1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     gr.h
4 
5   Copyright (C)2010 Nintendo Co., Ltd.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Rev: 28846 $
14  *---------------------------------------------------------------------------*/
15 
16 /*! @file
17     @brief    グラフィックス GPUレジスタアクセスAPIの宣言
18 */
19 
20 #ifndef NN_GR_H_
21 #define NN_GR_H_
22 
23 /*! @namespace  nn::gr
24     @brief      GPUレジスタアクセスAPIの名前空間
25 */
26 
27 /*! @namespace  nn::gr::CTR
28     @brief      CTRのGPUレジスタアクセスAPIの名前空間です。
29                 <BR>("::CTR" の部分は省略して記述可能です。)
30 */
31 
32 #if defined(NN_PLATFORM_CTR)
33     #include <nn/gr/CTR/gr_Shader.h>
34     #include <nn/gr/CTR/gr_BindSymbol.h>
35     #include <nn/gr/CTR/gr_Vertex.h>
36     #include <nn/gr/CTR/gr_Combiner.h>
37     #include <nn/gr/CTR/gr_RenderState.h>
38     #include <nn/gr/CTR/gr_Texture.h>
39     #include <nn/gr/CTR/gr_FragmentLight.h>
40     #include <nn/gr/CTR/gr_LookUpTable.h>
41     #include <nn/gr/CTR/gr_Viewport.h>
42     #include <nn/gr/CTR/gr_Scissor.h>
43     #include <nn/gr/CTR/gr_Fog.h>
44     #include <nn/gr/CTR/gr_ProcedureTexture.h>
45     #include <nn/gr/CTR/gr_FrameBuffer.h>
46     #include <nn/gr/CTR/gr_Shadow.h>
47 
48 #ifdef  __cplusplus
49     namespace nn {
50         namespace gr {
51             using namespace nn::gr::CTR;
52         }
53     }
54 #endif // __cplusplus
55 
56 #else
57     #error no platform selected
58 #endif
59 
60 #endif
61