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7<title>GetFriendScreenName</title>
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10<h1><CODE>nn::friends::CTR::GetFriendScreenName</CODE> Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14<a href="../../../nn/Result/Overview.html">Result</a> GetFriendScreenName(
15     char16(*) pScreenNameList[SCREEN_NAME_SIZE],
16     const <a href="../../../nn/friends/CTR/PrincipalId.html">PrincipalId</a> * pPrincipalIdList,
17     size_t size = 1,
18     bool replaceForeignCharacters = true,
19     u8 * pFontRegionList = NULL
20);
21</pre>
22    </div>
23<h2>Arguments</h2>
24    <div class="section">
25      <table class="arguments">
26        <thead>
27          <tr>
28            <td width="15" />
29<th>Name</th>
30<td>Description</td>
31          </tr>
32        </thead>
33        <tr>
34<td>out</td>
35<th>pScreenNameList[SCREEN_NAME_SIZE]</th>
36<td>Specifies a pointer to a buffer that stores acquired screen names.</td>
37        </tr>
38        <tr>
39<td>in</td>
40<th>pPrincipalIdList</th>
41<td>Specifies a pointer to a list of principal IDs.</td>
42        </tr>
43        <tr>
44<td>in</td>
45<th>size</th>
46<td>Specifies the number of buffer elements in the principal ID list.</td>
47        </tr>
48        <tr>
49<td>in</td>
50<th>replaceForeignCharacters</th>
51<td>When the font region of the friend's screen name is different than one's own, specifies to use &quot;?&quot; in place of non-ASCII characters.</td>
52        </tr>
53        <tr>
54<td>in</td>
55<th>pFontRegionList</th>
56<td>Specifies a pointer to a buffer that stores the font region of a friend's screen name. Specify <CODE>NULL</CODE> if not needed.</td>
57        </tr> </table>
58    </div>
59<h2>Return Values</h2>
60<div class="section">Returns the result of the operation.<br /> <br />
61      <table class="arguments">
62        <thead>
63          <tr>
64<th>Value</th>
65<td>Description</td>
66          </tr>
67        </thead>
68        <tr>
69<th><CODE>ResultSuccess</CODE></th>
70<td>Process succeeded.</td>
71        </tr>
72        <tr>
73<th><CODE>ResultInvalidPointer</CODE></th>
74<td>An invalid pointer was passed in as an argument.</td>
75        </tr>
76        <tr>
77<th><CODE>ResultTooLarge</CODE></th>
78<td>The size argument was too large.</td>
79        </tr>
80        <tr>
81<th><CODE>ResultNotInitialized</CODE></th>
82<td>The friend presence library has not been initialized.</td>
83        </tr>
84        <tr>
85<th>Other</th>
86<td>Some other result may be returned as a result of factors such as the daemon's internal state.</td>
87        </tr>
88      </table> </div>
89<h2>Description</h2>
90    <div class="section">
91<p>Gets a list of friend screen names.</p><p>By calling this function, you can get the name of a friend's Mii character directly without using the Mii library. Even if you have not yet established a friend relationship with this person and cannot get his or her Mii character, the display name that you have tentatively registered is obtained.<br /><br />The actual name of a friend's Mii character is obtained even when it is in the blacklist, but the obtained name is replaced with &quot;???&quot; if it contains profanity.<br /><br />Empty screen names are returned in the given buffer if no friends correspond to the keys passed in as arguments. Even in this case, the function itself returns a value indicating success.</p><!-- write here --></div>
92<h2>Revision History</h2>
93    <div class="section">
94      <dl class="history">
95        <dt>2011/03/11</dt>
96<dd>Noted that this function returns a value indicating success even when it returns empty screen names.<br />Revised some text under <B>Description</B>.<br />Added specific examples of return values.<br />
97        </dd>
98        <dt>2010/11/10</dt>
99<dd>Initial version.<br />
100        </dd>
101      </dl>
102    </div>
103  <hr><p>CONFIDENTIAL</p></body>
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105