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48<title>nn::math::VEC4</title>
49  </head>
50  <body>
51<h1><CODE>nn::math::VEC4</CODE> Structure</h1>
52<h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">struct VEC4 : public nn::math::VEC4_</pre>
55    </div>
56<h2>Description</h2>
57    <div class="section">
58<p>A four-dimensional vector class.</p><!-- write here --></div>
59    <a name="typedef" id="typedef">
60<h2><CODE>typedef</CODE> Definitions</h2>
61      <div class="section">
62        <table class="members">
63          <tr>
64            <td width="100" />
65            <th>
66<a href="../../../nn/math/VEC4/self_type.html"><CODE>self_type</CODE></a>
67            </th>
68<td>This class's type.</td>
69          </tr>
70          <tr>
71            <td width="100" />
72            <th>
73<a href="../../../nn/math/VEC4/value_type.html"><CODE>value_type</CODE></a>
74            </th>
75<td>The type of this class's elements.</td>
76          </tr> </table>
77      </div>
78    </a> <a name="constant" id="constant">
79<h2>Member Constants</h2>
80      <div class="section">
81        <table class="members">
82          <tr>
83            <td width="100">
84<span class="static_style" title="static">S</span>
85            </td>
86            <th>
87<span class="argument"><a href="../../../nn/math/VEC4/DIMENSION.html"><CODE>DIMENSION</CODE></a></span>
88            </th>
89<td>Number of dimensions.</td>
90          </tr> </table>
91      </div>
92    </a> <a name="function" id="function">
93<h2>Member Functions</h2>
94      <div class="section">
95        <table class="members">
96          <tr>
97<th class="category" colspan="3">Creation</th>
98          </tr>
99          <tr>
100            <td width="100">  </td>
101            <th>
102<a href="../../../nn/math/VEC4/VEC4.html"><CODE>VEC4</CODE></a>
103            </th>
104<td>Constructor.</td>
105          </tr>
106          <tr>
107<th class="category" colspan="3">Conversions</th>
108          </tr>
109          <tr>
110            <td width="100">  </td>
111            <th>
112<a href="../../../nn/math/VEC4/operator f32 -2a.html"><CODE>operator f32 *</CODE></a>
113            </th>
114<td>Casts to an <CODE>f32</CODE>-type value.</td>
115          </tr>
116          <tr>
117            <td width="100">  </td>
118            <th>
119<a href="../../../nn/math/VEC4/operator const f32 -2a.html"><CODE>operator const f32 *</CODE></a>
120            </th>
121<td>Casts to an <CODE>f32</CODE>-type value.</td>
122          </tr>
123          <tr>
124<th class="category" colspan="3">Operators</th>
125          </tr>
126          <tr>
127            <td width="100">  </td>
128            <th>
129<a href="../../../nn/math/VEC4/Lerp.html"><CODE>Lerp</CODE></a>
130            </th>
131<td>Linearly interpolates between two vectors and sets the result.</td>
132          </tr>
133          <tr>
134            <td width="100">  </td>
135            <th>
136<a href="../../../nn/math/VEC4/Dot.html"><CODE>Dot</CODE></a>
137            </th>
138<td>Calculates the dot product with the specified vector.</td>
139          </tr>
140          <tr>
141            <td width="100">  </td>
142            <th>
143<a href="../../../nn/math/VEC4/LenSq.html"><CODE>LenSq</CODE></a>
144            </th>
145<td>Calculates the square of a vector length. Use of this function is not recommended because it may be removed in the future. We recommend that you use <CODE>LengthSquare</CODE> instead.</td>
146          </tr>
147          <tr>
148            <td width="100">  </td>
149            <th>
150<a href="../../../nn/math/VEC4/LengthSquare.html"><CODE>LengthSquare</CODE></a>
151            </th>
152<td>Calculates the square of a vector length.</td>
153          </tr>
154          <tr>
155            <td width="100">  </td>
156            <th>
157<a href="../../../nn/math/VEC4/Length.html"><CODE>Length</CODE></a>
158            </th>
159<td>Calculates the vector length.</td>
160          </tr>
161          <tr>
162            <td width="100">  </td>
163            <th>
164<a href="../../../nn/math/VEC4/Normalize.html"><CODE>Normalize</CODE></a>
165            </th>
166<td>Normalizes a vector.</td>
167          </tr>
168          <tr>
169            <td width="100">  </td>
170            <th>
171<a href="../../../nn/math/VEC4/SafeNormalize.html"><CODE>SafeNormalize</CODE></a>
172            </th>
173<td>Normalizes a vector. If normalization fails, sets the specified vector.</td>
174          </tr>
175          <tr>
176            <td width="100">  </td>
177            <th>
178<a href="../../../nn/math/VEC4/DistanceSquare.html"><CODE>DistanceSquare</CODE></a>
179            </th>
180<td>Calculates the squared distance to the specified vector.</td>
181          </tr>
182          <tr>
183            <td width="100">  </td>
184            <th>
185<a href="../../../nn/math/VEC4/Maximize.html"><CODE>Maximize</CODE></a>
186            </th>
187<td>Creates the vector formed by the smaller of each component of two input vectors.</td>
188          </tr>
189          <tr>
190            <td width="100">  </td>
191            <th>
192<a href="../../../nn/math/VEC4/Minimize.html"><CODE>Minimize</CODE></a>
193            </th>
194<td>Calculates the cross product of two vectors and sets the result.</td>
195          </tr>
196          <tr>
197<th class="category" colspan="3">Settings</th>
198          </tr>
199          <tr>
200            <td width="100">  </td>
201            <th>
202<a href="../../../nn/math/VEC4/Set.html"><CODE>Set</CODE></a>
203            </th>
204<td>Sets values individually.</td>
205          </tr>
206          <tr>
207<th class="category" colspan="3">Comparisons</th>
208          </tr>
209          <tr>
210            <td width="100">  </td>
211            <th>
212<a href="../../../nn/math/VEC4/operator==.html"><CODE>operator==</CODE></a>
213            </th>
214<td>Returns <CODE>true</CODE> if the values are equal.</td>
215          </tr>
216          <tr>
217            <td width="100">  </td>
218            <th>
219<a href="../../../nn/math/VEC4/operator!=.html"><CODE>operator!=</CODE></a>
220            </th>
221<td>Returns <CODE>true</CODE> if the values are not equal.</td>
222          </tr>
223          <tr>
224            <td width="100">  </td>
225            <th>
226<a href="../../../nn/math/VEC4/IsZero.html"><CODE>IsZero</CODE></a>
227            </th>
228<td>Returns <CODE>true</CODE> if this is a zero vector.</td>
229          </tr>
230          <tr>
231            <td width="100">  </td>
232            <th>
233<a href="../../../nn/math/VEC4/IsZeroWOne.html"><CODE>IsZeroWOne</CODE></a>
234            </th>
235<td>Returns <CODE>true</CODE> if this is a zero vector in homogeneous coordinates.</td>
236          </tr>
237          <tr>
238<th class="category" colspan="3">Other</th>
239          </tr>
240          <tr>
241            <td width="100">
242<span class="static_style" title="static">S</span> </td>
243            <th>
244<a href="../../../nn/math/VEC4/Zero.html"><CODE>Zero</CODE></a>
245            </th>
246<td>The zero vector in homogeneous coordinates.</td>
247          </tr>
248          <tr>
249            <td width="100">  </td>
250            <th>
251<a href="../../../nn/math/VEC4/Report.html"><CODE>Report</CODE></a>
252            </th>
253<td>Outputs the state.</td>
254          </tr> </table>
255      </div>
256    </a>
257<h2>Inheritance Hierarchy</h2>
258    <div class="section">
259<p class="hierarchy"><span>nn::math::VEC4_</span><br />  <b>nn::math::VEC4</b>
260      </p>
261    </div>
262<h2>Revision History</h2>
263    <div class="section">
264      <dl class="history">
265        <dt>2010/02/09</dt>
266<dd>Initial version.<br />
267        </dd>
268      </dl>
269    </div>
270  <hr><p>CONFIDENTIAL</p></body>
271</html>
272