1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     os_Initialize.cpp
4 
5   Copyright (C)2009 Nintendo Co., Ltd.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Rev: 17431 $
14  *---------------------------------------------------------------------------*/
15 
16 #include <nn/Result.h>
17 #include <nn/os/os_Initialize.h>
18 #include <nn/os/os_Memory.h>
19 #include <nn/os/os_WaitableCounter.h>
20 #include <nn/os/os_StackMemory.h>
21 #include <nn/os/os_SharedMemory.h>
22 #include <nn/dbg/dbg_PrintResult.h>
23 
24 NN_DBG_DECLARE_GET_RESULT_DESCRIPTION_STRING_IMPL_KEEPER(os)
25 NN_DBG_DECLARE_GET_RESULT_DESCRIPTION_STRING_IMPL_KEEPER(fnd)
26 
27 namespace nn { namespace os {
28 
Initialize()29 void Initialize()
30 {
31     nn::os::WaitableCounter::Initialize();
32 #if NN_PLATFORM_HAS_MMU
33     detail::InitializeSharedMemory();
34     detail::InitializeStackMemory();
35 #endif  // if NN_PLATFORM_HAS_MMU
36     NN_DBG_USE_GET_RESULT_DESCRIPTION_STRING_IMPL_KEEPER(os);
37     NN_DBG_USE_GET_RESULT_DESCRIPTION_STRING_IMPL_KEEPER(fnd);
38 }
39 
40 }}
41 
42 extern "C" {
43 
nnosInitialize()44 void nnosInitialize()
45 {
46     nn::os::Initialize();
47 }
48 
49 }
50