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48<title>nn::hid::CTR</title>
49  </head>
50  <body>
51<h1><CODE>nn::hid::CTR</CODE> Namespace</h1>
52<h2>Description</h2>
53    <div class="section">
54<p>Namespace for the CTR's HID (Human Interface Device) functionality. <br />(This can also be written without the <CODE>::CTR</CODE> portion.)</p><!-- write here --></div>
55    <a name="class" id="class">
56<h2>Classes</h2>
57      <div class="section">
58        <table class="members">
59          <tr>
60            <th>
61<a href="../../../nn/hid/CTR/Accelerometer/Overview.html"><CODE>nn::hid::CTR::Accelerometer</CODE></a>
62            </th>
63<td>Class that contains the resources required for getting sampling data from the accelerometer. Use the <CODE>nn::hid::CTR::GetAccelerometer</CODE> function to get a reference to a valid instance.</td>
64          </tr>
65          <tr>
66            <th>
67<a href="../../../nn/hid/CTR/AccelerometerReader/Overview.html"><CODE>nn::hid::CTR::AccelerometerReader</CODE></a>
68            </th>
69<td>Class for loading sampling data from the accelerometer.</td>
70          </tr>
71          <tr>
72            <th>
73<a href="../../../nn/hid/CTR/DebugPad/Overview.html"><CODE>nn::hid::CTR::DebugPad</CODE></a>
74            </th>
75<td>A class that has the resources necessary to get sampling data from the <I>debug pad</I> (a game controller used for debugging). Call <CODE>nn::hid::CTR::GetDebugPad</CODE> to get a reference to a valid instance.</td>
76          </tr>
77          <tr>
78            <th>
79<a href="../../../nn/hid/CTR/DebugPadReader/Overview.html"><CODE>nn::hid::CTR::DebugPadReader</CODE></a>
80            </th>
81<td>Class for loading sampling data from the game controller used for debugging (the <I>debug pad</I>).</td>
82          </tr>
83          <tr>
84            <th>
85<a href="../../../nn/hid/CTR/Gyroscope/Overview.html"><CODE>nn::hid::CTR::Gyroscope</CODE></a>
86            </th>
87<td>The class with the resources necessary to get sampling data from the gyro sensor. Use the <a href="../../../../nn/hid/CTR/GetGyroscope.html"><CODE>nn::hid::CTR::GetGyroscope</CODE></a> function to get a reference to a valid instance of this class.</td>
88          </tr>
89          <tr>
90            <th>
91<a href="../../../nn/hid/CTR/GyroscopeReader/Overview.html"><CODE>nn::hid::CTR::GyroscopeReader</CODE></a>
92            </th>
93<td>Class for loading sampling data from the gyro sensor.</td>
94          </tr>
95          <tr>
96            <th>
97<a href="../../../nn/hid/CTR/HidBase/Overview.html"><CODE>nn::hid::CTR::HidBase</CODE></a>
98            </th>
99<td>Base HID class.</td>
100          </tr>
101          <tr>
102            <th>
103<a href="../../../nn/hid/CTR/Pad/Overview.html"><CODE>nn::hid::CTR::Pad</CODE></a>
104            </th>
105<td>Class that contains the resources required for getting sampling data from the buttons and the Circle Pad. Use the <CODE>nn::hid::CTR::GetPad</CODE> function to get a reference to a valid instance.</td>
106          </tr>
107          <tr>
108            <th>
109<a href="../../../nn/hid/CTR/PadReader/Overview.html"><CODE>nn::hid::CTR::PadReader</CODE></a>
110            </th>
111<td>Class for loading sampling data from the game pad (which consists of the buttons and the Circle Pad).</td>
112          </tr>
113          <tr>
114            <th>
115<a href="../../../nn/hid/CTR/TouchPanel/Overview.html"><CODE>nn::hid::CTR::TouchPanel</CODE></a>
116            </th>
117<td>Class that contains the resources required for getting sampling data from the Touch Screen. Use the <CODE>nn::hid::CTR::GetTouchPanel</CODE> function to get a reference to a valid instance.</td>
118          </tr>
119          <tr>
120            <th>
121<a href="../../../nn/hid/CTR/TouchPanelReader/Overview.html"><CODE>nn::hid::CTR::TouchPanelReader</CODE></a>
122            </th>
123<td>Class for loading sampling data from the Touch Screen.</td>
124          </tr>
125          <tr>
126            <th>
127<a href="../../../nn/hid/CTR/MakeResultAlreadyInitialized/Overview.html"><CODE>nn::hid::CTR::MakeResultAlreadyInitialized</CODE></a>
128            </th>
129<td>Indicates that the HID library has already been initialized.</td>
130          </tr>
131          <tr>
132            <th>
133<a href="../../../nn/hid/CTR/MakeResultInvalidCombination/Overview.html"><CODE>nn::hid::CTR::MakeResultInvalidCombination</CODE></a>
134            </th>
135<td>Indicates that an invalid combination of arguments has been used.</td>
136          </tr> </table>
137      </div>
138    </a> <a name="struct" id="struct">
139<h2>Structures</h2>
140      <div class="section">
141        <table class="members">
142          <tr>
143            <th>
144<a href="../../../nn/hid/CTR/AnalogStickStatus/Overview.html"><CODE>nn::hid::CTR::AnalogStickStatus</CODE></a>
145            </th>
146<td>Structure used to store sampling data from the Circle Pad.</td>
147          </tr>
148          <tr>
149            <th>
150<a href="../../../nn/hid/CTR/PadStatus/Overview.html"><CODE>nn::hid::CTR::PadStatus</CODE></a>
151            </th>
152<td>Structure used to store sampling data from the buttons and the Circle Pad.</td>
153          </tr>
154          <tr>
155            <th>
156<a href="../../../nn/hid/CTR/TouchPanelStatus/Overview.html"><CODE>nn::hid::CTR::TouchPanelStatus</CODE></a>
157            </th>
158<td>Structure used to store sampling data from the Touch Screen.</td>
159          </tr>
160          <tr>
161            <th>
162<a href="../../../nn/hid/CTR/AccelerometerStatus/Overview.html"><CODE>nn::hid::CTR::AccelerometerStatus</CODE></a>
163            </th>
164<td>Structure used to store sampling data from the accelerometer.</td>
165          </tr>
166          <tr>
167            <th>
168<a href="../../../nn/hid/CTR/AccelerationFloat/Overview.html"><CODE>nn::hid::CTR::AccelerationFloat</CODE></a>
169            </th>
170<td>Structure used to store the acceleration (in g's) from the accelerometer.</td>
171          </tr>
172          <tr>
173            <th>
174<a href="../../../nn/hid/CTR/Direction/Overview.html"><CODE>nn::hid::CTR::Direction</CODE></a>
175            </th>
176<td>Structure storing the 3D attitude.</td>
177          </tr>
178          <tr>
179            <th>
180<a href="../../../nn/hid/CTR/GyroscopeStatus/Overview.html"><CODE>nn::hid::CTR::GyroscopeStatus</CODE></a>
181            </th>
182<td>This structure maintains the data acquired from the gyro sensor.</td>
183          </tr>
184          <tr>
185            <th>
186<a href="../../../nn/hid/CTR/DebugPadStatus/Overview.html"><CODE>nn::hid::CTR::DebugPadStatus</CODE></a>
187            </th>
188<td>Structure used to store sampling data from the buttons and Circle Pad on the debug pad.</td>
189          </tr> </table>
190      </div>
191    </a> <a name="enum" id="enum">
192<h2>Enumerated Types</h2>
193      <div class="section">
194        <table class="members">
195          <tr>
196            <td width="100"> </td>
197            <th>
198<a href="../../../nn/hid/CTR/ZeroDriftMode.html"><CODE>ZeroDriftMode</CODE></a>
199            </th>
200<td>Enumerated type for setting the strength of the correction for zero-point drift.</td>
201          </tr> </table>
202      </div>
203    </a> <a name="constant" id="constant">
204<h2>Constants</h2>
205      <div class="section">
206        <table class="members">
207          <tr>
208            <td width="100"> </td>
209            <th>
210<span class="argument"><a href="../../../nn/hid/CTR/MAX_OF_ACCELEROMETER_VALUE.html"><CODE>MAX_OF_ACCELEROMETER_VALUE</CODE></a></span>
211            </th>
212<td>Absolute value of the maximum value that the accelerometer can detect.</td>
213          </tr>
214          <tr>
215            <td width="100"> </td>
216            <th>
217<span class="argument"><a href="../../../nn/hid/CTR/ACCELEROMETER_VALUE_PER_1G.html"><CODE>ACCELEROMETER_VALUE_PER_1G</CODE></a></span>
218            </th>
219<td>Accelerometer value equivalent to 1 g of acceleration.</td>
220          </tr>
221          <tr>
222            <td width="100"> </td>
223            <th>
224<span class="argument"><a href="../../../nn/hid/CTR/MAX_OF_ACCELEROMETER_PLAY.html"><CODE>MAX_OF_ACCELEROMETER_PLAY</CODE></a></span>
225            </th>
226<td>Maximum value for the play range of the accelerometer.</td>
227          </tr>
228          <tr>
229            <td width="100"> </td>
230            <th>
231<span class="argument"><a href="../../../nn/hid/CTR/MAX_OF_ACCELEROMETER_SENSITIVITY.html"><CODE>MAX_OF_ACCELEROMETER_SENSITIVITY</CODE></a></span>
232            </th>
233<td>Maximum value for the accelerometer sensitivity.</td>
234          </tr>
235          <tr>
236            <td width="100"> </td>
237            <th>
238<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_A.html"><CODE>BUTTON_A</CODE></a></span>
239            </th>
240<td>A Button.</td>
241          </tr>
242          <tr>
243            <td width="100"> </td>
244            <th>
245<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_B.html"><CODE>BUTTON_B</CODE></a></span>
246            </th>
247<td>B Button.</td>
248          </tr>
249          <tr>
250            <td width="100"> </td>
251            <th>
252<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_START.html"><CODE>BUTTON_START</CODE></a></span>
253            </th>
254<td>START Button</td>
255          </tr>
256          <tr>
257            <td width="100"> </td>
258            <th>
259<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_RIGHT.html"><CODE>BUTTON_RIGHT</CODE></a></span>
260            </th>
261<td>Right on the +Control Pad.</td>
262          </tr>
263          <tr>
264            <td width="100"> </td>
265            <th>
266<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_LEFT.html"><CODE>BUTTON_LEFT</CODE></a></span>
267            </th>
268<td>Left on the +Control Pad.</td>
269          </tr>
270          <tr>
271            <td width="100"> </td>
272            <th>
273<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_UP.html"><CODE>BUTTON_UP</CODE></a></span>
274            </th>
275<td>Up on the +Control Pad.</td>
276          </tr>
277          <tr>
278            <td width="100"> </td>
279            <th>
280<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_DOWN.html"><CODE>BUTTON_DOWN</CODE></a></span>
281            </th>
282<td>Down on the +Control Pad.</td>
283          </tr>
284          <tr>
285            <td width="100"> </td>
286            <th>
287<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_R.html"><CODE>BUTTON_R</CODE></a></span>
288            </th>
289<td>R Button.</td>
290          </tr>
291          <tr>
292            <td width="100"> </td>
293            <th>
294<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_L.html"><CODE>BUTTON_L</CODE></a></span>
295            </th>
296<td>L Button.</td>
297          </tr>
298          <tr>
299            <td width="100"> </td>
300            <th>
301<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_X.html"><CODE>BUTTON_X</CODE></a></span>
302            </th>
303<td>X Button.</td>
304          </tr>
305          <tr>
306            <td width="100"> </td>
307            <th>
308<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_Y.html"><CODE>BUTTON_Y</CODE></a></span>
309            </th>
310<td>Y Button.</td>
311          </tr>
312          <tr>
313            <td width="100"> </td>
314            <th>
315<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_DEBUG.html"><CODE>BUTTON_DEBUG</CODE></a></span>
316            </th>
317<td>DEBUG Button.</td>
318          </tr>
319          <tr>
320            <td width="100"> </td>
321            <th>
322<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_EMULATION_RIGHT.html"><CODE>BUTTON_EMULATION_RIGHT</CODE></a></span>
323            </th>
324<td>Right on the emulated +Control Pad, using the Circle Pad input.</td>
325          </tr>
326          <tr>
327            <td width="100"> </td>
328            <th>
329<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_EMULATION_LEFT.html"><CODE>BUTTON_EMULATION_LEFT</CODE></a></span>
330            </th>
331<td>Left on the emulated +Control Pad, using the Circle Pad input.</td>
332          </tr>
333          <tr>
334            <td width="100"> </td>
335            <th>
336<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_EMULATION_UP.html"><CODE>BUTTON_EMULATION_UP</CODE></a></span>
337            </th>
338<td>Up on the emulated +Control Pad, using the Circle Pad input.</td>
339          </tr>
340          <tr>
341            <td width="100"> </td>
342            <th>
343<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_EMULATION_DOWN.html"><CODE>BUTTON_EMULATION_DOWN</CODE></a></span>
344            </th>
345<td>Down on the emulated +Control Pad, using the Circle Pad input.</td>
346          </tr>
347          <tr>
348            <td width="100"> </td>
349            <th>
350<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_MASK.html"><CODE>BUTTON_MASK</CODE></a></span>
351            </th>
352<td>Input mask that includes everything other than the +Control Pad (the +Control Pad includes emulation).</td>
353          </tr>
354          <tr>
355            <td width="100"> </td>
356            <th>
357<span class="argument"><a href="../../../nn/hid/CTR/PLUS_BUTTON_MASK.html"><CODE>PLUS_BUTTON_MASK</CODE></a></span>
358            </th>
359<td>Input mask for the +Control Pad (excluding emulation).</td>
360          </tr>
361          <tr>
362            <td width="100"> </td>
363            <th>
364<span class="argument"><a href="../../../nn/hid/CTR/PLUS_BUTTON_EMULATION_MASK.html"><CODE>PLUS_BUTTON_EMULATION_MASK</CODE></a></span>
365            </th>
366<td>Input mask for +Control Pad emulation.</td>
367          </tr>
368          <tr>
369            <td width="100"> </td>
370            <th>
371<span class="argument"><a href="../../../nn/hid/CTR/ALL_MASK.html"><CODE>ALL_MASK</CODE></a></span>
372            </th>
373<td>All input.</td>
374          </tr>
375          <tr>
376            <td width="100"> </td>
377            <th>
378<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_UP.html"><CODE>DEBUG_PAD_BUTTON_UP</CODE></a></span>
379            </th>
380<td>Up on the +Control Pad of the debug pad.</td>
381          </tr>
382          <tr>
383            <td width="100"> </td>
384            <th>
385<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_LEFT.html"><CODE>DEBUG_PAD_BUTTON_LEFT</CODE></a></span>
386            </th>
387<td>Left on the +Control Pad of the debug pad.</td>
388          </tr>
389          <tr>
390            <td width="100"> </td>
391            <th>
392<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_TRIGGER_ZR.html"><CODE>DEBUG_PAD_TRIGGER_ZR</CODE></a></span>
393            </th>
394<td>The ZR Button on the debug pad.</td>
395          </tr>
396          <tr>
397            <td width="100"> </td>
398            <th>
399<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_X.html"><CODE>DEBUG_PAD_BUTTON_X</CODE></a></span>
400            </th>
401<td>The X Button on the debug pad.</td>
402          </tr>
403          <tr>
404            <td width="100"> </td>
405            <th>
406<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_A.html"><CODE>DEBUG_PAD_BUTTON_A</CODE></a></span>
407            </th>
408<td>The A Button on the debug pad.</td>
409          </tr>
410          <tr>
411            <td width="100"> </td>
412            <th>
413<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_Y.html"><CODE>DEBUG_PAD_BUTTON_Y</CODE></a></span>
414            </th>
415<td>The Y Button on the debug pad.</td>
416          </tr>
417          <tr>
418            <td width="100"> </td>
419            <th>
420<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_B.html"><CODE>DEBUG_PAD_BUTTON_B</CODE></a></span>
421            </th>
422<td>The B Button on the debug pad.</td>
423          </tr>
424          <tr>
425            <td width="100"> </td>
426            <th>
427<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_TRIGGER_ZL.html"><CODE>DEBUG_PAD_TRIGGER_ZL</CODE></a></span>
428            </th>
429<td>The ZL Button on the debug pad.</td>
430          </tr>
431          <tr>
432            <td width="100"> </td>
433            <th>
434<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_TRIGGER_R.html"><CODE>DEBUG_PAD_TRIGGER_R</CODE></a></span>
435            </th>
436<td>The R Button on the debug pad.</td>
437          </tr>
438          <tr>
439            <td width="100"> </td>
440            <th>
441<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_PLUS.html"><CODE>DEBUG_PAD_BUTTON_PLUS</CODE></a></span>
442            </th>
443<td>The + Button on the debug pad.</td>
444          </tr>
445          <tr>
446            <td width="100"> </td>
447            <th>
448<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_HOME.html"><CODE>DEBUG_PAD_BUTTON_HOME</CODE></a></span>
449            </th>
450<td>The HOME Button on the debug pad.</td>
451          </tr>
452          <tr>
453            <td width="100"> </td>
454            <th>
455<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_MINUS.html"><CODE>DEBUG_PAD_BUTTON_MINUS</CODE></a></span>
456            </th>
457<td>The - Button on the debug pad.</td>
458          </tr>
459          <tr>
460            <td width="100"> </td>
461            <th>
462<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_TRIGGER_L.html"><CODE>DEBUG_PAD_TRIGGER_L</CODE></a></span>
463            </th>
464<td>The L Button on the debug pad.</td>
465          </tr>
466          <tr>
467            <td width="100"> </td>
468            <th>
469<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_DOWN.html"><CODE>DEBUG_PAD_BUTTON_DOWN</CODE></a></span>
470            </th>
471<td>Down on the +Control Pad of the debug pad.</td>
472          </tr>
473          <tr>
474            <td width="100"> </td>
475            <th>
476<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_RIGHT.html"><CODE>DEBUG_PAD_BUTTON_RIGHT</CODE></a></span>
477            </th>
478<td>Right on the +Control Pad of the debug pad.</td>
479          </tr>
480          <tr>
481            <td width="100"> </td>
482            <th>
483<span class="argument"><a href="../../../nn/hid/CTR/MIN_OF_STICK_CLAMP_MODE_CIRCLE.html"><CODE>MIN_OF_STICK_CLAMP_MODE_CIRCLE</CODE></a></span>
484            </th>
485<td>The minimum play that is appropriate for circular clamping of the Circle Pad.</td>
486          </tr>
487          <tr>
488            <td width="100"> </td>
489            <th>
490<span class="argument"><a href="../../../nn/hid/CTR/MIN_OF_STICK_CLAMP_MODE_CROSS.html"><CODE>MIN_OF_STICK_CLAMP_MODE_CROSS</CODE></a></span>
491            </th>
492<td>The minimum play that is appropriate for cross-shaped (+Control Pad-shaped) clamping of the Circle Pad.</td>
493          </tr>
494          <tr>
495            <td width="100"> </td>
496            <th>
497<span class="argument"><a href="../../../nn/hid/CTR/LIMIT_OF_STICK_CLAMP_MAX.html"><CODE>LIMIT_OF_STICK_CLAMP_MAX</CODE></a></span>
498            </th>
499<td>Maximum value for Circle Pad clamping.</td>
500          </tr> </table>
501      </div>
502    </a> <a name="function" id="function">
503<h2>Functions</h2>
504      <div class="section">
505        <table class="members">
506          <tr>
507<th class="category" colspan="3">Initialize/Finalize</th>
508          </tr>
509          <tr>
510            <td width="100">  </td>
511            <th>
512<a href="../../../nn/hid/CTR/Initialize.html"><CODE>Initialize</CODE></a>
513            </th>
514<td>Initializes the HID library and enables loading of the sampling data.</td>
515          </tr>
516          <tr>
517            <td width="100">  </td>
518            <th>
519<a href="../../../nn/hid/CTR/Finalize.html"><CODE>Finalize</CODE></a>
520            </th>
521<td>Finalizes the HID library.</td>
522          </tr>
523          <tr>
524<th class="category" colspan="3">Other</th>
525          </tr>
526          <tr>
527            <td width="100">  </td>
528            <th>
529<a href="../../../nn/hid/CTR/GetPad.html"><CODE>GetPad</CODE></a>
530            </th>
531<td>Gets a reference to an instance of the <CODE><a href="../../../nn/hid/CTR/Pad/Overview.html">Pad</a></CODE> class.</td>
532          </tr>
533          <tr>
534            <td width="100">  </td>
535            <th>
536<a href="../../../nn/hid/CTR/GetTouchPanel.html"><CODE>GetTouchPanel</CODE></a>
537            </th>
538<td>Gets a reference to an instance of the <CODE><a href="../../../nn/hid/CTR/TouchPanel/Overview.html">TouchPanel</a></CODE> class.</td>
539          </tr>
540          <tr>
541            <td width="100">  </td>
542            <th>
543<a href="../../../nn/hid/CTR/GetAccelerometer.html"><CODE>GetAccelerometer</CODE></a>
544            </th>
545<td>Gets a reference to an instance of the <CODE><a href="../../../nn/hid/CTR/Accelerometer/Overview.html">Accelerometer</a></CODE> class.</td>
546          </tr>
547          <tr>
548            <td width="100">  </td>
549            <th>
550<a href="../../../nn/hid/CTR/GetGyroscope.html"><CODE>GetGyroscope</CODE></a>
551            </th>
552<td>Gets a reference to an instance of the <CODE><a href="../../../nn/hid/CTR/Gyroscope/Overview.html">Gyroscope</a></CODE> class.</td>
553          </tr>
554          <tr>
555            <td width="100">  </td>
556            <th>
557<a href="../../../nn/hid/CTR/GetDebugPad.html"><CODE>GetDebugPad</CODE></a>
558            </th>
559<td>Gets a reference to an instance of the <a href="../../../nn/hid/CTR/DebugPad/Overview.html"><CODE>DebugPad</CODE></a> class.</td>
560          </tr> </table>
561      </div>
562    </a>
563<h2>Revision History</h2>
564    <div class="section">
565      <dl class="history">
566        <dt>2010/01/07</dt>
567<dd>Initial version.<br />
568        </dd>
569      </dl>
570    </div>
571  <hr><p>CONFIDENTIAL</p></body>
572</html>
573