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48<title>nn::gr::CTR::RenderState::WBuffer</title>
49  </head>
50  <body>
51<h1>nn::gr::CTR::RenderState::WBuffer Class</h1>
52<h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class WBuffer</pre>
55    </div>
56<h2>Description</h2>
57    <div class="section">
58<p>Class for setting the <CODE>w</CODE> buffer.</p><!-- write here --></div>
59    <a name="variable" id="variable">
60<h2>Member Variables</h2>
61      <div class="section">
62        <table class="members">
63          <tr>
64            <td width="100"> </td>
65            <th>
66<span class="argument">wScale</span>
67            </th>
68<td>Scale value when the <CODE>w</CODE> buffer is enabled. Type is <CODE>f32</CODE>. If <CODE>wScale</CODE> is <CODE>0</CODE>, the <CODE>w</CODE> buffer is disabled. Initial value is <CODE>0</CODE>.</td>
69          </tr>
70          <tr>
71            <td width="100"> </td>
72            <th>
73<span class="argument">isEnablePolygonOffset</span>
74            </th>
75<td>Sets enable/disable for the polygon offset. Type is <CODE>bool</CODE>. The polygon offset can generally be used at the same time as the <CODE>w</CODE> buffer.</td>
76          </tr>
77          <tr>
78            <td width="100"> </td>
79            <th>
80<span class="argument">polygonOffsetUnit</span>
81            </th>
82<td>The scaling value corresponding to the minimum resolvable depth value. Type is <CODE>f32</CODE>. The minimum resolvable depth value depends on the bit value of the depth buffer. Initial value is <CODE>0</CODE>. When the <CODE>w</CODE> buffer is enabled and the depth buffer is 24 bits, this applies a constant value to the polygon offset to prevent disappearing due to precision errors.</td>
83          </tr>
84          <tr>
85            <td width="100"> </td>
86            <th>
87<span class="argument">depthRangeNear</span>
88            </th>
89<td>Sets the depth value for the near plane in the clip space. Type is <CODE>f32</CODE>. Initial value is <CODE>0</CODE>. Set so that <CODE>0 &lt;= depthRangeNear &lt;= depthRangeFar &lt;= 1</CODE>. If the w buffer is enabled, this setting is ignored and 0 is set.</td>
90          </tr>
91          <tr>
92            <td width="100"> </td>
93            <th>
94<span class="argument">depthRangeFar</span>
95            </th>
96<td>Sets the depth value for the far plane in the clip space. Type is <CODE>f32</CODE>. Initial value is <CODE>1</CODE>. Set so that <CODE>0 &lt;= depthRangeNear &lt;= depthRangeFar &lt;= 1</CODE>. If the w buffer is enabled, this setting is ignored and 1 is set.</td>
97          </tr>
98          <tr>
99            <td width="100"> </td>
100            <th>
101<span class="argument">depthRangeBit</span>
102            </th>
103<td>Sets the bit value of the depth buffer. Type is <CODE>f32</CODE>. Initial value is <CODE>24</CODE>.</td>
104          </tr> </table>
105      </div>
106    </a> <a name="function" id="function">
107<h2>Member Functions</h2>
108      <div class="section">
109        <table class="members">
110          <tr>
111            <td width="100">  </td>
112            <th>
113<a href="../../../../../nn/gr/CTR/RenderState/WBuffer/WBuffer.html">WBuffer</a>
114            </th>
115<td>Initializes <CODE>w</CODE> buffer settings to the initial values.</td>
116          </tr>
117          <tr>
118            <td width="100">  </td>
119            <th>
120<a href="../../../../../nn/gr/CTR/RenderState/WBuffer/MakeCommand.html"><CODE>MakeCommand</CODE></a>
121            </th>
122<td>Generates a rendering command based on information already set.</td>
123          </tr> </table>
124      </div>
125    </a>
126<h2>Revision History</h2>
127    <div class="section">
128      <dl class="history">
129        <dt>2010/09/15</dt>
130<dd>Initial version.<br />
131        </dd>
132      </dl>
133    </div>
134  <hr><p>CONFIDENTIAL</p></body>
135</html>
136