1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7<title>SetupTextureProjectionFrustum</title> 8 </head> 9 <body> 10<h1><CODE>nn::math::MTX34::SetupTextureProjectionFrustum</CODE> Member Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14<a href="../../../nn/math/MTX34/Overview.html">self_type</a> & SetupTextureProjectionFrustum( 15 f32 l, 16 f32 r, 17 f32 b, 18 f32 t, 19 f32 n, 20 f32 scaleS, 21 f32 scaleT, 22 f32 translateS, 23 f32 translateT 24); 25<a href="../../../nn/math/MTX34/Overview.html">self_type</a> & SetupTextureProjectionFrustum( 26 f32 fovyRad, 27 f32 aspect, 28 f32 scaleS, 29 f32 scaleT, 30 f32 translateS, 31 f32 translateT 32); 33<a href="../../../nn/math/MTX34/Overview.html">self_type</a> & SetupTextureProjectionFrustum( 34 f32 l, 35 f32 r, 36 f32 b, 37 f32 t, 38 f32 scaleS, 39 f32 scaleT, 40 f32 translateS, 41 f32 translateT 42); 43</pre> 44 </div> 45<h2>List of Overloaded Member Functions</h2> 46 <div class="section"> 47 <table class="members"> 48 <tr> 49 <td> 50<a href="./SetupTextureProjectionFrustum(0).html"><CODE>SetupTextureProjectionFrustum(f32, f32, f32, f32, f32, f32, f32, f32, f32)</CODE> </a> 51 </td> 52<td>Creates a texture projection matrix based on the viewing frustum.</td> 53 </tr> 54 <tr> 55 <td> 56<a href="./SetupTextureProjectionFrustum(1).html"><CODE>SetupTextureProjectionFrustum(f32, f32, f32, f32, f32, f32)</CODE> </a> 57 </td> 58<td>Creates a texture projection matrix.</td> 59 </tr> 60 <tr> 61 <td> 62<a href="./SetupTextureProjectionFrustum(2).html"><CODE>SetupTextureProjectionFrustum(f32, f32, f32, f32, f32, f32, f32, f32)</CODE> </a> 63 </td> 64<td>Creates a parallel projection matrix.</td> 65 </tr> </table> 66 </div> 67<h2>Description of <CODE>SetupTextureProjectionFrustum(f32, f32, f32, f32, f32, f32, f32, f32, f32)</CODE></h2> 68 <div class="section"> 69<p>Creates a texture projection matrix based on the viewing frustum.</p> 70 </div> 71<h2>Description of <CODE>SetupTextureProjectionFrustum(f32, f32, f32, f32, f32, f32)</CODE></h2> 72 <div class="section"> 73<p>Creates a texture projection matrix.</p> 74 </div> 75<h2>Description of <CODE>SetupTextureProjectionFrustum(f32, f32, f32, f32, f32, f32, f32, f32)</CODE></h2> 76 <div class="section"> 77<p>Creates a parallel projection matrix.</p> 78 </div> 79 <hr><p>CONFIDENTIAL</p></body> 80</html> 81