1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48<title>nn::ulcd::CTR::StereoCamera</title> 49 </head> 50 <body> 51<h1><CODE>nn::ulcd::CTR::StereoCamera</CODE> Class</h1> 52 <div class="section"> 53<b>Header file: </b>nn/ulcd.h</div> 54<h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class StereoCamera</pre> 57 </div> 58<h2>Description</h2> 59 <div class="section"> 60<p>Class that supports the creation of camera matrices for rendering images that take binocular parallax into account.</p><!-- write here --></div> 61 <a name="function" id="function"> 62<h2>Member Functions</h2> 63 <div class="section"> 64 <table class="members"> 65 <tr> 66 <td width="100"> </td> 67 <th> 68<a href="../../../../nn/ulcd/CTR/StereoCamera/StereoCamera.html"><CODE>StereoCamera</CODE></a> 69 </th> 70<td>Creates the module that generates camera matrices for stereoscopic vision. No initialization is performed.</td> 71 </tr> 72 <tr> 73 <td width="100"> </td> 74 <th> 75<a href="../../../../nn/ulcd/CTR/StereoCamera/~StereoCamera.html"><CODE>~StereoCamera</CODE></a> 76 </th> 77<td>Destroys the module that generates camera matrices for stereoscopic vision.</td> 78 </tr> 79 <tr> 80 <td width="100"> </td> 81 <th> 82<a href="../../../../nn/ulcd/CTR/StereoCamera/Initialize.html"><CODE>Initialize</CODE></a> 83 </th> 84<td>Initializes the module that generates camera matrices for stereoscopic vision.</td> 85 </tr> 86 <tr> 87 <td width="100"> </td> 88 <th> 89<a href="../../../../nn/ulcd/CTR/StereoCamera/Finalize.html"><CODE>Finalize</CODE></a> 90 </th> 91<td>Finalizes the module that generates camera matrices for stereoscopic vision.</td> 92 </tr> 93 <tr> 94 <td width="100"> </td> 95 <th> 96<a href="../../../../nn/ulcd/CTR/StereoCamera/SetBaseFrustum.html"><CODE>SetBaseFrustum</CODE></a> 97 </th> 98<td>Sets the parameters that form the base camera's view volume.</td> 99 </tr> 100 <tr> 101 <td width="100"> </td> 102 <th> 103<a href="../../../../nn/ulcd/CTR/StereoCamera/SetBaseCamera.html"><CODE>SetBaseCamera</CODE></a> 104 </th> 105<td>Sets the base camera's view matrix.</td> 106 </tr> 107 <tr> 108 <td width="100"> </td> 109 <th> 110<a href="../../../../nn/ulcd/CTR/StereoCamera/SetLimitParallax.html"><CODE>SetLimitParallax</CODE></a> 111 </th> 112<td>Sets the parallax limit for objects that appear to be going into the screen (the depth direction).</td> 113 </tr> 114 <tr> 115 <td width="100"> </td> 116 <th> 117<a href="../../../../nn/ulcd/CTR/StereoCamera/CalculateMatrices.html"><CODE>CalculateMatrices</CODE></a> 118 </th> 119<td>Calculates the view matrices and projection matrices for the left and right cameras, using the application priority method.</td> 120 </tr> 121 <tr> 122 <td width="100"> </td> 123 <th> 124<a href="../../../../nn/ulcd/CTR/StereoCamera/CalculateMatricesReal.html"><CODE>CalculateMatricesReal</CODE></a> 125 </th> 126<td>Calculates the view matrices and projection matrices for the left and right cameras, using the realism priority method.</td> 127 </tr> 128 <tr> 129 <td width="100"> </td> 130 <th> 131<a href="../../../../nn/ulcd/CTR/StereoCamera/GetParallax.html"><CODE>GetParallax</CODE></a> 132 </th> 133<td>Gets the parallax of a point located a specified distance away from the camera. The parallax is expressed as a ratio of the screen width.</td> 134 </tr> 135 <tr> 136 <td width="100"> </td> 137 <th> 138<a href="../../../../nn/ulcd/CTR/StereoCamera/GetMaxParallax.html"><CODE>GetMaxParallax</CODE></a> 139 </th> 140<td>Gets the parallax at the farthest possible distance. The parallax is expressed as a ratio of the screen width.</td> 141 </tr> 142 <tr> 143 <td width="100"> </td> 144 <th> 145<a href="../../../../nn/ulcd/CTR/StereoCamera/GetLimitParallax.html"><CODE>GetLimitParallax</CODE></a> 146 </th> 147<td>Gets the parallax limit configured for objects that appear to be going into the screen (the depth direction).</td> 148 </tr> 149 <tr> 150 <td width="100"> </td> 151 <th> 152<a href="../../../../nn/ulcd/CTR/StereoCamera/GetDistanceToLevel.html"><CODE>GetDistanceToLevel</CODE></a> 153 </th> 154<td>Gets the distance from the camera to the base plane.</td> 155 </tr> 156 <tr> 157 <td width="100"> </td> 158 <th> 159<a href="../../../../nn/ulcd/CTR/StereoCamera/GetDistanceToNearClip.html"><CODE>GetDistanceToNearClip</CODE></a> 160 </th> 161<td>Gets the distance from the camera to the near clipping plane.</td> 162 </tr> 163 <tr> 164 <td width="100"> </td> 165 <th> 166<a href="../../../../nn/ulcd/CTR/StereoCamera/GetDistanceToFarClip.html"><CODE>GetDistanceToFarClip</CODE></a> 167 </th> 168<td>Gets the distance from the camera to the far clipping plane.</td> 169 </tr> </table> 170 </div> 171 </a> 172<h2>Revision History</h2> 173 <div class="section"> 174 <dl class="history"> 175 <dt>2010/04/02</dt> 176<dd>Initial version.<br /> 177 </dd> 178 </dl> 179 </div> 180 <hr><p>CONFIDENTIAL</p></body> 181</html> 182