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50<title><CODE>nn::hid::CTR</CODE></title>
51  </head>
52  <body>
53<h1><CODE>nn::hid::CTR</CODE> Namespace</h1>
54<h2>Description</h2>
55    <div class="section">
56<p>Namespace for the CTR's HID (Human Interface Device) functionality. <br />(This can also be written without the <CODE>::CTR</CODE> portion.)</p><!-- write here --></div>
57    <a name="class" id="class">
58<h2>Classes</h2>
59      <div class="section">
60        <table class="members">
61          <tr>
62            <th>
63<a href="../../../nn/hid/CTR/Accelerometer/Overview.html"><CODE>nn::hid::CTR::Accelerometer</CODE></a>
64            </th>
65<td>Class that contains the resources required for getting sampling data from the accelerometer. Use the <CODE>nn::hid::CTR::GetAccelerometer</CODE> function to get a reference to a valid instance.</td>
66          </tr>
67          <tr>
68            <th>
69<a href="../../../nn/hid/CTR/AccelerometerReader/Overview.html"><CODE>nn::hid::CTR::AccelerometerReader</CODE></a>
70            </th>
71<td>Class for loading sampling data from the accelerometer.</td>
72          </tr>
73          <tr>
74            <th>
75<a href="../../../nn/hid/CTR/DebugPad/Overview.html"><CODE>nn::hid::CTR::DebugPad</CODE></a>
76            </th>
77<td>A class that has the resources necessary to get sampling data from the <I>debug pad</I> (a game controller used for debugging). Call <CODE>nn::hid::CTR::GetDebugPad</CODE> to get a reference to a valid instance.</td>
78          </tr>
79          <tr>
80            <th>
81<a href="../../../nn/hid/CTR/DebugPadReader/Overview.html"><CODE>nn::hid::CTR::DebugPadReader</CODE></a>
82            </th>
83<td>Class for loading sampling data from the game controller used for debugging (the <I>debug pad</I>).</td>
84          </tr>
85          <tr>
86            <th>
87<a href="../../../nn/hid/CTR/Gyroscope/Overview.html"><CODE>nn::hid::CTR::Gyroscope</CODE></a>
88            </th>
89<td>The class with the resources necessary to get sampling data from the gyro sensor. Use the <a href="../../../../nn/hid/CTR/GetGyroscope.html"><CODE>nn::hid::CTR::GetGyroscope</CODE></a> function to get a reference to a valid instance of this class.</td>
90          </tr>
91          <tr>
92            <th>
93<a href="../../../nn/hid/CTR/GyroscopeReader/Overview.html"><CODE>nn::hid::CTR::GyroscopeReader</CODE></a>
94            </th>
95<td>Class for loading sampling data from the gyro sensor.</td>
96          </tr>
97          <tr>
98            <th>
99<a href="../../../nn/hid/CTR/HidBase/Overview.html"><CODE>nn::hid::CTR::HidBase</CODE></a>
100            </th>
101<td>Base HID class.</td>
102          </tr>
103          <tr>
104            <th>
105<a href="../../../nn/hid/CTR/Pad/Overview.html"><CODE>nn::hid::CTR::Pad</CODE></a>
106            </th>
107<td>Class that contains the resources required for getting sampling data from the buttons and the Circle Pad. Use the <CODE>nn::hid::CTR::GetPad</CODE> function to get a reference to a valid instance.</td>
108          </tr>
109          <tr>
110            <th>
111<a href="../../../nn/hid/CTR/PadReader/Overview.html"><CODE>nn::hid::CTR::PadReader</CODE></a>
112            </th>
113<td>Class for loading sampling data from the game pad (which consists of the buttons and the Circle Pad).</td>
114          </tr>
115          <tr>
116            <th>
117<a href="../../../nn/hid/CTR/TouchPanel/Overview.html"><CODE>nn::hid::CTR::TouchPanel</CODE></a>
118            </th>
119<td>Class that contains the resources required for getting sampling data from the Touch Screen. Use the <CODE>nn::hid::CTR::GetTouchPanel</CODE> function to get a reference to a valid instance.</td>
120          </tr>
121          <tr>
122            <th>
123<a href="../../../nn/hid/CTR/TouchPanelReader/Overview.html"><CODE>nn::hid::CTR::TouchPanelReader</CODE></a>
124            </th>
125<td>Class for loading sampling data from the Touch Screen.</td>
126          </tr>
127          <tr>
128            <th>
129<a href="../../../nn/hid/CTR/MakeResultAlreadyInitialized/Overview.html"><CODE>nn::hid::CTR::MakeResultAlreadyInitialized</CODE></a>
130            </th>
131<td>Indicates that the HID library has already been initialized.</td>
132          </tr>
133          <tr>
134            <th>
135<a href="../../../nn/hid/CTR/MakeResultInvalidCombination/Overview.html"><CODE>nn::hid::CTR::MakeResultInvalidCombination</CODE></a>
136            </th>
137<td>Indicates that an invalid combination of arguments has been used.</td>
138          </tr> </table>
139      </div>
140    </a> <a name="struct" id="struct">
141<h2>Structures</h2>
142      <div class="section">
143        <table class="members">
144          <tr>
145            <th>
146<a href="../../../nn/hid/CTR/AnalogStickStatus/Overview.html"><CODE>nn::hid::CTR::AnalogStickStatus</CODE></a>
147            </th>
148<td>Structure used to store sampling data from the Circle Pad.</td>
149          </tr>
150          <tr>
151            <th>
152<a href="../../../nn/hid/CTR/PadStatus/Overview.html"><CODE>nn::hid::CTR::PadStatus</CODE></a>
153            </th>
154<td>Structure used to store sampling data from the buttons and the Circle Pad.</td>
155          </tr>
156          <tr>
157            <th>
158<a href="../../../nn/hid/CTR/TouchPanelStatus/Overview.html"><CODE>nn::hid::CTR::TouchPanelStatus</CODE></a>
159            </th>
160<td>Structure used to store sampling data from the Touch Screen.</td>
161          </tr>
162          <tr>
163            <th>
164<a href="../../../nn/hid/CTR/AccelerometerStatus/Overview.html"><CODE>nn::hid::CTR::AccelerometerStatus</CODE></a>
165            </th>
166<td>Structure used to store sampling data from the accelerometer.</td>
167          </tr>
168          <tr>
169            <th>
170<a href="../../../nn/hid/CTR/AccelerationFloat/Overview.html"><CODE>nn::hid::CTR::AccelerationFloat</CODE></a>
171            </th>
172<td>Structure used to store the acceleration (in g's) from the accelerometer.</td>
173          </tr>
174          <tr>
175            <th>
176<a href="../../../nn/hid/CTR/Direction/Overview.html"><CODE>nn::hid::CTR::Direction</CODE></a>
177            </th>
178<td>Structure storing the 3D attitude.</td>
179          </tr>
180          <tr>
181            <th>
182<a href="../../../nn/hid/CTR/GyroscopeStatus/Overview.html"><CODE>nn::hid::CTR::GyroscopeStatus</CODE></a>
183            </th>
184<td>This structure maintains the data acquired from the gyro sensor.</td>
185          </tr>
186          <tr>
187            <th>
188<a href="../../../nn/hid/CTR/DebugPadStatus/Overview.html"><CODE>nn::hid::CTR::DebugPadStatus</CODE></a>
189            </th>
190<td>Structure used to store sampling data from the buttons and Circle Pad on the debug pad.</td>
191          </tr> </table>
192      </div>
193    </a> <a name="enum" id="enum">
194<h2>Enumerated Types</h2>
195      <div class="section">
196        <table class="members">
197          <tr>
198            <td width="100"> </td>
199            <th>
200<a href="../../../nn/hid/CTR/ZeroDriftMode.html"><CODE>ZeroDriftMode</CODE></a>
201            </th>
202<td>Enumerated type for setting the strength of the correction for zero-point drift.</td>
203          </tr> </table>
204      </div>
205    </a> <a name="constant" id="constant">
206<h2>Constants</h2>
207      <div class="section">
208        <table class="members">
209          <tr>
210            <td width="100"> </td>
211            <th>
212<span class="argument"><a href="../../../nn/hid/CTR/MAX_OF_ACCELEROMETER_VALUE.html"><CODE>MAX_OF_ACCELEROMETER_VALUE</CODE></a></span>
213            </th>
214<td>Absolute value of the maximum value that the accelerometer can detect.</td>
215          </tr>
216          <tr>
217            <td width="100"> </td>
218            <th>
219<span class="argument"><a href="../../../nn/hid/CTR/ACCELEROMETER_VALUE_PER_1G.html"><CODE>ACCELEROMETER_VALUE_PER_1G</CODE></a></span>
220            </th>
221<td>Accelerometer value equivalent to 1 g of acceleration.</td>
222          </tr>
223          <tr>
224            <td width="100"> </td>
225            <th>
226<span class="argument"><a href="../../../nn/hid/CTR/MAX_OF_ACCELEROMETER_PLAY.html"><CODE>MAX_OF_ACCELEROMETER_PLAY</CODE></a></span>
227            </th>
228<td>Maximum value for the play range of the accelerometer.</td>
229          </tr>
230          <tr>
231            <td width="100"> </td>
232            <th>
233<span class="argument"><a href="../../../nn/hid/CTR/MAX_OF_ACCELEROMETER_SENSITIVITY.html"><CODE>MAX_OF_ACCELEROMETER_SENSITIVITY</CODE></a></span>
234            </th>
235<td>Maximum value for the accelerometer sensitivity.</td>
236          </tr>
237          <tr>
238            <td width="100"> </td>
239            <th>
240<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_A.html"><CODE>BUTTON_A</CODE></a></span>
241            </th>
242<td>A Button.</td>
243          </tr>
244          <tr>
245            <td width="100"> </td>
246            <th>
247<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_B.html"><CODE>BUTTON_B</CODE></a></span>
248            </th>
249<td>B Button.</td>
250          </tr>
251          <tr>
252            <td width="100"> </td>
253            <th>
254<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_SELECT_FOR_DEBUGGING.html">BUTTON_SELECT_FOR_DEBUGGING</a></span>
255            </th>
256<td>SELECT</td>
257          </tr>
258          <tr>
259            <td width="100"> </td>
260            <th>
261<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_START.html"><CODE>BUTTON_START</CODE></a></span>
262            </th>
263<td>START Button</td>
264          </tr>
265          <tr>
266            <td width="100"> </td>
267            <th>
268<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_RIGHT.html"><CODE>BUTTON_RIGHT</CODE></a></span>
269            </th>
270<td>Right on the +Control Pad.</td>
271          </tr>
272          <tr>
273            <td width="100"> </td>
274            <th>
275<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_LEFT.html"><CODE>BUTTON_LEFT</CODE></a></span>
276            </th>
277<td>Left on the +Control Pad.</td>
278          </tr>
279          <tr>
280            <td width="100"> </td>
281            <th>
282<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_UP.html"><CODE>BUTTON_UP</CODE></a></span>
283            </th>
284<td>Up on the +Control Pad.</td>
285          </tr>
286          <tr>
287            <td width="100"> </td>
288            <th>
289<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_DOWN.html"><CODE>BUTTON_DOWN</CODE></a></span>
290            </th>
291<td>Down on the +Control Pad.</td>
292          </tr>
293          <tr>
294            <td width="100"> </td>
295            <th>
296<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_R.html"><CODE>BUTTON_R</CODE></a></span>
297            </th>
298<td>R Button.</td>
299          </tr>
300          <tr>
301            <td width="100"> </td>
302            <th>
303<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_L.html"><CODE>BUTTON_L</CODE></a></span>
304            </th>
305<td>L Button.</td>
306          </tr>
307          <tr>
308            <td width="100"> </td>
309            <th>
310<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_X.html"><CODE>BUTTON_X</CODE></a></span>
311            </th>
312<td>X Button.</td>
313          </tr>
314          <tr>
315            <td width="100"> </td>
316            <th>
317<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_Y.html"><CODE>BUTTON_Y</CODE></a></span>
318            </th>
319<td>Y Button.</td>
320          </tr>
321          <tr>
322            <td width="100"> </td>
323            <th>
324<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_DEBUG.html"><CODE>BUTTON_DEBUG</CODE></a></span>
325            </th>
326<td>DEBUG Button.</td>
327          </tr>
328          <tr>
329            <td width="100"> </td>
330            <th>
331<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_EMULATION_RIGHT.html"><CODE>BUTTON_EMULATION_RIGHT</CODE></a></span>
332            </th>
333<td>Right on the emulated +Control Pad, using the Circle Pad input.</td>
334          </tr>
335          <tr>
336            <td width="100"> </td>
337            <th>
338<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_EMULATION_LEFT.html"><CODE>BUTTON_EMULATION_LEFT</CODE></a></span>
339            </th>
340<td>Left on the emulated +Control Pad, using the Circle Pad input.</td>
341          </tr>
342          <tr>
343            <td width="100"> </td>
344            <th>
345<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_EMULATION_UP.html"><CODE>BUTTON_EMULATION_UP</CODE></a></span>
346            </th>
347<td>Up on the emulated +Control Pad, using the Circle Pad input.</td>
348          </tr>
349          <tr>
350            <td width="100"> </td>
351            <th>
352<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_EMULATION_DOWN.html"><CODE>BUTTON_EMULATION_DOWN</CODE></a></span>
353            </th>
354<td>Down on the emulated +Control Pad, using the Circle Pad input.</td>
355          </tr>
356          <tr>
357            <td width="100"> </td>
358            <th>
359<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_MASK.html"><CODE>BUTTON_MASK</CODE></a></span>
360            </th>
361<td>Input mask that includes everything other than the +Control Pad (the +Control Pad includes emulation).</td>
362          </tr>
363          <tr>
364            <td width="100"> </td>
365            <th>
366<span class="argument"><a href="../../../nn/hid/CTR/PLUS_BUTTON_MASK.html"><CODE>PLUS_BUTTON_MASK</CODE></a></span>
367            </th>
368<td>Input mask for the +Control Pad (excluding emulation).</td>
369          </tr>
370          <tr>
371            <td width="100"> </td>
372            <th>
373<span class="argument"><a href="../../../nn/hid/CTR/PLUS_BUTTON_EMULATION_MASK.html"><CODE>PLUS_BUTTON_EMULATION_MASK</CODE></a></span>
374            </th>
375<td>Input mask for +Control Pad emulation.</td>
376          </tr>
377          <tr>
378            <td width="100"> </td>
379            <th>
380<span class="argument"><a href="../../../nn/hid/CTR/ALL_MASK.html"><CODE>ALL_MASK</CODE></a></span>
381            </th>
382<td>All input.</td>
383          </tr>
384          <tr>
385            <td width="100"> </td>
386            <th>
387<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_UP.html"><CODE>DEBUG_PAD_BUTTON_UP</CODE></a></span>
388            </th>
389<td>Up on the +Control Pad of the debug pad.</td>
390          </tr>
391          <tr>
392            <td width="100"> </td>
393            <th>
394<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_LEFT.html"><CODE>DEBUG_PAD_BUTTON_LEFT</CODE></a></span>
395            </th>
396<td>Left on the +Control Pad of the debug pad.</td>
397          </tr>
398          <tr>
399            <td width="100"> </td>
400            <th>
401<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_TRIGGER_ZR.html"><CODE>DEBUG_PAD_TRIGGER_ZR</CODE></a></span>
402            </th>
403<td>The ZR Button on the debug pad.</td>
404          </tr>
405          <tr>
406            <td width="100"> </td>
407            <th>
408<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_X.html"><CODE>DEBUG_PAD_BUTTON_X</CODE></a></span>
409            </th>
410<td>The X Button on the debug pad.</td>
411          </tr>
412          <tr>
413            <td width="100"> </td>
414            <th>
415<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_A.html"><CODE>DEBUG_PAD_BUTTON_A</CODE></a></span>
416            </th>
417<td>The A Button on the debug pad.</td>
418          </tr>
419          <tr>
420            <td width="100"> </td>
421            <th>
422<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_Y.html"><CODE>DEBUG_PAD_BUTTON_Y</CODE></a></span>
423            </th>
424<td>The Y Button on the debug pad.</td>
425          </tr>
426          <tr>
427            <td width="100"> </td>
428            <th>
429<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_B.html"><CODE>DEBUG_PAD_BUTTON_B</CODE></a></span>
430            </th>
431<td>The B Button on the debug pad.</td>
432          </tr>
433          <tr>
434            <td width="100"> </td>
435            <th>
436<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_TRIGGER_ZL.html"><CODE>DEBUG_PAD_TRIGGER_ZL</CODE></a></span>
437            </th>
438<td>The ZL Button on the debug pad.</td>
439          </tr>
440          <tr>
441            <td width="100"> </td>
442            <th>
443<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_TRIGGER_R.html"><CODE>DEBUG_PAD_TRIGGER_R</CODE></a></span>
444            </th>
445<td>The R Button on the debug pad.</td>
446          </tr>
447          <tr>
448            <td width="100"> </td>
449            <th>
450<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_PLUS.html"><CODE>DEBUG_PAD_BUTTON_PLUS</CODE></a></span>
451            </th>
452<td>The + Button on the debug pad.</td>
453          </tr>
454          <tr>
455            <td width="100"> </td>
456            <th>
457<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_HOME.html"><CODE>DEBUG_PAD_BUTTON_HOME</CODE></a></span>
458            </th>
459<td>The HOME Button on the debug pad.</td>
460          </tr>
461          <tr>
462            <td width="100"> </td>
463            <th>
464<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_MINUS.html"><CODE>DEBUG_PAD_BUTTON_MINUS</CODE></a></span>
465            </th>
466<td>The - Button on the debug pad.</td>
467          </tr>
468          <tr>
469            <td width="100"> </td>
470            <th>
471<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_TRIGGER_L.html"><CODE>DEBUG_PAD_TRIGGER_L</CODE></a></span>
472            </th>
473<td>The L Button on the debug pad.</td>
474          </tr>
475          <tr>
476            <td width="100"> </td>
477            <th>
478<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_DOWN.html"><CODE>DEBUG_PAD_BUTTON_DOWN</CODE></a></span>
479            </th>
480<td>Down on the +Control Pad of the debug pad.</td>
481          </tr>
482          <tr>
483            <td width="100"> </td>
484            <th>
485<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_RIGHT.html"><CODE>DEBUG_PAD_BUTTON_RIGHT</CODE></a></span>
486            </th>
487<td>Right on the +Control Pad of the debug pad.</td>
488          </tr>
489          <tr>
490            <td width="100"> </td>
491            <th>
492<span class="argument"><a href="../../../nn/hid/CTR/MIN_OF_STICK_CLAMP_MODE_CIRCLE.html"><CODE>MIN_OF_STICK_CLAMP_MODE_CIRCLE</CODE></a></span>
493            </th>
494<td>The minimum play that is appropriate for circular clamping of the Circle Pad.</td>
495          </tr>
496          <tr>
497            <td width="100"> </td>
498            <th>
499<span class="argument"><a href="../../../nn/hid/CTR/MIN_OF_STICK_CLAMP_MODE_CROSS.html"><CODE>MIN_OF_STICK_CLAMP_MODE_CROSS</CODE></a></span>
500            </th>
501<td>The minimum play that is appropriate for cross-shaped (+Control Pad-shaped) clamping of the Circle Pad.</td>
502          </tr>
503          <tr>
504            <td width="100"> </td>
505            <th>
506<span class="argument"><a href="../../../nn/hid/CTR/LIMIT_OF_STICK_CLAMP_MAX.html"><CODE>LIMIT_OF_STICK_CLAMP_MAX</CODE></a></span>
507            </th>
508<td>Maximum value for Circle Pad clamping.</td>
509          </tr> </table>
510      </div>
511    </a> <a name="function" id="function">
512<h2>Functions</h2>
513      <div class="section">
514        <table class="members">
515          <tr>
516<th class="category" colspan="3">Initialize/Finalize</th>
517          </tr>
518          <tr>
519            <td width="100">  </td>
520            <th>
521<a href="../../../nn/hid/CTR/Initialize.html"><CODE>Initialize</CODE></a>
522            </th>
523<td>Initializes the HID library and enables loading of the sampling data.</td>
524          </tr>
525          <tr>
526            <td width="100">  </td>
527            <th>
528<a href="../../../nn/hid/CTR/Finalize.html"><CODE>Finalize</CODE></a>
529            </th>
530<td>Finalizes the HID library.</td>
531          </tr>
532          <tr>
533<th class="category" colspan="3">Other</th>
534          </tr>
535          <tr>
536            <td width="100">  </td>
537            <th>
538<a href="../../../nn/hid/CTR/GetPad.html"><CODE>GetPad</CODE></a>
539            </th>
540<td>Gets a reference to an instance of the <CODE><a href="../../../nn/hid/CTR/Pad/Overview.html">Pad</a></CODE> class.</td>
541          </tr>
542          <tr>
543            <td width="100">  </td>
544            <th>
545<a href="../../../nn/hid/CTR/GetTouchPanel.html"><CODE>GetTouchPanel</CODE></a>
546            </th>
547<td>Gets a reference to an instance of the <CODE><a href="../../../nn/hid/CTR/TouchPanel/Overview.html">TouchPanel</a></CODE> class.</td>
548          </tr>
549          <tr>
550            <td width="100">  </td>
551            <th>
552<a href="../../../nn/hid/CTR/GetAccelerometer.html"><CODE>GetAccelerometer</CODE></a>
553            </th>
554<td>Gets a reference to an instance of the <CODE><a href="../../../nn/hid/CTR/Accelerometer/Overview.html">Accelerometer</a></CODE> class.</td>
555          </tr>
556          <tr>
557            <td width="100">  </td>
558            <th>
559<a href="../../../nn/hid/CTR/GetGyroscope.html"><CODE>GetGyroscope</CODE></a>
560            </th>
561<td>Gets a reference to an instance of the <CODE><a href="../../../nn/hid/CTR/Gyroscope/Overview.html">Gyroscope</a></CODE> class.</td>
562          </tr>
563          <tr>
564            <td width="100">  </td>
565            <th>
566<a href="../../../nn/hid/CTR/GetDebugPad.html"><CODE>GetDebugPad</CODE></a>
567            </th>
568<td>Gets a reference to an instance of the <a href="../../../nn/hid/CTR/DebugPad/Overview.html"><CODE>DebugPad</CODE></a> class.</td>
569          </tr>
570          <tr>
571            <td width="100">  </td>
572            <th>
573<a href="../../../nn/hid/CTR/EnableSelectButton.html">EnableSelectButton</a>
574            </th>
575<td>Enables SELECT button sampling. This feature cannot be used in Release builds.</td>
576          </tr>
577          <tr>
578            <td width="100">  </td>
579            <th>
580<a href="../../../nn/hid/CTR/DisableSelectButton.html">DisableSelectButton</a>
581            </th>
582<td>Disables SELECT button sampling.</td>
583          </tr> </table>
584      </div>
585    </a>
586<h2>Revision History</h2>
587    <div class="section">
588      <dl class="history">
589        <dt>2010/01/07</dt>
590<dd>Initial version.<br />
591        </dd>
592      </dl>
593    </div>
594  <hr><p>CONFIDENTIAL</p></body>
595</html>