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7<title>GetMaxParallax</title>
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10<h1><CODE>nn::ulcd::CTR::StereoCamera::GetMaxParallax</CODE> Member Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">#include &lt;nn/ulcd.h&gt;
14f32 GetMaxParallax(
15     void
16) const;
17</pre>
18    </div>
19<h2>Arguments</h2>
20    <div class="section">
21<p>None.</p>
22    </div>
23<h2>Return Values</h2>
24<div class="section">Amount of offset required to display an object at the farthest possible distance. </div>
25<h2>Description</h2>
26    <div class="section">
27<p>Gets the parallax at the farthest possible distance. The parallax is expressed as a ratio of the screen width.</p><!-- write here --><P>It calculates and returns the left/right offset of an object located at infinity as seen by the left and right cameras, relative to the base camera. This offset is expressed as a percentage (<CODE>1.0</CODE>f = 100%).
28</P><P>For example, let's assume you are rendering a distant landscape as a single image. You can make the landscape appear to be at the farthest possible depth by offsetting this image by <CODE>[return value]×[screen width]</CODE> pixels to the left and right.
29</P><P>However, infinity in terms of this function is the distant position that the player senses when a limited parallax is specified by the <CODE>SetLimitParallax</CODE> function. The calculated offset follows the 3D volume values.
30</P><P>When using the application-priority method, you will never exceed the infinity of this function. With the realism-priority method, however, caution is needed because it is possible to apply a parallax that it is greater than the offset that can be derived by this function.
31</P><P>The calculations made by this function are based on the results obtained during the last call to either <CODE>CalculateMatrices</CODE> or <CODE>CalculateMatricesReal</CODE>.
32            </P></div>
33<h2>Revision History</h2>
34    <div class="section">
35      <dl class="history">
36        <dt>2010/10/26</dt>
37<dd>Added <B>Description</B>.
38        </dd>
39        <dt>2010/04/02</dt>
40<dd>Initial version.<br />
41        </dd>
42      </dl>
43    </div>
44  <hr><p>CONFIDENTIAL</p></body>
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