1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50<title>nn::gr::CTR::FragmentLight</title> 51 </head> 52 <body> 53<h1><CODE>nn::gr::CTR::FragmentLight</CODE> Class</h1> 54<h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class FragmentLight</pre> 57 </div> 58<h2>Description</h2> 59 <div class="section"> 60<p>Class for configuring fragment lighting settings.</p><!-- write here --></div> 61 <a name="class" id="class"> 62<h2>Classes</h2> 63 <div class="section"> 64 <table class="members"> 65 <tr> 66 <th> 67<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html"><CODE>nn::gr::CTR::FragmentLight::LutConfig</CODE></a> 68 </th> 69<td>Class for adjusting lookup table values.</td> 70 </tr> 71 <tr> 72 <th> 73<a href="../../../../nn/gr/CTR/FragmentLight/Source/Overview.html"><CODE>nn::gr::CTR::FragmentLight::Source</CODE></a> 74 </th> 75<td>Class for making settings per light source.</td> 76 </tr> </table> 77 </div> 78 </a> <a name="constant" id="constant"> 79<h2>Member Constants</h2> 80 <div class="section"> 81 <table class="members"> 82 <tr> 83 <td width="100"> 84<span class="static_style" title="static">S</span> 85 </td> 86 <th> 87<span class="argument"><a href="../../../../nn/gr/CTR/FragmentLight/LIGHT_SOURCE_MAX.html"><CODE>LIGHT_SOURCE_MAX</CODE></a></span> 88 </th> 89<td>The maximum number of light sources is 8.</td> 90 </tr> </table> 91 </div> 92 </a> <a name="variable" id="variable"> 93<h2>Member Variables</h2> 94 <div class="section"> 95 <table class="members"> 96 <tr> 97 <td width="100"> </td> 98 <th> 99<span class="argument">globalAmbientR</span> 100 </th> 101<td>Red component setting for global ambient. Type is <CODE>u8</CODE>. Values in the range <CODE>[0.f, 1.f]</CODE> are mapped to <CODE>[0, 255]</CODE> and then set.</td> 102 </tr> 103 <tr> 104 <td width="100"> </td> 105 <th> 106<span class="argument">globalAmbientG</span> 107 </th> 108<td>Green component setting for global ambient. Type is <CODE>u8</CODE>. Values in the range <CODE>[0.f, 1.f]</CODE> are mapped to <CODE>[0, 255]</CODE> and then set.</td> 109 </tr> 110 <tr> 111 <td width="100"> </td> 112 <th> 113<span class="argument">globalAmbientB</span> 114 </th> 115<td>Blue component setting for global ambient. Type is <CODE>u8</CODE>. Values in the range <CODE>[0.f, 1.f]</CODE> are mapped to <CODE>[0, 255]</CODE> and then set.</td> 116 </tr> 117 <tr> 118 <td width="100"> </td> 119 <th> 120<span class="argument">source</span> 121 </th> 122<td>Stores light source settings. Type is <a href="../../../../nn/gr/CTR/FragmentLight/Source/Overview.html"><CODE>nn::gr::CTR::FragmentLight::Source[]</CODE></a>.</td> 123 </tr> 124 <tr> 125 <td width="100"> </td> 126 <th> 127<span class="argument">isEnable</span> 128 </th> 129<td>Sets enable/disable for light sources. Type is <CODE>bool[]</CODE>. Upper limit value of the array is <CODE>LIGHT_SOURCE_MAX</CODE>.</td> 130 </tr> 131 <tr> 132 <td width="100"> </td> 133 <th> 134<span class="argument">isEnableSpot</span> 135 </th> 136<td>Sets whether spotlights are enabled. Type is <CODE>bool[]</CODE>. Upper limit value of the array is <CODE>LIGHT_SOURCE_MAX</CODE>.</td> 137 </tr> 138 <tr> 139 <td width="100"> </td> 140 <th> 141<span class="argument">isEnableDistAttn</span> 142 </th> 143<td>Sets whether distance attenuation is enabled. Type is <CODE>bool[]</CODE>. Upper limit value of the array is <CODE>LIGHT_SOURCE_MAX</CODE>.</td> 144 </tr> 145 <tr> 146 <td width="100"> </td> 147 <th> 148<span class="argument">isShadowed</span> 149 </th> 150<td>Sets shadow adjustment elements. Type is <CODE>bool[]</CODE>. Upper limit value of the array is <CODE>LIGHT_SOURCE_MAX</CODE>.</td> 151 </tr> 152 <tr> 153 <td width="100"> </td> 154 <th> 155<span class="argument">layerConfig</span> 156 </th> 157<td>Sets layer config. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataFragLightEnvLayerConfig.html"><CODE>PicaDataFragLightEnvLayerConfig</CODE></a>.</td> 158 </tr> 159 <tr> 160 <td width="100"> </td> 161 <th> 162<span class="argument">fresnelSelector</span> 163 </th> 164<td>Sets where fresnel is applied. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataFragLightEnvFresnel.html"><CODE>PicaDataFragLightEnvFresnel</CODE></a>.</td> 165 </tr> 166 <tr> 167 <td width="100"> </td> 168 <th> 169<span class="argument">shadowSelector</span> 170 </th> 171<td>Sets textures whose shadow adjustment element is to be sampled. Type is <a href="../../../../nn/gr/CTR/PicaDataFragLightTexture.html"><CODE>PicaDataFragLightTexture</CODE></a>.</td> 172 </tr> 173 <tr> 174 <td width="100"> </td> 175 <th> 176<span class="argument">bumpMode</span> 177 </th> 178<td>Sets bump mapping. Type is <a href="../../../../nn_gx_CTR_Pica/PicaDataFragLightEnvBump.html"><CODE>PicaDataFragLightEnvBump</CODE></a>.</td> 179 </tr> 180 <tr> 181 <td width="100"> </td> 182 <th> 183<span class="argument">bumpSelector</span> 184 </th> 185<td>Sets textures to be used as normal maps and tangent maps. Type is <a href="../../../../nn/gr/CTR/PicaDataFragLightTexture.html"><CODE>PicaDataFragLightTexture</CODE></a>.</td> 186 </tr> 187 <tr> 188 <td width="100"> </td> 189 <th> 190<span class="argument">isEnableShadowPrimary</span> 191 </th> 192<td>Sets whether shadow attenuation is to be applied to the primary color. Type is <CODE>bool</CODE>.</td> 193 </tr> 194 <tr> 195 <td width="100"> </td> 196 <th> 197<span class="argument">isEnableShadowSecondary</span> 198 </th> 199<td>Sets whether shadow attenuation is to be applied to the secondary color. Type is <CODE>bool</CODE>.</td> 200 </tr> 201 <tr> 202 <td width="100"> </td> 203 <th> 204<span class="argument">isEnableShadowAlpha</span> 205 </th> 206<td>Sets whether shadow attenuation is to be applied to the alpha component. Type is <CODE>bool</CODE>.</td> 207 </tr> 208 <tr> 209 <td width="100"> </td> 210 <th> 211<span class="argument">isInvertShadow</span> 212 </th> 213<td>Sets whether shadow attenuation is to be inverted. Type is <CODE>bool</CODE>.</td> 214 </tr> 215 <tr> 216 <td width="100"> </td> 217 <th> 218<span class="argument">isEnableBumpRenorm</span> 219 </th> 220<td>Sets whether the z-component of the normal map is to be regenerated. Type is <CODE>bool</CODE>.</td> 221 </tr> 222 <tr> 223 <td width="100"> </td> 224 <th> 225<span class="argument">isEnableClampHighLights</span> 226 </th> 227<td>Sets whether the specular color is to be clamped to 0 when L.n is less than 0. Type is <CODE>bool</CODE>.</td> 228 </tr> 229 <tr> 230 <td width="100"> </td> 231 <th> 232<span class="argument">isEnableLutD0</span> 233 </th> 234<td>If true, the lookup table value or 1 is set for Distribution 0. Type is <CODE>bool</CODE>. The initial value is <CODE>false</CODE>.</td> 235 </tr> 236 <tr> 237 <td width="100"> </td> 238 <th> 239<span class="argument">isEnableLutD1</span> 240 </th> 241<td>If true, the lookup table value or 1 is set for Distribution 1. Type is <CODE>bool</CODE>. The initial value is <CODE>false</CODE>.</td> 242 </tr> 243 <tr> 244 <td width="100"> </td> 245 <th> 246<span class="argument">isEnableLutRefl</span> 247 </th> 248<td>If true, the lookup table value or 1 is set for Reflection. Type is <CODE>bool</CODE>. The initial value is <CODE>true</CODE>.</td> 249 </tr> 250 <tr> 251 <td width="100"> </td> 252 <th> 253<span class="argument">lutConfigD0</span> 254 </th> 255<td>Sets lookup table Distribution 0. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 256 </tr> 257 <tr> 258 <td width="100"> </td> 259 <th> 260<span class="argument">lutConfigD1</span> 261 </th> 262<td>Sets lookup table Distribution 1. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 263 </tr> 264 <tr> 265 <td width="100"> </td> 266 <th> 267<span class="argument">lutConfigSP</span> 268 </th> 269<td>Sets lookup table Specular. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 270 </tr> 271 <tr> 272 <td width="100"> </td> 273 <th> 274<span class="argument">lutConfigFR</span> 275 </th> 276<td>Sets lookup table FragmentLight. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 277 </tr> 278 <tr> 279 <td width="100"> </td> 280 <th> 281<span class="argument">lutConfigRB</span> 282 </th> 283<td>Sets lookup table RB. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 284 </tr> 285 <tr> 286 <td width="100"> </td> 287 <th> 288<span class="argument">lutConfigRG</span> 289 </th> 290<td>Sets lookup table RG. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 291 </tr> 292 <tr> 293 <td width="100"> </td> 294 <th> 295<span class="argument">lutConfigRR</span> 296 </th> 297<td>Sets lookup table RR. Type is <CODE>nn::gr:CTR::<a href="../../../../nn/gr/CTR/FragmentLight/LutConfig/Overview.html">FragmentLight::LutConfig</a></CODE>.</td> 298 </tr> </table> 299 </div> 300 </a> <a name="function" id="function"> 301<h2>Member Functions</h2> 302 <div class="section"> 303 <table class="members"> 304 <tr> 305 <td width="100"> </td> 306 <th> 307<a href="../../../../nn/gr/CTR/FragmentLight/FragmentLight.html"><CODE>FragmentLight</CODE></a> 308 </th> 309<td>Sets the initial value for each setting.</td> 310 </tr> 311 <tr> 312 <td width="100"> </td> 313 <th> 314<a href="../../../../nn/gr/CTR/FragmentLight/MakeLightSourceCommand.html"><CODE>MakeLightSourceCommand</CODE></a> 315 </th> 316<td>Generates a command for setting each light source for fragment lighting based on information already set.</td> 317 </tr> 318 <tr> 319 <td width="100"> </td> 320 <th> 321<a href="../../../../nn/gr/CTR/FragmentLight/MakeLightEnvCommand.html"><CODE>MakeLightEnvCommand</CODE></a> 322 </th> 323<td>Generates a command for setting the light environment for fragment lighting based on information already set.</td> 324 </tr> 325 <tr> 326 <td width="100"> </td> 327 <th> 328<a href="../../../../nn/gr/CTR/FragmentLight/MakeAllCommand.html"><CODE>MakeAllCommand</CODE></a> 329 </th> 330<td>Generates a command for setting fragment lighting based on information already set.</td> 331 </tr> 332 <tr> 333 <td width="100"> 334<span class="static_style" title="static">S</span> </td> 335 <th> 336<a href="../../../../nn/gr/CTR/FragmentLight/MakeDisableCommand.html"><CODE>MakeDisableCommand</CODE></a> 337 </th> 338<td>Generates the minimum number of commands for disabling fragment lighting.</td> 339 </tr> </table> 340 </div> 341 </a> 342<h2>Revision History</h2> 343 <div class="section"> 344 <dl class="history"> 345 <dt>2010/09/15</dt> 346<dd>Initial version.<br /> 347 </dd> 348 </dl> 349 </div> 350 <hr><p>CONFIDENTIAL</p></body> 351</html>