1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50<title>nn::hid::CTR</title> 51 </head> 52 <body> 53<h1><CODE>nn::hid::CTR</CODE> Namespace</h1> 54<h2>Description</h2> 55 <div class="section"> 56<p>Namespace for the CTR's HID (Human Interface Device) functionality. <br />(This can also be written without the <CODE>::CTR</CODE> portion.)</p><!-- write here --></div> 57 <a name="class" id="class"> 58<h2>Classes</h2> 59 <div class="section"> 60 <table class="members"> 61 <tr> 62 <th> 63<a href="../../../nn/hid/CTR/Accelerometer/Overview.html"><CODE>nn::hid::CTR::Accelerometer</CODE></a> 64 </th> 65<td>Class that contains the resources required for getting sampling data from the accelerometer. Use the <CODE>nn::hid::CTR::GetAccelerometer</CODE> function to get a reference to a valid instance.</td> 66 </tr> 67 <tr> 68 <th> 69<a href="../../../nn/hid/CTR/AccelerometerReader/Overview.html"><CODE>nn::hid::CTR::AccelerometerReader</CODE></a> 70 </th> 71<td>Class for loading sampling data from the accelerometer.</td> 72 </tr> 73 <tr> 74 <th> 75<a href="../../../nn/hid/CTR/DebugPad/Overview.html"><CODE>nn::hid::CTR::DebugPad</CODE></a> 76 </th> 77<td>A class that has the resources necessary to get sampling data from the <I>debug pad</I> (a game controller used for debugging). Call <CODE>nn::hid::CTR::GetDebugPad</CODE> to get a reference to a valid instance.</td> 78 </tr> 79 <tr> 80 <th> 81<a href="../../../nn/hid/CTR/DebugPadReader/Overview.html"><CODE>nn::hid::CTR::DebugPadReader</CODE></a> 82 </th> 83<td>Class for loading sampling data from the game controller used for debugging (the <I>debug pad</I>).</td> 84 </tr> 85 <tr> 86 <th> 87<a href="../../../nn/hid/CTR/Gyroscope/Overview.html"><CODE>nn::hid::CTR::Gyroscope</CODE></a> 88 </th> 89<td>The class with the resources necessary to get sampling data from the gyro sensor. Use the <a href="../../../../nn/hid/CTR/GetGyroscope.html"><CODE>nn::hid::CTR::GetGyroscope</CODE></a> function to get a reference to a valid instance of this class.</td> 90 </tr> 91 <tr> 92 <th> 93<a href="../../../nn/hid/CTR/GyroscopeReader/Overview.html"><CODE>nn::hid::CTR::GyroscopeReader</CODE></a> 94 </th> 95<td>Class for loading sampling data from the gyro sensor.</td> 96 </tr> 97 <tr> 98 <th> 99<a href="../../../nn/hid/CTR/HidBase/Overview.html"><CODE>nn::hid::CTR::HidBase</CODE></a> 100 </th> 101<td>Base HID class.</td> 102 </tr> 103 <tr> 104 <th> 105<a href="../../../nn/hid/CTR/Pad/Overview.html"><CODE>nn::hid::CTR::Pad</CODE></a> 106 </th> 107<td>Class that contains the resources required for getting sampling data from the buttons and the Circle Pad. Use the <CODE>nn::hid::CTR::GetPad</CODE> function to get a reference to a valid instance.</td> 108 </tr> 109 <tr> 110 <th> 111<a href="../../../nn/hid/CTR/PadReader/Overview.html"><CODE>nn::hid::CTR::PadReader</CODE></a> 112 </th> 113<td>Class for loading sampling data from the game pad (which consists of the buttons and the Circle Pad).</td> 114 </tr> 115 <tr> 116 <th> 117<a href="../../../nn/hid/CTR/TouchPanel/Overview.html"><CODE>nn::hid::CTR::TouchPanel</CODE></a> 118 </th> 119<td>Class that contains the resources required for getting sampling data from the Touch Screen. Use the <CODE>nn::hid::CTR::GetTouchPanel</CODE> function to get a reference to a valid instance.</td> 120 </tr> 121 <tr> 122 <th> 123<a href="../../../nn/hid/CTR/TouchPanelReader/Overview.html"><CODE>nn::hid::CTR::TouchPanelReader</CODE></a> 124 </th> 125<td>Class for loading sampling data from the Touch Screen.</td> 126 </tr> </table> 127 </div> 128 </a> <a name="struct" id="struct"> 129<h2>Structures</h2> 130 <div class="section"> 131 <table class="members"> 132 <tr> 133 <th> 134<a href="../../../nn/hid/CTR/AnalogStickStatus/Overview.html"><CODE>nn::hid::CTR::AnalogStickStatus</CODE></a> 135 </th> 136<td>Structure used to store sampling data from the Circle Pad.</td> 137 </tr> 138 <tr> 139 <th> 140<a href="../../../nn/hid/CTR/PadStatus/Overview.html"><CODE>nn::hid::CTR::PadStatus</CODE></a> 141 </th> 142<td>Structure used to store sampling data from the buttons and the Circle Pad.</td> 143 </tr> 144 <tr> 145 <th> 146<a href="../../../nn/hid/CTR/TouchPanelStatus/Overview.html"><CODE>nn::hid::CTR::TouchPanelStatus</CODE></a> 147 </th> 148<td>Structure used to store sampling data from the Touch Screen.</td> 149 </tr> 150 <tr> 151 <th> 152<a href="../../../nn/hid/CTR/AccelerometerStatus/Overview.html"><CODE>nn::hid::CTR::AccelerometerStatus</CODE></a> 153 </th> 154<td>Structure used to store sampling data from the accelerometer.</td> 155 </tr> 156 <tr> 157 <th> 158<a href="../../../nn/hid/CTR/AccelerationFloat/Overview.html"><CODE>nn::hid::CTR::AccelerationFloat</CODE></a> 159 </th> 160<td>Structure used to store the acceleration (in g's) from the accelerometer.</td> 161 </tr> 162 <tr> 163 <th> 164<a href="../../../nn/hid/CTR/Direction/Overview.html"><CODE>nn::hid::CTR::Direction</CODE></a> 165 </th> 166<td>Structure storing the 3D attitude.</td> 167 </tr> 168 <tr> 169 <th> 170<a href="../../../nn/hid/CTR/GyroscopeStatus/Overview.html"><CODE>nn::hid::CTR::GyroscopeStatus</CODE></a> 171 </th> 172<td>This structure maintains the data acquired from the gyro sensor.</td> 173 </tr> 174 <tr> 175 <th> 176<a href="../../../nn/hid/CTR/DebugPadStatus/Overview.html"><CODE>nn::hid::CTR::DebugPadStatus</CODE></a> 177 </th> 178<td>Structure used to store sampling data from the buttons and Circle Pad on the debug pad.</td> 179 </tr> </table> 180 </div> 181 </a> <a name="enum" id="enum"> 182<h2>Enumerated Types</h2> 183 <div class="section"> 184 <table class="members"> 185 <tr> 186 <td width="100"> </td> 187 <th> 188<a href="../../../nn/hid/CTR/ZeroDriftMode.html"><CODE>ZeroDriftMode</CODE></a> 189 </th> 190<td>Enumerated type for setting the strength of the correction for zero-point drift.</td> 191 </tr> </table> 192 </div> 193 </a> <a name="constant" id="constant"> 194<h2>Constants</h2> 195 <div class="section"> 196 <table class="members"> 197 <tr> 198 <td width="100"> </td> 199 <th> 200<span class="argument"><a href="../../../nn/hid/CTR/MAX_OF_ACCELEROMETER_VALUE.html"><CODE>MAX_OF_ACCELEROMETER_VALUE</CODE></a></span> 201 </th> 202<td>Absolute value of the maximum value that the accelerometer can detect.</td> 203 </tr> 204 <tr> 205 <td width="100"> </td> 206 <th> 207<span class="argument"><a href="../../../nn/hid/CTR/ACCELEROMETER_VALUE_PER_1G.html"><CODE>ACCELEROMETER_VALUE_PER_1G</CODE></a></span> 208 </th> 209<td>Accelerometer value equivalent to 1 g of acceleration.</td> 210 </tr> 211 <tr> 212 <td width="100"> </td> 213 <th> 214<span class="argument"><a href="../../../nn/hid/CTR/MAX_OF_ACCELEROMETER_PLAY.html"><CODE>MAX_OF_ACCELEROMETER_PLAY</CODE></a></span> 215 </th> 216<td>Maximum value for the play range of the accelerometer.</td> 217 </tr> 218 <tr> 219 <td width="100"> </td> 220 <th> 221<span class="argument"><a href="../../../nn/hid/CTR/MAX_OF_ACCELEROMETER_SENSITIVITY.html"><CODE>MAX_OF_ACCELEROMETER_SENSITIVITY</CODE></a></span> 222 </th> 223<td>Maximum value for the accelerometer sensitivity.</td> 224 </tr> 225 <tr> 226 <td width="100"> </td> 227 <th> 228<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_A.html"><CODE>BUTTON_A</CODE></a></span> 229 </th> 230<td>A Button.</td> 231 </tr> 232 <tr> 233 <td width="100"> </td> 234 <th> 235<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_B.html"><CODE>BUTTON_B</CODE></a></span> 236 </th> 237<td>B Button.</td> 238 </tr> 239 <tr> 240 <td width="100"> </td> 241 <th> 242<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_START.html"><CODE>BUTTON_START</CODE></a></span> 243 </th> 244<td>START Button</td> 245 </tr> 246 <tr> 247 <td width="100"> </td> 248 <th> 249<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_RIGHT.html"><CODE>BUTTON_RIGHT</CODE></a></span> 250 </th> 251<td>Right on the +Control Pad.</td> 252 </tr> 253 <tr> 254 <td width="100"> </td> 255 <th> 256<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_LEFT.html"><CODE>BUTTON_LEFT</CODE></a></span> 257 </th> 258<td>Left on the +Control Pad.</td> 259 </tr> 260 <tr> 261 <td width="100"> </td> 262 <th> 263<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_UP.html"><CODE>BUTTON_UP</CODE></a></span> 264 </th> 265<td>Up on the +Control Pad.</td> 266 </tr> 267 <tr> 268 <td width="100"> </td> 269 <th> 270<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_DOWN.html"><CODE>BUTTON_DOWN</CODE></a></span> 271 </th> 272<td>Down on the +Control Pad.</td> 273 </tr> 274 <tr> 275 <td width="100"> </td> 276 <th> 277<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_R.html"><CODE>BUTTON_R</CODE></a></span> 278 </th> 279<td>R Button.</td> 280 </tr> 281 <tr> 282 <td width="100"> </td> 283 <th> 284<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_L.html"><CODE>BUTTON_L</CODE></a></span> 285 </th> 286<td>L Button.</td> 287 </tr> 288 <tr> 289 <td width="100"> </td> 290 <th> 291<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_X.html"><CODE>BUTTON_X</CODE></a></span> 292 </th> 293<td>X Button.</td> 294 </tr> 295 <tr> 296 <td width="100"> </td> 297 <th> 298<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_Y.html"><CODE>BUTTON_Y</CODE></a></span> 299 </th> 300<td>Y Button.</td> 301 </tr> 302 <tr> 303 <td width="100"> </td> 304 <th> 305<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_DEBUG.html"><CODE>BUTTON_DEBUG</CODE></a></span> 306 </th> 307<td>DEBUG Button.</td> 308 </tr> 309 <tr> 310 <td width="100"> </td> 311 <th> 312<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_EMULATION_RIGHT.html"><CODE>BUTTON_EMULATION_RIGHT</CODE></a></span> 313 </th> 314<td>Right on the emulated +Control Pad, using the Circle Pad input.</td> 315 </tr> 316 <tr> 317 <td width="100"> </td> 318 <th> 319<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_EMULATION_LEFT.html"><CODE>BUTTON_EMULATION_LEFT</CODE></a></span> 320 </th> 321<td>Left on the emulated +Control Pad, using the Circle Pad input.</td> 322 </tr> 323 <tr> 324 <td width="100"> </td> 325 <th> 326<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_EMULATION_UP.html"><CODE>BUTTON_EMULATION_UP</CODE></a></span> 327 </th> 328<td>Up on the emulated +Control Pad, using the Circle Pad input.</td> 329 </tr> 330 <tr> 331 <td width="100"> </td> 332 <th> 333<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_EMULATION_DOWN.html"><CODE>BUTTON_EMULATION_DOWN</CODE></a></span> 334 </th> 335<td>Down on the emulated +Control Pad, using the Circle Pad input.</td> 336 </tr> 337 <tr> 338 <td width="100"> </td> 339 <th> 340<span class="argument"><a href="../../../nn/hid/CTR/BUTTON_MASK.html"><CODE>BUTTON_MASK</CODE></a></span> 341 </th> 342<td>Input mask that includes everything other than the +Control Pad (the +Control Pad includes emulation).</td> 343 </tr> 344 <tr> 345 <td width="100"> </td> 346 <th> 347<span class="argument"><a href="../../../nn/hid/CTR/PLUS_BUTTON_MASK.html"><CODE>PLUS_BUTTON_MASK</CODE></a></span> 348 </th> 349<td>Input mask for the +Control Pad (excluding emulation).</td> 350 </tr> 351 <tr> 352 <td width="100"> </td> 353 <th> 354<span class="argument"><a href="../../../nn/hid/CTR/PLUS_BUTTON_EMULATION_MASK.html"><CODE>PLUS_BUTTON_EMULATION_MASK</CODE></a></span> 355 </th> 356<td>Input mask for +Control Pad emulation.</td> 357 </tr> 358 <tr> 359 <td width="100"> </td> 360 <th> 361<span class="argument"><a href="../../../nn/hid/CTR/ALL_MASK.html"><CODE>ALL_MASK</CODE></a></span> 362 </th> 363<td>All input.</td> 364 </tr> 365 <tr> 366 <td width="100"> </td> 367 <th> 368<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_UP.html"><CODE>DEBUG_PAD_BUTTON_UP</CODE></a></span> 369 </th> 370<td>Up on the +Control Pad of the debug pad.</td> 371 </tr> 372 <tr> 373 <td width="100"> </td> 374 <th> 375<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_LEFT.html"><CODE>DEBUG_PAD_BUTTON_LEFT</CODE></a></span> 376 </th> 377<td>Left on the +Control Pad of the debug pad.</td> 378 </tr> 379 <tr> 380 <td width="100"> </td> 381 <th> 382<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_TRIGGER_ZR.html"><CODE>DEBUG_PAD_TRIGGER_ZR</CODE></a></span> 383 </th> 384<td>The ZR Button on the debug pad.</td> 385 </tr> 386 <tr> 387 <td width="100"> </td> 388 <th> 389<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_X.html"><CODE>DEBUG_PAD_BUTTON_X</CODE></a></span> 390 </th> 391<td>The X Button on the debug pad.</td> 392 </tr> 393 <tr> 394 <td width="100"> </td> 395 <th> 396<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_A.html"><CODE>DEBUG_PAD_BUTTON_A</CODE></a></span> 397 </th> 398<td>The A Button on the debug pad.</td> 399 </tr> 400 <tr> 401 <td width="100"> </td> 402 <th> 403<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_Y.html"><CODE>DEBUG_PAD_BUTTON_Y</CODE></a></span> 404 </th> 405<td>The Y Button on the debug pad.</td> 406 </tr> 407 <tr> 408 <td width="100"> </td> 409 <th> 410<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_B.html"><CODE>DEBUG_PAD_BUTTON_B</CODE></a></span> 411 </th> 412<td>The B Button on the debug pad.</td> 413 </tr> 414 <tr> 415 <td width="100"> </td> 416 <th> 417<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_TRIGGER_ZL.html"><CODE>DEBUG_PAD_TRIGGER_ZL</CODE></a></span> 418 </th> 419<td>The ZL Button on the debug pad.</td> 420 </tr> 421 <tr> 422 <td width="100"> </td> 423 <th> 424<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_TRIGGER_R.html"><CODE>DEBUG_PAD_TRIGGER_R</CODE></a></span> 425 </th> 426<td>The R Button on the debug pad.</td> 427 </tr> 428 <tr> 429 <td width="100"> </td> 430 <th> 431<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_PLUS.html"><CODE>DEBUG_PAD_BUTTON_PLUS</CODE></a></span> 432 </th> 433<td>The + Button on the debug pad.</td> 434 </tr> 435 <tr> 436 <td width="100"> </td> 437 <th> 438<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_HOME.html"><CODE>DEBUG_PAD_BUTTON_HOME</CODE></a></span> 439 </th> 440<td>The HOME Button on the debug pad.</td> 441 </tr> 442 <tr> 443 <td width="100"> </td> 444 <th> 445<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_MINUS.html"><CODE>DEBUG_PAD_BUTTON_MINUS</CODE></a></span> 446 </th> 447<td>The - Button on the debug pad.</td> 448 </tr> 449 <tr> 450 <td width="100"> </td> 451 <th> 452<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_TRIGGER_L.html"><CODE>DEBUG_PAD_TRIGGER_L</CODE></a></span> 453 </th> 454<td>The L Button on the debug pad.</td> 455 </tr> 456 <tr> 457 <td width="100"> </td> 458 <th> 459<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_DOWN.html"><CODE>DEBUG_PAD_BUTTON_DOWN</CODE></a></span> 460 </th> 461<td>Down on the +Control Pad of the debug pad.</td> 462 </tr> 463 <tr> 464 <td width="100"> </td> 465 <th> 466<span class="argument"><a href="../../../nn/hid/CTR/DEBUG_PAD_BUTTON_RIGHT.html"><CODE>DEBUG_PAD_BUTTON_RIGHT</CODE></a></span> 467 </th> 468<td>Right on the +Control Pad of the debug pad.</td> 469 </tr> 470 <tr> 471 <td width="100"> </td> 472 <th> 473<span class="argument"><a href="../../../nn/hid/CTR/MIN_OF_STICK_CLAMP_MODE_CIRCLE.html"><CODE>MIN_OF_STICK_CLAMP_MODE_CIRCLE</CODE></a></span> 474 </th> 475<td>The minimum play that is appropriate for circular clamping of the Circle Pad.</td> 476 </tr> 477 <tr> 478 <td width="100"> </td> 479 <th> 480<span class="argument"><a href="../../../nn/hid/CTR/MIN_OF_STICK_CLAMP_MODE_CROSS.html"><CODE>MIN_OF_STICK_CLAMP_MODE_CROSS</CODE></a></span> 481 </th> 482<td>The minimum play that is appropriate for cross-shaped (+Control Pad-shaped) clamping of the Circle Pad.</td> 483 </tr> 484 <tr> 485 <td width="100"> </td> 486 <th> 487<span class="argument"><a href="../../../nn/hid/CTR/LIMIT_OF_STICK_CLAMP_MAX.html"><CODE>LIMIT_OF_STICK_CLAMP_MAX</CODE></a></span> 488 </th> 489<td>Maximum value for Circle Pad clamping.</td> 490 </tr> </table> 491 </div> 492 </a> <a name="function" id="function"> 493<h2>Functions</h2> 494 <div class="section"> 495 <table class="members"> 496 <tr> 497<th class="category" colspan="3">Initialize/Finalize</th> 498 </tr> 499 <tr> 500 <td width="100"> </td> 501 <th> 502<a href="../../../nn/hid/CTR/Initialize.html"><CODE>Initialize</CODE></a> 503 </th> 504<td>Initializes the HID library and enables loading of the sampling data.</td> 505 </tr> 506 <tr> 507 <td width="100"> </td> 508 <th> 509<a href="../../../nn/hid/CTR/Finalize.html"><CODE>Finalize</CODE></a> 510 </th> 511<td>Finalizes the HID library.</td> 512 </tr> 513 <tr> 514<th class="category" colspan="3">Other</th> 515 </tr> 516 <tr> 517 <td width="100"> </td> 518 <th> 519<a href="../../../nn/hid/CTR/GetPad.html"><CODE>GetPad</CODE></a> 520 </th> 521<td>Gets a reference to an instance of the <CODE><a href="../../../nn/hid/CTR/Pad/Overview.html">Pad</a></CODE> class.</td> 522 </tr> 523 <tr> 524 <td width="100"> </td> 525 <th> 526<a href="../../../nn/hid/CTR/GetTouchPanel.html"><CODE>GetTouchPanel</CODE></a> 527 </th> 528<td>Gets a reference to an instance of the <CODE><a href="../../../nn/hid/CTR/TouchPanel/Overview.html">TouchPanel</a></CODE> class.</td> 529 </tr> 530 <tr> 531 <td width="100"> </td> 532 <th> 533<a href="../../../nn/hid/CTR/GetAccelerometer.html"><CODE>GetAccelerometer</CODE></a> 534 </th> 535<td>Gets a reference to an instance of the <CODE><a href="../../../nn/hid/CTR/Accelerometer/Overview.html">Accelerometer</a></CODE> class.</td> 536 </tr> 537 <tr> 538 <td width="100"> </td> 539 <th> 540<a href="../../../nn/hid/CTR/GetGyroscope.html"><CODE>GetGyroscope</CODE></a> 541 </th> 542<td>Gets a reference to an instance of the <CODE><a href="../../../nn/hid/CTR/Gyroscope/Overview.html">Gyroscope</a></CODE> class.</td> 543 </tr> 544 <tr> 545 <td width="100"> </td> 546 <th> 547<a href="../../../nn/hid/CTR/GetDebugPad.html"><CODE>GetDebugPad</CODE></a> 548 </th> 549<td>Gets a reference to an instance of the <a href="../../../nn/hid/CTR/DebugPad/Overview.html"><CODE>DebugPad</CODE></a> class.</td> 550 </tr> </table> 551 </div> 552 </a> 553<h2>Revision History</h2> 554 <div class="section"> 555 <dl class="history"> 556 <dt>2010/01/07</dt> 557<dd>Initial version.<br /> 558 </dd> 559 </dl> 560 </div> 561 <hr><p>CONFIDENTIAL</p></body> 562</html>