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7<title>SetBaseFrustum</title>
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10<h1><CODE>nn::ulcd::CTR::StereoCamera::SetBaseFrustum</CODE> Member Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">#include &lt;nn/ulcd.h&gt;
14void SetBaseFrustum(
15     const <a href="../../../../nn/math/MTX44/Overview.html">nn::math::Matrix44</a> * proj
16);
17void SetBaseFrustum(
18     const f32 left,
19     const f32 right,
20     const f32 bottom,
21     const f32 top,
22     const f32 near,
23     const f32 far
24);
25</pre>
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27<h2>List of Overloaded Member Functions</h2>
28    <div class="section">
29      <table class="members">
30        <tr>
31          <td>
32<a href="./SetBaseFrustum(0).html"><CODE>SetBaseFrustum ( const nn::math::Matrix44 * )</CODE> </a>
33          </td>
34<td>Sets the parameters that form the base camera's view volume.</td>
35        </tr>
36        <tr>
37          <td>
38<a href="./SetBaseFrustum(1).html">SetBaseFrustum ( const f32, const f32, const f32, const f32, const f32, const f32 ) </a>
39          </td>
40<td>Sets the parameters that form the base camera's view volume.</td>
41        </tr> </table>
42    </div>
43<h2>Description of <CODE>SetBaseFrustum(const nn::math::Matrix44 *)</CODE></h2>
44<div class="section"><!-- write here --><P>Performs an inverse calculation based on the specified projection matrix. Specify a matrix that was created using <CODE>nn::math::MTX44Frustum</CODE> or <CODE>nn::math::MTX44Perspective</CODE>.
45            </P></div>
46<h2>Description of SetBaseFrustum ( const f32, const f32, const f32, const f32, const f32, const f32 )</h2>
47<div class="section"><!-- write here --><P>Specifies the parameters of the view volume directly.
48            </P></div>
49  <hr><p>CONFIDENTIAL</p></body>
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51