1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48<title>nn::gr::CTR::FragmentLight</title> 49 </head> 50 <body> 51<h1><CODE>nn::gr::CTR::FragmentLight</CODE> Class</h1> 52<h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class FragmentLight</pre> 55 </div> 56<h2>Description</h2> 57 <div class="section"> 58<p>Class for configuring fragment lighting settings.</p><!-- write here --></div> 59 <a name="class" id="class"> 60<h2>Classes</h2> 61 <div class="section"> 62 <table class="members"> 63 <tr> 64 <th> 65<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html"><CODE>nn::gr::CTR::FragmentLight::LutConfig</CODE></a> 66 </th> 67<td>Class for adjusting lookup table values.</td> 68 </tr> 69 <tr> 70 <th> 71<a href="../../../../nn/gr/CTR/FragmentLight/Source/Overview.html"><CODE>nn::gr::CTR::FragmentLight::Source</CODE></a> 72 </th> 73<td>Class for making settings per light source.</td> 74 </tr> </table> 75 </div> 76 </a> <a name="constant" id="constant"> 77<h2>Member Constants</h2> 78 <div class="section"> 79 <table class="members"> 80 <tr> 81 <td width="100"> 82<span class="static_style" title="static">S</span> 83 </td> 84 <th> 85<span class="argument"><a href="../../../../nn/gr/CTR/FragmentLight/LIGHT_SOURCE_MAX.html"><CODE>LIGHT_SOURCE_MAX</CODE></a></span> 86 </th> 87<td>The maximum number of light sources is 8.</td> 88 </tr> </table> 89 </div> 90 </a> <a name="variable" id="variable"> 91<h2>Member Variables</h2> 92 <div class="section"> 93 <table class="members"> 94 <tr> 95 <td width="100"> </td> 96 <th> 97<span class="argument">globalAmbientR</span> 98 </th> 99<td>Red component setting for global ambient. Type is <CODE>u8</CODE>. Values in the range <CODE>[0.f, 1.f]</CODE> are mapped to <CODE>[0, 255]</CODE> and then set.</td> 100 </tr> 101 <tr> 102 <td width="100"> </td> 103 <th> 104<span class="argument">globalAmbientG</span> 105 </th> 106<td>Green component setting for global ambient. Type is <CODE>u8</CODE>. Values in the range <CODE>[0.f, 1.f]</CODE> are mapped to <CODE>[0, 255]</CODE> and then set.</td> 107 </tr> 108 <tr> 109 <td width="100"> </td> 110 <th> 111<span class="argument">globalAmbientB</span> 112 </th> 113<td>Blue component setting for global ambient. Type is <CODE>u8</CODE>. Values in the range <CODE>[0.f, 1.f]</CODE> are mapped to <CODE>[0, 255]</CODE> and then set.</td> 114 </tr> 115 <tr> 116 <td width="100"> </td> 117 <th> 118<span class="argument">source</span> 119 </th> 120<td>Stores light source settings. Type is <a href="../../../../nn/gr/CTR/FragmentLight/Source/Overview.html"><CODE>nn::gr::CTR::FragmentLight::Source[]</CODE></a>.</td> 121 </tr> 122 <tr> 123 <td width="100"> </td> 124 <th> 125<span class="argument">isEnable</span> 126 </th> 127<td>Sets enable/disable for light sources. Type is <CODE>bool[]</CODE>. Upper limit value of the array is <CODE>LIGHT_SOURCE_MAX</CODE>.</td> 128 </tr> 129 <tr> 130 <td width="100"> </td> 131 <th> 132<span class="argument">isEnableSpot</span> 133 </th> 134<td>Sets whether spotlights are enabled. Type is <CODE>bool[]</CODE>. Upper limit value of the array is <CODE>LIGHT_SOURCE_MAX</CODE>.</td> 135 </tr> 136 <tr> 137 <td width="100"> </td> 138 <th> 139<span class="argument">isEnableDistAttn</span> 140 </th> 141<td>Sets whether distance attenuation is enabled. Type is <CODE>bool[]</CODE>. Upper limit value of the array is <CODE>LIGHT_SOURCE_MAX</CODE>.</td> 142 </tr> 143 <tr> 144 <td width="100"> </td> 145 <th> 146<span class="argument">isShadowed</span> 147 </th> 148<td>Sets shadow adjustment elements. Type is <CODE>bool[]</CODE>. Upper limit value of the array is <CODE>LIGHT_SOURCE_MAX</CODE>.</td> 149 </tr> 150 <tr> 151 <td width="100"> </td> 152 <th> 153<span class="argument">layerConfig</span> 154 </th> 155<td>Sets layer config. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataFragLightEnvLayerConfig.html"><CODE>PicaDataFragLightEnvLayerConfig</CODE></a>.</td> 156 </tr> 157 <tr> 158 <td width="100"> </td> 159 <th> 160<span class="argument">fresnelSelector</span> 161 </th> 162<td>Sets where fresnel is applied. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataFragLightEnvFresnel.html"><CODE>PicaDataFragLightEnvFresnel</CODE></a>.</td> 163 </tr> 164 <tr> 165 <td width="100"> </td> 166 <th> 167<span class="argument">shadowSelector</span> 168 </th> 169<td>Sets textures whose shadow adjustment element is to be sampled. Type is <a href="../../../../nn/gr/CTR/PicaDataFragLightTexture.html"><CODE>PicaDataFragLightTexture</CODE></a>.</td> 170 </tr> 171 <tr> 172 <td width="100"> </td> 173 <th> 174<span class="argument">bumpMode</span> 175 </th> 176<td>Sets bump mapping. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataFragLightEnvBump.html"><CODE>PicaDataFragLightEnvBump</CODE></a>.</td> 177 </tr> 178 <tr> 179 <td width="100"> </td> 180 <th> 181<span class="argument">bumpSelector</span> 182 </th> 183<td>Sets textures to be used as normal maps and tangent maps. Type is <a href="../../../../nn/gr/CTR/PicaDataFragLightTexture.html"><CODE>PicaDataFragLightTexture</CODE></a>.</td> 184 </tr> 185 <tr> 186 <td width="100"> </td> 187 <th> 188<span class="argument">isEnableShadowPrimary</span> 189 </th> 190<td>Sets whether shadow attenuation is to be applied to the primary color. Type is <CODE>bool</CODE>.</td> 191 </tr> 192 <tr> 193 <td width="100"> </td> 194 <th> 195<span class="argument">isEnableShadowSecondary</span> 196 </th> 197<td>Sets whether shadow attenuation is to be applied to the secondary color. Type is <CODE>bool</CODE>.</td> 198 </tr> 199 <tr> 200 <td width="100"> </td> 201 <th> 202<span class="argument">isEnableShadowAlpha</span> 203 </th> 204<td>Sets whether shadow attenuation is to be applied to the alpha component. Type is <CODE>bool</CODE>.</td> 205 </tr> 206 <tr> 207 <td width="100"> </td> 208 <th> 209<span class="argument">isInvertShadow</span> 210 </th> 211<td>Sets whether shadow attenuation is to be inverted. Type is <CODE>bool</CODE>.</td> 212 </tr> 213 <tr> 214 <td width="100"> </td> 215 <th> 216<span class="argument">isEnableBumpRenorm</span> 217 </th> 218<td>Sets whether the z-component of the normal map is to be regenerated. Type is <CODE>bool</CODE>.</td> 219 </tr> 220 <tr> 221 <td width="100"> </td> 222 <th> 223<span class="argument">isEnableClampHighLights</span> 224 </th> 225<td>Sets whether the specular color is to be clamped to 0 when L.n is less than 0. Type is <CODE>bool</CODE>.</td> 226 </tr> 227 <tr> 228 <td width="100"> </td> 229 <th> 230<span class="argument">isEnableLutD0</span> 231 </th> 232<td>If <CODE>true</CODE>, the lookup table value or 1 is set for Distribution 0. Type is <CODE>bool</CODE>. The initial value is <CODE>false</CODE>.</td> 233 </tr> 234 <tr> 235 <td width="100"> </td> 236 <th> 237<span class="argument">isEnableLutD1</span> 238 </th> 239<td>If <CODE>true</CODE>, the lookup table value or 1 is set for Distribution 1. Type is <CODE>bool</CODE>. The initial value is <CODE>false</CODE>.</td> 240 </tr> 241 <tr> 242 <td width="100"> </td> 243 <th> 244<span class="argument">isEnableLutRefl</span> 245 </th> 246<td>If <CODE>true</CODE>, the lookup table value or 1 is set for Reflection. Type is <CODE>bool</CODE>. The initial value is <CODE>true</CODE>.</td> 247 </tr> 248 <tr> 249 <td width="100"> </td> 250 <th> 251<span class="argument">lutConfigD0</span> 252 </th> 253<td>Sets lookup table Distribution 0. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 254 </tr> 255 <tr> 256 <td width="100"> </td> 257 <th> 258<span class="argument">lutConfigD1</span> 259 </th> 260<td>Sets lookup table Distribution 1. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 261 </tr> 262 <tr> 263 <td width="100"> </td> 264 <th> 265<span class="argument">lutConfigSP</span> 266 </th> 267<td>Sets lookup table Specular. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 268 </tr> 269 <tr> 270 <td width="100"> </td> 271 <th> 272<span class="argument">lutConfigFR</span> 273 </th> 274<td>Sets lookup table FragmentLight. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 275 </tr> 276 <tr> 277 <td width="100"> </td> 278 <th> 279<span class="argument">lutConfigRB</span> 280 </th> 281<td>Sets lookup table RB. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 282 </tr> 283 <tr> 284 <td width="100"> </td> 285 <th> 286<span class="argument">lutConfigRG</span> 287 </th> 288<td>Sets lookup table RG. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 289 </tr> 290 <tr> 291 <td width="100"> </td> 292 <th> 293<span class="argument">lutConfigRR</span> 294 </th> 295<td>Sets lookup table RR. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 296 </tr> </table> 297 </div> 298 </a> <a name="function" id="function"> 299<h2>Member Functions</h2> 300 <div class="section"> 301 <table class="members"> 302 <tr> 303 <td width="100"> </td> 304 <th> 305<a href="../../../../nn/gr/CTR/FragmentLight/FragmentLight.html"><CODE>FragmentLight</CODE></a> 306 </th> 307<td>Sets the initial value for each setting.</td> 308 </tr> 309 <tr> 310 <td width="100"> </td> 311 <th> 312<a href="../../../../nn/gr/CTR/FragmentLight/MakeLightSourceCommand.html"><CODE>MakeLightSourceCommand</CODE></a> 313 </th> 314<td>Generates a command for setting each light source for fragment lighting based on information already set.</td> 315 </tr> 316 <tr> 317 <td width="100"> </td> 318 <th> 319<a href="../../../../nn/gr/CTR/FragmentLight/MakeLightEnvCommand.html"><CODE>MakeLightEnvCommand</CODE></a> 320 </th> 321<td>Generates a command for setting the light environment for fragment lighting based on information already set.</td> 322 </tr> 323 <tr> 324 <td width="100"> </td> 325 <th> 326<a href="../../../../nn/gr/CTR/FragmentLight/MakeAllCommand.html"><CODE>MakeAllCommand</CODE></a> 327 </th> 328<td>Generates a command for setting fragment lighting based on information already set.</td> 329 </tr> 330 <tr> 331 <td width="100"> 332<span class="static_style" title="static">S</span> </td> 333 <th> 334<a href="../../../../nn/gr/CTR/FragmentLight/MakeDisableCommand.html"><CODE>MakeDisableCommand</CODE></a> 335 </th> 336<td>Generates the minimum number of commands for disabling fragment lighting.</td> 337 </tr> </table> 338 </div> 339 </a> 340<h2>Revision History</h2> 341 <div class="section"> 342 <dl class="history"> 343 <dt>2010/09/15</dt> 344<dd>Initial version.<br /> 345 </dd> 346 </dl> 347 </div> 348 <hr><p>CONFIDENTIAL</p></body> 349</html> 350