
199            <td width="100"> </td>
200            <th>
201<a href="../../../nn/snd/CTR/InterpolationType.html"><CODE>InterpolationType</CODE></a>
202            </th>
203<td>An enumerated type representing the interpolation method.</td>
204          </tr>
205          <tr>
206            <td width="100"> </td>
207            <th>
208<a href="../../../nn/snd/CTR/FilterType.html"><CODE>FilterType</CODE></a>
209            </th>
210<td>Enumerated type representing the filter type.</td>
211          </tr>
212          <tr>
213            <td width="100"> </td>
214            <th>
215<a href="../../../nn/snd/CTR/AuxBusId.html"><CODE>AuxBusId</CODE></a>
216            </th>
217<td>Enumerated type representing the <CODE>Aux</CODE> bus ID.</td>
218          </tr>
219          <tr>
220            <td width="100"> </td>
221            <th>
222<a href="../../../nn/snd/CTR/SampleFormat.html"><CODE>SampleFormat</CODE></a>
223            </th>
224<td>Enumerated type representing sample formats.</td>
225          </tr> </table>
226      </div>
227    </a> <a name="typedef" id="typedef">
228<h2><CODE>typedef</CODE> Definitions</h2>
229      <div class="section">
230        <table class="members">
231          <tr>
232            <td width="100" />
233            <th>
234<a href="../../../nn/snd/CTR/AuxCallback.html"><CODE>AuxCallback</CODE></a>
235            </th>
236<td>Typedef for the <CODE>Aux</CODE> callback function pointer.</td>
237          </tr>
238          <tr>
239            <td width="100" />
240            <th>
241<a href="../../../nn/snd/CTR/VoiceDropCallbackFunc.html"><CODE>VoiceDropCallbackFunc</CODE></a>
242            </th>
243<td>Typedef for the callback function to invoke when the library frees a voice.</td>
244          </tr> </table>
245      </div>
246    </a> <a name="constant" id="constant">
247<h2>Constants</h2>
248      <div class="section">
249        <table class="members">
250          <tr>
251            <td width="100">
252<span class="static_style" title="static">S</span>
253            </td>
254            <th>
255<span class="argument"><a href="../../../nn/snd/CTR/VOICE_PRIORITY_NODROP.html"><CODE>VOICE_PRIORITY_NODROP</CODE></a></span>
256            </th>
257<td>This is the highest possible priority and is also given special treatment.</td>
258          </tr>
259          <tr>
260            <td width="100">
261<span class="static_style" title="static">S</span>
262            </td>
263            <th>
264<span class="argument"><a href="../../../nn/snd/CTR/NN_SND_DSP_MAXIMUM_CYCLES.html"><CODE>NN_SND_DSP_MAXIMUM_CYCLES</CODE></a></span>
265            </th>
266<td>Maximum number of DSP cycles per sound frame.</td>
267          </tr> </table>
268      </div>
269    </a> <a name="function" id="function">
270<h2>Functions</h2>
271      <div class="section">
272        <table class="members">
273          <tr>
274<th class="category" colspan="3">Initialize/Finalize</th>
275          </tr>
276          <tr>
277            <td width="100">  </td>
278            <th>
279<a href="../../../nn/snd/CTR/Initialize.html"><CODE>Initialize</CODE></a>
280            </th>
281<td>Initializes the sound library.</td>
282          </tr>
283          <tr>
284            <td width="100">  </td>
285            <th>
286<a href="../../../nn/snd/CTR/Finalize.html"><CODE>Finalize</CODE></a>
287            </th>
288<td>Finalizes the sound library.</td>
289          </tr>
290          <tr>
291            <td width="100">  </td>
292            <th>
293<a href="../../../nn/snd/CTR/InitializeWaveBuffer.html"><CODE>InitializeWaveBuffer</CODE></a>
294            </th>
295<td>Initializes a buffer information structure.</td>
296          </tr>
297          <tr>
298<th class="category" colspan="3">Cache Operations</th>
299          </tr>
300          <tr>
301            <td width="100">  </td>
302            <th>
303<a href="../../../nn/snd/CTR/FlushDataCache.html"><CODE>FlushDataCache</CODE></a>
304            </th>
305<td>Writes data for the specified cache range back into memory and invalidates the cache.</td>
306          </tr>
307          <tr>
308<th class="category" colspan="3">Synchronous Processing</th>
309          </tr>
310          <tr>
311            <td width="100">  </td>
312            <th>
313<a href="../../../nn/snd/CTR/WaitForDspSync.html"><CODE>WaitForDspSync</CODE></a>
314            </th>
315<td>Receives the result of DSP processing.</td>
316          </tr>
317          <tr>
318            <td width="100">  </td>
319            <th>
320<a href="../../../nn/snd/CTR/SendParameterToDsp.html"><CODE>SendParameterToDsp</CODE></a>
321            </th>
322<td>Applies the configured parameters to the DSP.</td>
323          </tr>
324          <tr>
325<th class="category" colspan="3">Master Controls, Auxiliary Bus Controls</th>
326          </tr>
327          <tr>
328            <td width="100">  </td>
329            <th>
330<a href="../../../nn/snd/CTR/SetMasterVolume.html"><CODE>SetMasterVolume</CODE></a>
331            </th>
332<td>This function sets the master volume.</td>
333          </tr>
334          <tr>
335            <td width="100">  </td>
336            <th>
337<a href="../../../nn/snd/CTR/SetAuxReturnVolume.html"><CODE>SetAuxReturnVolume</CODE></a>
338            </th>
339<td>Sets the <CODE>Aux</CODE> bus volume.</td>
340          </tr>
341          <tr>
342            <td width="100">  </td>
343            <th>
344<a href="../../../nn/snd/CTR/GetAuxReturnVolume.html"><CODE>SetAuxReturnVolume</CODE></a>
345            </th>
346<td>Gets the <CODE>Aux</CODE> bus volume.</td>
347          </tr>
348          <tr>
349            <td width="100">  </td>
350            <th>
351<a href="../../../nn/snd/CTR/RegisterAuxCallback.html"><CODE>RegisterAuxCallback</CODE></a>
352            </th>
353<td>Sets the <CODE>Aux</CODE> bus callback function.</td>
354          </tr>
355          <tr>
356            <td width="100">  </td>
357            <th>
358<a href="../../../nn/snd/CTR/GetAuxCallback.html"><CODE>GetAuxCallback</CODE></a>
359            </th>
360<td>Gets the <CODE>Aux</CODE> bus callback function.</td>
361          </tr>
362          <tr>
363            <td width="100">  </td>
364            <th>
365<a href="../../../nn/snd/CTR/ClearAuxCallback.html"><CODE>ClearAuxCallback</CODE></a>
366            </th>
367<td>Clears the <CODE>Aux</CODE> bus callback function.</td>
368          </tr>
369          <tr>
370            <td width="100">  </td>
371            <th>
372<a href="../../../nn/snd/CTR/SetAuxFrontBypass.html"><CODE>SetAuxFrontBypass</CODE></a>
373            </th>
374<td>Configures whether to bypass the front channels of an Aux bus.</td>
375          </tr>
376          <tr>
377<th class="category" colspan="3">3D Surround Sound</th>
378          </tr>
379          <tr>
380            <td width="100">  </td>
381            <th>
382<a href="../../../nn/snd/CTR/SetSoundOutputMode.html"><CODE>SetSoundOutputMode</CODE></a>
383            </th>
384<td>Sets the sound output mode.</td>
385          </tr>
386          <tr>
387            <td width="100">  </td>
388            <th>
389<a href="../../../nn/snd/CTR/GetSoundOutputMode.html"><CODE>GetSoundOutputMode</CODE></a>
390            </th>
391<td>Gets the sound output mode.</td>
392          </tr>
393          <tr>
394            <td width="100">  </td>
395            <th>
396<a href="../../../nn/snd/CTR/SetClippingMode.html"><CODE>SetClippingMode</CODE></a>
397            </th>
398<td>Sets the clipping mode.</td>
399          </tr>
400          <tr>
401            <td width="100">  </td>
402            <th>
403<a href="../../../nn/snd/CTR/GetClippingMode.html"><CODE>GetClippingMode</CODE></a>
404            </th>
405<td>Gets the clipping mode.</td>
406          </tr>
407          <tr>
408            <td width="100">  </td>
409            <th>
410<a href="../../../nn/snd/CTR/SetSurroundDepth.html"><CODE>SetSurroundDepth</CODE></a>
411            </th>
412<td>Sets the surround sound depth.</td>
413          </tr>
414          <tr>
415            <td width="100">  </td>
416            <th>
417<a href="../../../nn/snd/CTR/SetSurroundSpeakerPosition.html"><CODE>SetSurroundSpeakerPosition</CODE></a>
418            </th>
419<td>Sets the virtual speaker position for 3D surround sound.</td>
420          </tr>
421          <tr>
422<th class="category" colspan="3">Get the DSP final output</th>
423          </tr>
424          <tr>
425            <td width="100">  </td>
426            <th>
427<a href="../../../nn/snd/CTR/GetMixedBusData.html"><CODE>GetMixedBusData</CODE></a>
428            </th>
429<td>Copies the <CODE>Mix</CODE> bus data to the specified buffer.</td>
430          </tr>
431          <tr>
432            <td width="100">  </td>
433            <th>
434<a href="../../../nn/snd/CTR/SetOutputCapture.html"><CODE>SetOutputCapture</CODE></a>
435            </th>
436<td>Configures the capture for getting the DSP final output.</td>
437          </tr>
438          <tr>
439<th class="category" colspan="3">Dropped Processing Detection</th>
440          </tr>
441          <tr>
442            <td width="100">  </td>
443            <th>
444<a href="../../../nn/snd/CTR/GetDroppedSoundFrameCount.html"><CODE>GetDroppedSoundFrameCount</CODE></a>
445            </th>
446<td>Gets the number of dropped sound frames.</td>
447          </tr>
448          <tr>
449            <td width="100">  </td>
450            <th>
451<a href="../../../nn/snd/CTR/ClearDroppedSoundFrameCount.html"><CODE>ClearDroppedSoundFrameCount</CODE></a>
452            </th>
453<td>Initializes the number of dropped sound frames.</td>
454          </tr>
455          <tr>
456<th class="category" colspan="3">DSP-ADPCM-Related</th>
457          </tr>
458          <tr>
459            <td width="100">  </td>
460            <th>
461<a href="../../../nn/snd/CTR/EncodeAdpcmData.html"><CODE>EncodeAdpcmData</CODE></a>
462            </th>
463<td>Encodes 16-bit PCM data into DSP-ADPCM format.</td>
464          </tr>
465          <tr>
466            <td width="100">  </td>
467            <th>
468<a href="../../../nn/snd/CTR/DecodeAdpcmData.html"><CODE>DecodeAdpcmData</CODE></a>
469            </th>
470<td>Decodes DSP-ADPCM data.</td>
471          </tr>
472          <tr>
473            <td width="100">  </td>
474            <th>
475<a href="../../../nn/snd/CTR/GetAdpcmOutputBufferSize.html"><CODE>GetAdpcmOutputBufferSize</CODE></a>
476            </th>
477<td>Returns the size of the output buffer that is required during encoding.</td>
478          </tr>
479          <tr>
480            <td width="100">  </td>
481            <th>
482<a href="../../../nn/snd/CTR/ConvertAdpcmPos2Nib.html"><CODE>ConvertAdpcmPos2Nib</CODE></a>
483            </th>
484<td>Converts the sample position to a number of nibbles.</td>
485          </tr>
486          <tr>
487            <td width="100">  </td>
488            <th>
489<a href="../../../nn/snd/CTR/ConvertAdpcmNib2Pos.html"><CODE>ConvertAdpcmNib2Pos</CODE></a>
490            </th>
491<td>Converts the number of nibbles to a sample position.</td>
492          </tr>
493          <tr>
494<th class="category" colspan="3">Effect</th>
495          </tr>
496          <tr>
497            <td width="100">  </td>
498            <th>
499<a href="../../../nn/snd/CTR/SetEffect.html"><CODE>SetEffect</CODE></a>
500            </th>
501<td>Configures the delay effect.</td>
502          </tr>
503          <tr>
504            <td width="100">  </td>
505            <th>
506<a href="../../../nn/snd/CTR/ClearEffect.html"><CODE>ClearEffect</CODE></a>
507            </th>
508<td>Clears an effect setting.</td>
509          </tr>
510          <tr>
511<th class="category" colspan="3">Voice Controls</th>
512          </tr>
513          <tr>
514            <td width="100">  </td>
515            <th>
516<a href="../../../nn/snd/CTR/AllocVoice.html"><CODE>AllocVoice</CODE></a>
517            </th>
518<td>Gets a voice.</td>
519          </tr>
520          <tr>
521            <td width="100">  </td>
522            <th>
523<a href="../../../nn/snd/CTR/FreeVoice.html"><CODE>FreeVoice</CODE></a>
524            </th>
525<td>Frees a voice.</td>
526          </tr>
527          <tr>
528<th class="category" colspan="3">Other</th>
529          </tr>
530          <tr>
531            <td width="100">  </td>
532            <th>
533<a href="../../../nn/snd/CTR/GetSampleLength.html"><CODE>GetSampleLength</CODE></a>
534            </th>
535<td>Gets the sample length.</td>
536          </tr>
537          <tr>
538            <td width="100">  </td>
539            <th>
540<a href="../../../nn/snd/CTR/SetMaximumDspCycles.html"><CODE>SetMaximumDspCycles</CODE></a>
541            </th>
542<td>Sets the number of DSP cycles that sound can use.</td>
543          </tr>
544          <tr>
545            <td width="100">  </td>
546            <th>
547<a href="../../../nn/snd/CTR/GetMaximumDspCycles.html"><CODE>GetMaximumDspCycles</CODE></a>
548            </th>
549<td>Gets the number of DSP cycles allocated to sound.</td>
550          </tr>
551          <tr>
552            <td width="100">  </td>
553            <th>
554<a href="../../../nn/snd/CTR/GetDspCycles.html"><CODE>GetDspCycles</CODE></a>
555            </th>
556<td>Gets the number of cycles consumed by the DSP to create the last audio frame.</td>
557          </tr>
558          <tr>
559            <td width="100">  </td>
560            <th>
561<a href="../../../nn/snd/CTR/GetHeadphoneStatus.html"><CODE>GetHeadphoneStatus</CODE></a>
562            </th>
563<td>Gets whether headphones are plugged in.</td>
564          </tr>
565          <tr>
566            <td width="100">  </td>
567            <th>
568<a href="../../../nn/snd/CTR/UpdateHeadphoneStatus.html"><CODE>UpdateHeadphoneStatus</CODE></a>
569            </th>
570<td>Updates and gets the headphone insertion state.</td>
571          </tr>
572          <tr>
573            <td width="100">  </td>
574            <th>
575<a href="../../../nn/snd/CTR/SetOutputBufferCount.html"><CODE>SetOutputBufferCount</CODE></a>
576            </th>
577<td>Sets the number of buffers for the DSP final output level.</td>
578          </tr> </table>
579      </div>
580    </a>
581<h2>Revision History</h2>
582    <div class="section">
583      <dl class="history">
584        <dt>2011/02/02</dt>
585<dd>Added a note regarding the synchronization performed by sound threads and a note regarding initialization.<BR>
586        </dd>
587        <dt>2010/02/09</dt>
588<dd>Initial version.<br />
589        </dd>
590      </dl>
591    </div>
592  <hr><p>CONFIDENTIAL</p></body>
593</html>
594