1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48<title>nnfriendsGameMode</title> 49 </head> 50 <body> 51<h1><CODE>nnfriendsGameMode</CODE> Structure</h1> 52<h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">struct nnfriendsGameMode 55{ 56 u32 joinAvailabilityFlag; 57 u32 matchmakeSystemType; 58 u32 joinGameId; 59 u32 joinGameMode; 60 <a href="../nn_friends/nnfriendsPrincipalId.html">nnfriendsPrincipalId</a> ownerPrincipalId; 61 u32 joinGroupId; 62 u8 applicationArg[NN_FRIENDS_APPLICATION_ARG_SIZE]; 63}; 64</pre> 65 </div> 66<h2>Description</h2> 67 <div class="section"> 68<p>Structure storing information about the game the local host is currently playing. This information is required for friends to join in.</p><p>Functions that use these structures will not be provided when the product launches.</p><!-- write here --></div> 69 <a name="variable" id="variable"> 70<h2>Member Variables</h2> 71 <div class="section"> 72 <table class="members"> 73 <tr> 74 <td width="100"> </td> 75 <th> 76<span class="argument">joinAvailabilityFlag</span> 77 </th> 78<td>Indicates whether friends can join in to the same matchmaking group as the local host.</td> 79 </tr> 80 <tr> 81 <td width="100"> </td> 82 <th> 83<span class="argument">matchmakeSystemType</span> 84 </th> 85<td>The local host's current matchmaking type.</td> 86 </tr> 87 <tr> 88 <td width="100"> </td> 89 <th> 90<span class="argument">joinGameId</span> 91 </th> 92<td>An ID used to distinguish what game titles allow friends to join in. A title code is shared between game titles that collectively allow players to join in.</td> 93 </tr> 94 <tr> 95 <td width="100"> </td> 96 <th> 97<span class="argument">joinGameMode</span> 98 </th> 99<td>A value used to distinguish what game modes allow friends to join in. Any value from 0 to 63 can be specified.</td> 100 </tr> 101 <tr> 102 <td width="100"> </td> 103 <th> 104<span class="argument">ownerPrincipalId</span> 105 </th> 106<td>Specifies the principal ID of the owner of the local host's matchmaking group.</td> 107 </tr> 108 <tr> 109 <td width="100"> </td> 110 <th> 111<span class="argument">joinGroupId</span> 112 </th> 113<td>Specifies the ID of the local host's matchmaking group.</td> 114 </tr> 115 <tr> 116 <td width="100"> </td> 117 <th> 118<span class="argument">applicationArg</span> 119 </th> 120<td>Information that can be freely defined by applications.</td> 121 </tr> </table> 122 </div> 123 </a> 124<h2>Revision History</h2> 125 <div class="section"> 126 <dl class="history"> 127 <dt>2010/08/16</dt> 128<dd>Initial version.<br /> 129 </dd> 130 </dl> 131 </div> 132 <hr><p>CONFIDENTIAL</p></body> 133</html> 134