1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     math_Vector3.cpp
4 
5   Copyright (C)2009 Nintendo Co., Ltd.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Rev: 12449 $
14  *---------------------------------------------------------------------------*/
15 
16 #include <nn/math.h>
17 
18 #include <cmath>
19 #include <nn/math/math_Vector3.h>
20 
21 #if !defined(NN_MATH_AS_INLINE)
22 #include <nn/math/inline/math_Vector3.ipp>
23 #endif
24 
25 namespace nn { namespace math {
26 
27 /* ------------------------------------------------------------------------
28         VEC3
29    ------------------------------------------------------------------------ */
30 
31 /*!--------------------------------------------------------------------------*
32   Name:         VEC3::Report
33 
34   @brief        ベクトルの内容をデバッグ出力に書き出します。
35 
36   @param[in]    bNewline  true なら出力の最後に改行を出力します。
37   @param[in]    name      ベクトルの名前を指定します。NULL指定可能です。
38 
39   @return       なし
40  *---------------------------------------------------------------------------*/
41 void
Report(bool bNewline,const char * name) const42 VEC3::Report(bool bNewline, const char* name) const
43 {
44     if (name) { NN_MATH_REPORT("%s", name); }
45     else { NN_MATH_REPORT("VEC3"); }
46 
47     NN_MATH_REPORT("<%f, %f, %f>", x, y, z);
48 
49     if (bNewline) { NN_MATH_REPORT("\n"); }
50 }
51 
52 }  // namespace math
53 }  // namespace nn
54