1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nn::gd::CTR::Light</title> 49 </head> 50 <body> 51 <h1>nn::gd::CTR::Light Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class Light</pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>This class manages settings for each of eight light sources.</p><p><anchor id="classnn_1_1gd_1_1_c_t_r_1_1_lighting_stage_1LightingStage" /> Because each of the eight lights using the lighting stage can be accessed using the <CODE>LightingStage::ligh</CODE> variable, there is no need to create a new Light object. </p><!-- write here --></div> 59 <a name="enum" id="enum"> 60 <h2>Enumerated Types</h2> 61 <div class="section"> 62 <table class="members"> 63 <tr> 64 <td width="100"> </td> 65 <th> 66 <a href="../../../../nn/gd/CTR/Light/SourceType.html">SourceType</a> 67 </th> 68 <td>This is a fragment light type <CODE>enum</CODE> value.</td> 69 </tr> 70 <tr> 71 <td width="100"> </td> 72 <th> 73 <a href="../../../../nn/gd/CTR/Light/LightLookUpTableUploadId.html">LightLookUpTableUploadId</a> 74 </th> 75 <td>This is a fragment light lookup table <CODE>enum</CODE> value. It can be independently set for each separate light. </td> 76 </tr> </table> 77 </div> 78 </a> <a name="function" id="function"> 79 <h2>Member Functions</h2> 80 <div class="section"> 81 <table class="members"> 82 <tr> 83 <td width="100"> </td> 84 <th> 85 <a href="../../../../nn/gd/CTR/Light/EnableLight.html">EnableLight</a> 86 </th> 87 <td>Enables or disables each light source. </td> 88 </tr> 89 <tr> 90 <td width="100"> </td> 91 <th> 92 <a href="../../../../nn/gd/CTR/Light/SetColorAmbient.html">SetColorAmbient</a> 93 </th> 94 <td>Sets the ambient color of each light source.</td> 95 </tr> 96 <tr> 97 <td width="100"> </td> 98 <th> 99 <a href="../../../../nn/gd/CTR/Light/SetColorDiffuse.html">SetColorDiffuse</a> 100 </th> 101 <td>Sets the diffuse color of each light source.</td> 102 </tr> 103 <tr> 104 <td width="100"> </td> 105 <th> 106 <a href="../../../../nn/gd/CTR/Light/SetColorSpecular0.html">SetColorSpecular0</a> 107 </th> 108 <td>Sets Specular Color 0 for each light source. </td> 109 </tr> 110 <tr> 111 <td width="100"> </td> 112 <th> 113 <a href="../../../../nn/gd/CTR/Light/SetColorSpecular1.html">SetColorSpecular1</a> 114 </th> 115 <td>Sets Specular Color 1 for each light source. </td> 116 </tr> 117 <tr> 118 <td width="100"> </td> 119 <th> 120 <a href="../../../../nn/gd/CTR/Light/SetPosition.html"><CODE>SetPosition</CODE></a> 121 </th> 122 <td>This is an immediate function. It sets the light direction. <a href="../../../../nn/gd/CTR/Light/SetLightType.html"><CODE>SOURCE_TYPE_PUNCTUAL</CODE> must be specified for a light type set using <a href="../../../../nn/gd/CTR/Light/SetLightType.html">SetLightType</a>. (The resulting command from the immediate function is inserted into the command buffer.) <br /> Note: This function sets the same registers as the <a href="../../../../nn/gd/CTR/Light/SetDirection.html">Light::SetDirection</a> function. </td> 123 </tr> 124 <tr> 125 <td width="100"> </td> 126 <th> 127 <a href="../../../../nn/gd/CTR/Light/SetDirection.html">SetDirection</a> 128 </th> 129 <td>This is an immediate function. Sets the light direction. <CODE>SOURCE_TYPE_DIRECTIONAL</CODE> must be specified for the light type to be set using <a href="../../../../nn/gd/CTR/Light/SetLightType.html">SetLightType</a>. (The resulting command from the immediate function is inserted into the command buffer.) <br /> Note: This function sets the same registers as the <a href="../../../../nn/gd/CTR/Light/SetPosition.html">Light::SetDirection</a> function. </td> 130 </tr> 131 <tr> 132 <td width="100"> </td> 133 <th> 134 <a href="../../../../nn/gd/CTR/Light/SetSpotDirection.html">SetSpotDirection</a> 135 </th> 136 <td>Sets the spotlight light direction. <CODE>SOURCE_TYPE_PUNCTUAL</CODE> must be specified for the light type to be set using <a href="../../../../nn/gd/CTR/Light/SetLightType.html">SetLightType<a href="../../../../nn/gd/CTR/Light/SetLightType.html">. </td> 137 </tr> 138 <tr> 139 <td width="100"> </td> 140 <th> 141 <a href="../../../../nn/gd/CTR/Light/SetLightType.html">SetLightType</a> 142 </th> 143 <td>Configures the light type. (Specify <CODE>SOURCE_TYPE_DIRECTIONAL</CODE> or <CODE>SOURCE_TYPE_PUNCTUAL</CODE>.)</td> 144 </tr> 145 <tr> 146 <td width="100"> </td> 147 <th> 148 <a href="../../../../nn/gd/CTR/Light/SetDistanceAttenuationScaleBias.html">SetDistanceAttenuationScaleBias</a> 149 </th> 150 <td>Sets the scale and bias for input values to the distance attenuation lookup table. </td> 151 </tr> 152 <tr> 153 <td width="100"> </td> 154 <th> 155 <a href="../../../../nn/gd/CTR/Light/EnableTwoSideDiffuse.html">EnableTwoSideDiffuse</a> 156 </th> 157 <td>Sets single-side or double-side lighting.</td> 158 </tr> 159 <tr> 160 <td width="100"> </td> 161 <th> 162 <a href="../../../../nn/gd/CTR/Light/EnableGeomFactor0.html">EnableGeomFactor0</a> 163 </th> 164 <td>Sets whether lights will use Geometric Factor 0. </td> 165 </tr> 166 <tr> 167 <td width="100"> </td> 168 <th> 169 <a href="../../../../nn/gd/CTR/Light/EnableGeomFactor1.html">EnableGeomFactor1</a> 170 </th> 171 <td>Sets whether lights will use Geometric Factor 1. </td> 172 </tr> 173 <tr> 174 <td width="100"> </td> 175 <th> 176 <a href="../../../../nn/gd/CTR/Light/EnableSpotLight.html">EnableSpotLight</a> 177 </th> 178 <td>Enables or disables spotlights. A lookup table is used if enabled. <CODE>SOURCE_TYPE_PUNCTUAL</CODE> must be specified for a light type set using <a href="../../../../nn/gd/CTR/Light/SetLightType.html">SetLightType</a>. </td> 179 </tr> 180 <tr> 181 <td width="100"> </td> 182 <th> 183 <a href="../../../../nn/gd/CTR/Light/EnableDistanceAttenuation.html">EnableDistanceAttenuation</a> 184 </th> 185 <td>Enables or disables distance attenuation of lights. A lookup table is used if enabled. </td> 186 </tr> 187 <tr> 188 <td width="100"> </td> 189 <th> 190 <a href="../../../../nn/gd/CTR/Light/EnableShadowed.html">EnableShadowed</a> 191 </th> 192 <td>Sets the element for which shadow is to be adjusted. </td> 193 </tr> 194 <tr> 195 <td width="100"> </td> 196 <th> 197 <a href="../../../../nn/gd/CTR/Light/UploadLookUpTableFloat.html">UploadLookUpTableFloat</a> 198 </th> 199 <td>Sets the lighting lookup table. The floating point value you specify is converted into fixed point data by this function and then sent to the GPU. </td> 200 </tr> 201 <tr> 202 <td width="100"> </td> 203 <th> 204 <a href="../../../../nn/gd/CTR/Light/UploadLookUpTableNative.html">UploadLookUpTableNative</a> 205 </th> 206 <td>Sets the lighting lookup table. The data used by this function has already been converted from floating point to fixed point. </td> 207 </tr> </table> 208 </div> 209 </a> 210 <h2>Revision History</h2> 211 <div class="section"> 212 <dl class="history"> 213 <dt>2011/02/15</dt> 214 <dd>Initial version.<br /> 215 </dd> 216 </dl> 217 </div> 218 <hr><p>CONFIDENTIAL</p></body> 219</html> 220