1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48<title>nn::hid::CTR</title> 49 </head> 50 <body> 51<h1><CODE>nn::hid::CTR</CODE> Namespace</h1> 52<h2>Description</h2> 53 <div class="section"> 54<p>Namespace for the CTR's HID (Human Interface Device) functionality. <br />(This can also be written without the <CODE>::CTR</CODE> portion.)</p><!-- write here --></div> 55 <a name="class" id="class"> 56<h2>Classes</h2> 57 <div class="section"> 58 <table class="members"> 59 <tr> 60 <th> 61<a href="../../../nn/hid/CTR/Accelerometer/Overview.html"><CODE>nn::hid::CTR::Accelerometer</CODE></a> 62 </th> 63<td>Class that contains the resources required for getting sampling data from the accelerometer. Use the <CODE>nn::hid::CTR::GetAccelerometer</CODE> function to get a reference to a valid instance.</td> 64 </tr> 65 <tr> 66 <th> 67<a href="../../../nn/hid/CTR/AccelerometerReader/Overview.html"><CODE>nn::hid::CTR::AccelerometerReader</CODE></a> 68 </th> 69<td>Class for loading sampling data from the accelerometer.</td> 70 </tr> 71 <tr> 72 <th> 73<a href="../../../nn/hid/CTR/DebugPad/Overview.html"><CODE>nn::hid::CTR::DebugPad</CODE></a> 74 </th> 75<td>A class that has the resources necessary to get sampling data from the <I>debug pad</I> (a game controller used for debugging). Call <CODE>nn::hid::CTR::GetDebugPad</CODE> to get a reference to a valid instance.</td> 76 </tr> 77 <tr> 78 <th> 79<a href="../../../nn/hid/CTR/DebugPadReader/Overview.html"><CODE>nn::hid::CTR::DebugPadReader</CODE></a> 80 </th> 81<td>Class for loading sampling data from the game controller used for debugging (the <I>debug pad</I>).</td> 82 </tr> 83 <tr> 84 <th> 85<a href="../../../nn/hid/CTR/Gyroscope/Overview.html"><CODE>nn::hid::CTR::Gyroscope</CODE></a> 86 </th> 87<td>The class with the resources necessary to get sampling data from the gyro sensor. Use the <a href="../../../../nn/hid/CTR/GetGyroscope.html"><CODE>nn::hid::CTR::GetGyroscope</CODE></a> function to get a reference to a valid instance of this class.</td> 88 </tr> 89 <tr> 90 <th> 91<a href="../../../nn/hid/CTR/GyroscopeReader/Overview.html"><CODE>nn::hid::CTR::GyroscopeReader</CODE></a> 92 </th> 93<td>Class for loading sampling data from the gyro sensor.</td> 94 </tr> 95 <tr> 96 <th> 97<a href="../../../nn/hid/CTR/HidBase/Overview.html"><CODE>nn::hid::CTR::HidBase</CODE></a> 98 </th> 99<td>Base HID class.</td> 100 </tr> 101 <tr> 102 <th> 103<a href="../../../nn/hid/CTR/Pad/Overview.html"><CODE>nn::hid::CTR::Pad</CODE></a> 104 </th> 105<td>Class that contains the resources required for getting sampling data from the buttons and the Circle Pad. Use the <CODE>nn::hid::CTR::GetPad</CODE> function to get a reference to a valid instance.</td> 106 </tr> 107 <tr> 108 <th> 109<a href="../../../nn/hid/CTR/PadReader/Overview.html"><CODE>nn::hid::CTR::PadReader</CODE></a> 110 </th> 111<td>Class for loading sampling data from the game pad (which consists of the buttons and the Circle Pad).</td> 112 </tr> 113 <tr> 114 <th> 115<a href="../../../nn/hid/CTR/TouchPanel/Overview.html"><CODE>nn::hid::CTR::TouchPanel</CODE></a> 116 </th> 117<td>Class that contains the resources required for getting sampling data from the Touch Screen. Use the <CODE>nn::hid::CTR::GetTouchPanel</CODE> function to get a reference to a valid instance.</td> 118 </tr> 119 <tr> 120 <th> 121<a href="../../../nn/hid/CTR/TouchPanelReader/Overview.html"><CODE>nn::hid::CTR::TouchPanelReader</CODE></a> 122 </th> 123<td>Class for loading sampling data from the Touch Screen.</td> 124 </tr> 125 <tr> 126 <th> 127<a href="../../../nn/hid/CTR/MakeResultAlreadyInitialized/Overview.html"><CODE>nn::hid::CTR::MakeResultAlreadyInitialized</CODE></a> 128 </th> 129<td>Indicates that the HID library has already been initialized.</td> 130 </tr> 131 <tr> 132 <th> 133<a href="../../../nn/hid/CTR/MakeResultInvalidCombination/Overview.html"><CODE>nn::hid::CTR::MakeResultInvalidCombination</CODE></a> 134 </th> 135<td>Indicates that an invalid combination of arguments has been used.</td> 136 </tr> </table> 137 </div> 138 </a> <a name="struct" id="struct"> 139<h2>Structures</h2> 140 <div class="section"> 141 <table class="members"> 142 <tr> 143 <th> 144<a href="../../../nn/hid/CTR/AnalogStickStatus/Overview.html"><CODE>nn::hid::CTR::AnalogStickStatus</CODE></a> 145 </th> 146<td>Structure used to store sampling data from the Circle Pad.</td> 147 </tr> 148 <tr> 149 <th> 150<a href="../../../nn/hid/CTR/PadStatus/Overview.html"><CODE>nn::hid::CTR::PadStatus</CODE></a> 151 </th> 152<td>Structure used to store sampling data from the buttons and the Circle Pad.</td> 153 </tr> 154 <tr> 155 <th> 156<a href="../../../nn/hid/CTR/TouchPanelStatus/Overview.html"><CODE>nn::hid::CTR::TouchPanelStatus</CODE></a> 157 </th> 158<td>Structure used to store sampling data from the Touch Screen.</td> 159 </tr> 160 <tr> 161 <th> 162<a href="../../../nn/hid/CTR/AccelerometerStatus/Overview.html"><CODE>nn::hid::CTR::AccelerometerStatus</CODE></a> 163 </th> 164<td>Structure used to store sampling data from the accelerometer.</td> 165 </tr> 166 <tr> 167 <th> 168<a href="../../../nn/hid/CTR/AccelerationFloat/Overview.html"><CODE>nn::hid::CTR::AccelerationFloat</CODE></a> 169 </th> 170<td>Structure used to store the acceleration (in g's) from the accelerometer.</td> 171 </tr> 172 <tr> 173 <th> 174<a href="../../../nn/hid/CTR/Direction/Overview.html"><CODE>nn::hid::CTR::Direction</CODE></a> 175 </th> 176<td>Structure storing the 3D attitude.</td> 177 </tr> 178 <tr> 179 <th> 180<a href="../../../nn/hid/CTR/GyroscopeStatus/Overview.html"><CODE>nn::hid::CTR::GyroscopeStatus</CODE></a> 181 </th> 182<td>This structure maintains the data acquired from the gyro sensor.</td> 183 </tr> 184 <tr> 185 <th> 186<a href="../../../nn/hid/CTR/DebugPadStatus/Overview.html"><CODE>nn::hid::CTR::DebugPadStatus</CODE></a> 187 </th> 188<td>Structure used to store sampling data from the buttons and Circle Pad on the debug pad.</td> 189 </tr> </table> 190 </div> 191 </a> <a name="enum" id="enum"> 192<h2>Enumerated Types</h2> 193 <div class="section"> 194 <table class="members"> 195 <tr> 196 <td width="100"> </td> 197 <th> 198<a href="../../../nn/hid/CTR/ZeroDriftMode.html"><CODE>ZeroDriftMode</CODE></a> 199 </th> 200<td>Enumerated type for setting the strength of the correction for zero-point drift.</td> 201 </tr> </table> 202 </div> 203 </a> <a name="constant" id="constant"> 204<h2>Constants</h2> 205 <div class="section"> 206 <table class="members"> 207 <tr> 208 <td width="100"> </td> 209 <th> 210<span class="argument"><a href="../../../nn/hid/CTR/MAX_OF_ACCELEROMETER_VALUE.html"><CODE>MAX_OF_ACCELEROMETER_VALUE</CODE></a></span> 211 </th> 212<td>Absolute value of the maximum value that the accelerometer can detect.</td> 213 </tr> 214 <tr> 215 <td width="100"> </td> 216 <th> 217<span class="argument"><a href="../../../nn/hid/CTR/ACCELEROMETER_VALUE_PER_1G.html"><CODE>ACCELEROMETER_VALUE_PER_1G</CODE></a></span> 218 </th> 219<td>Accelerometer value equivalent to 1 g of acceleration.</td> 220 </tr> 221 <tr> 222 <td width="100"> </td> 223 <th> 224<span class="argument"><a href="../../../nn/hid/CTR/MAX_OF_ACCELEROMETER_PLAY.html"><CODE>MAX_OF_ACCELEROMETER_PLAY</CODE></a></span> 225 </th> 226<td>Maximum value for the play range of the accelerometer.</td> 227 </tr> 228 <tr> 229 <td width="100"> </td> 230 <th> 231<span class="argument"><a href="../../../nn/hid/CTR/MAX_OF_ACCELEROMETER_SENSITIVITY.html"><CODE>MAX_OF_ACCELEROMETER_SENSITIVITY</CODE></a></span> 232 </th> 233<td>Maximum value for the accelerometer sensitivity.</td> 234 </tr> 235 <tr> 236 <td width="100"> </td> 237 <th> 238<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_A.html"><CODE>BUTTON_A</CODE></a></span> 239 </th> 240<td>A Button.</td> 241 </tr> 242 <tr> 243 <td width="100"> </td> 244 <th> 245<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_B.html"><CODE>BUTTON_B</CODE></a></span> 246 </th> 247<td>B Button.</td> 248 </tr> 249 <tr> 250 <td width="100"> </td> 251 <th> 252<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_START.html"><CODE>BUTTON_START</CODE></a></span> 253 </th> 254<td>START Button</td> 255 </tr> 256 <tr> 257 <td width="100"> </td> 258 <th> 259<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_RIGHT.html"><CODE>BUTTON_RIGHT</CODE></a></span> 260 </th> 261<td>Right on the +Control Pad.</td> 262 </tr> 263 <tr> 264 <td width="100"> </td> 265 <th> 266<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_LEFT.html"><CODE>BUTTON_LEFT</CODE></a></span> 267 </th> 268<td>Left on the +Control Pad.</td> 269 </tr> 270 <tr> 271 <td width="100"> </td> 272 <th> 273<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_UP.html"><CODE>BUTTON_UP</CODE></a></span> 274 </th> 275<td>Up on the +Control Pad.</td> 276 </tr> 277 <tr> 278 <td width="100"> </td> 279 <th> 280<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_DOWN.html"><CODE>BUTTON_DOWN</CODE></a></span> 281 </th> 282<td>Down on the +Control Pad.</td> 283 </tr> 284 <tr> 285 <td width="100"> </td> 286 <th> 287<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_R.html"><CODE>BUTTON_R</CODE></a></span> 288 </th> 289<td>R Button.</td> 290 </tr> 291 <tr> 292 <td width="100"> </td> 293 <th> 294<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_L.html"><CODE>BUTTON_L</CODE></a></span> 295 </th> 296<td>L Button.</td> 297 </tr> 298 <tr> 299 <td width="100"> </td> 300 <th> 301<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_X.html"><CODE>BUTTON_X</CODE></a></span> 302 </th> 303<td>X Button.</td> 304 </tr> 305 <tr> 306 <td width="100"> </td> 307 <th> 308<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_Y.html"><CODE>BUTTON_Y</CODE></a></span> 309 </th> 310<td>Y Button.</td> 311 </tr> 312 <tr> 313 <td width="100"> </td> 314 <th> 315<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_DEBUG.html"><CODE>BUTTON_DEBUG</CODE></a></span> 316 </th> 317<td>DEBUG Button.</td> 318 </tr> 319 <tr> 320 <td width="100"> </td> 321 <th> 322<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_EMULATION_RIGHT.html"><CODE>BUTTON_EMULATION_RIGHT</CODE></a></span> 323 </th> 324<td>Right on the emulated +Control Pad, using the Circle Pad input.</td> 325 </tr> 326 <tr> 327 <td width="100"> </td> 328 <th> 329<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_EMULATION_LEFT.html"><CODE>BUTTON_EMULATION_LEFT</CODE></a></span> 330 </th> 331<td>Left on the emulated +Control Pad, using the Circle Pad input.</td> 332 </tr> 333 <tr> 334 <td width="100"> </td> 335 <th> 336<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_EMULATION_UP.html"><CODE>BUTTON_EMULATION_UP</CODE></a></span> 337 </th> 338<td>Up on the emulated +Control Pad, using the Circle Pad input.</td> 339 </tr> 340 <tr> 341 <td width="100"> </td> 342 <th> 343<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_EMULATION_DOWN.html"><CODE>BUTTON_EMULATION_DOWN</CODE></a></span> 344 </th> 345<td>Down on the emulated +Control Pad, using the Circle Pad input.</td> 346 </tr> 347 <tr> 348 <td width="100"> </td> 349 <th> 350<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_MASK.html"><CODE>BUTTON_MASK</CODE></a></span> 351 </th> 352<td>Input mask that includes everything other than the +Control Pad (the +Control Pad includes emulation).</td> 353 </tr> 354 <tr> 355 <td width="100"> </td> 356 <th> 357<span class="argument"><a href="../../../nn/hid/CTR/PLUS_BUTTON_MASK.html"><CODE>PLUS_BUTTON_MASK</CODE></a></span> 358 </th> 359<td>Input mask for the +Control Pad (excluding emulation).</td> 360 </tr> 361 <tr> 362 <td width="100"> </td> 363 <th> 364<span class="argument"><a href="../../../nn/hid/CTR/PLUS_BUTTON_EMULATION_MASK.html"><CODE>PLUS_BUTTON_EMULATION_MASK</CODE></a></span> 365 </th> 366<td>Input mask for +Control Pad emulation.</td> 367 </tr> 368 <tr> 369 <td width="100"> </td> 370 <th> 371<span class="argument"><a href="../../../nn/hid/CTR/ALL_MASK.html"><CODE>ALL_MASK</CODE></a></span> 372 </th> 373<td>All input.</td> 374 </tr> 375 <tr> 376 <td width="100"> </td> 377 <th> 378<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_UP.html"><CODE>DEBUG_PAD_BUTTON_UP</CODE></a></span> 379 </th> 380<td>Up on the +Control Pad of the debug pad.</td> 381 </tr> 382 <tr> 383 <td width="100"> </td> 384 <th> 385<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_LEFT.html"><CODE>DEBUG_PAD_BUTTON_LEFT</CODE></a></span> 386 </th> 387<td>Left on the +Control Pad of the debug pad.</td> 388 </tr> 389 <tr> 390 <td width="100"> </td> 391 <th> 392<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_TRIGGER_ZR.html"><CODE>DEBUG_PAD_TRIGGER_ZR</CODE></a></span> 393 </th> 394<td>The ZR Button on the debug pad.</td> 395 </tr> 396 <tr> 397 <td width="100"> </td> 398 <th> 399<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_X.html"><CODE>DEBUG_PAD_BUTTON_X</CODE></a></span> 400 </th> 401<td>The X Button on the debug pad.</td> 402 </tr> 403 <tr> 404 <td width="100"> </td> 405 <th> 406<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_A.html"><CODE>DEBUG_PAD_BUTTON_A</CODE></a></span> 407 </th> 408<td>The A Button on the debug pad.</td> 409 </tr> 410 <tr> 411 <td width="100"> </td> 412 <th> 413<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_Y.html"><CODE>DEBUG_PAD_BUTTON_Y</CODE></a></span> 414 </th> 415<td>The Y Button on the debug pad.</td> 416 </tr> 417 <tr> 418 <td width="100"> </td> 419 <th> 420<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_B.html"><CODE>DEBUG_PAD_BUTTON_B</CODE></a></span> 421 </th> 422<td>The B Button on the debug pad.</td> 423 </tr> 424 <tr> 425 <td width="100"> </td> 426 <th> 427<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_TRIGGER_ZL.html"><CODE>DEBUG_PAD_TRIGGER_ZL</CODE></a></span> 428 </th> 429<td>The ZL Button on the debug pad.</td> 430 </tr> 431 <tr> 432 <td width="100"> </td> 433 <th> 434<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_TRIGGER_R.html"><CODE>DEBUG_PAD_TRIGGER_R</CODE></a></span> 435 </th> 436<td>The R Button on the debug pad.</td> 437 </tr> 438 <tr> 439 <td width="100"> </td> 440 <th> 441<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_PLUS.html"><CODE>DEBUG_PAD_BUTTON_PLUS</CODE></a></span> 442 </th> 443<td>The + Button on the debug pad.</td> 444 </tr> 445 <tr> 446 <td width="100"> </td> 447 <th> 448<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_HOME.html"><CODE>DEBUG_PAD_BUTTON_HOME</CODE></a></span> 449 </th> 450<td>The HOME Button on the debug pad.</td> 451 </tr> 452 <tr> 453 <td width="100"> </td> 454 <th> 455<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_MINUS.html"><CODE>DEBUG_PAD_BUTTON_MINUS</CODE></a></span> 456 </th> 457<td>The - Button on the debug pad.</td> 458 </tr> 459 <tr> 460 <td width="100"> </td> 461 <th> 462<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_TRIGGER_L.html"><CODE>DEBUG_PAD_TRIGGER_L</CODE></a></span> 463 </th> 464<td>The L Button on the debug pad.</td> 465 </tr> 466 <tr> 467 <td width="100"> </td> 468 <th> 469<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_DOWN.html"><CODE>DEBUG_PAD_BUTTON_DOWN</CODE></a></span> 470 </th> 471<td>Down on the +Control Pad of the debug pad.</td> 472 </tr> 473 <tr> 474 <td width="100"> </td> 475 <th> 476<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_RIGHT.html"><CODE>DEBUG_PAD_BUTTON_RIGHT</CODE></a></span> 477 </th> 478<td>Right on the +Control Pad of the debug pad.</td> 479 </tr> 480 <tr> 481 <td width="100"> </td> 482 <th> 483<span class="argument"><a href="../../../nn/hid/CTR/MIN_OF_STICK_CLAMP_MODE_CIRCLE.html"><CODE>MIN_OF_STICK_CLAMP_MODE_CIRCLE</CODE></a></span> 484 </th> 485<td>The minimum play that is appropriate for circular clamping of the Circle Pad.</td> 486 </tr> 487 <tr> 488 <td width="100"> </td> 489 <th> 490<span class="argument"><a href="../../../nn/hid/CTR/MIN_OF_STICK_CLAMP_MODE_CROSS.html"><CODE>MIN_OF_STICK_CLAMP_MODE_CROSS</CODE></a></span> 491 </th> 492<td>The minimum play that is appropriate for cross-shaped (+Control Pad-shaped) clamping of the Circle Pad.</td> 493 </tr> 494 <tr> 495 <td width="100"> </td> 496 <th> 497<span class="argument"><a href="../../../nn/hid/CTR/LIMIT_OF_STICK_CLAMP_MAX.html"><CODE>LIMIT_OF_STICK_CLAMP_MAX</CODE></a></span> 498 </th> 499<td>Maximum value for Circle Pad clamping.</td> 500 </tr> </table> 501 </div> 502 </a> <a name="function" id="function"> 503<h2>Functions</h2> 504 <div class="section"> 505 <table class="members"> 506 <tr> 507<th class="category" colspan="3">Initialize/Finalize</th> 508 </tr> 509 <tr> 510 <td width="100"> </td> 511 <th> 512<a href="../../../nn/hid/CTR/Initialize.html"><CODE>Initialize</CODE></a> 513 </th> 514<td>Initializes the HID library and enables loading of the sampling data.</td> 515 </tr> 516 <tr> 517 <td width="100"> </td> 518 <th> 519<a href="../../../nn/hid/CTR/Finalize.html"><CODE>Finalize</CODE></a> 520 </th> 521<td>Finalizes the HID library.</td> 522 </tr> 523 <tr> 524<th class="category" colspan="3">Other</th> 525 </tr> 526 <tr> 527 <td width="100"> </td> 528 <th> 529<a href="../../../nn/hid/CTR/GetPad.html"><CODE>GetPad</CODE></a> 530 </th> 531<td>Gets a reference to an instance of the <CODE><a href="../../../nn/hid/CTR/Pad/Overview.html">Pad</a></CODE> class.</td> 532 </tr> 533 <tr> 534 <td width="100"> </td> 535 <th> 536<a href="../../../nn/hid/CTR/GetTouchPanel.html"><CODE>GetTouchPanel</CODE></a> 537 </th> 538<td>Gets a reference to an instance of the <CODE><a href="../../../nn/hid/CTR/TouchPanel/Overview.html">TouchPanel</a></CODE> class.</td> 539 </tr> 540 <tr> 541 <td width="100"> </td> 542 <th> 543<a href="../../../nn/hid/CTR/GetAccelerometer.html"><CODE>GetAccelerometer</CODE></a> 544 </th> 545<td>Gets a reference to an instance of the <CODE><a href="../../../nn/hid/CTR/Accelerometer/Overview.html">Accelerometer</a></CODE> class.</td> 546 </tr> 547 <tr> 548 <td width="100"> </td> 549 <th> 550<a href="../../../nn/hid/CTR/GetGyroscope.html"><CODE>GetGyroscope</CODE></a> 551 </th> 552<td>Gets a reference to an instance of the <CODE><a href="../../../nn/hid/CTR/Gyroscope/Overview.html">Gyroscope</a></CODE> class.</td> 553 </tr> 554 <tr> 555 <td width="100"> </td> 556 <th> 557<a href="../../../nn/hid/CTR/GetDebugPad.html"><CODE>GetDebugPad</CODE></a> 558 </th> 559<td>Gets a reference to an instance of the <a href="../../../nn/hid/CTR/DebugPad/Overview.html"><CODE>DebugPad</CODE></a> class.</td> 560 </tr> </table> 561 </div> 562 </a> 563<h2>Revision History</h2> 564 <div class="section"> 565 <dl class="history"> 566 <dt>2010/01/07</dt> 567<dd>Initial version.<br /> 568 </dd> 569 </dl> 570 </div> 571 <hr><p>CONFIDENTIAL</p></body> 572</html> 573