1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: init_StartUp.cpp 4 5 Copyright (C)2009 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 27849 $ 14 *---------------------------------------------------------------------------*/ 15 16 //--------------------------------------------------------------------------- 17 18 #include <nn/config.h> 19 #include <nn/init.h> 20 #include <nn/os/os_Initialize.h> 21 22 #define NN_SYSTEM_DEFAULT_HEAP_SIZE 0x00800000 23 24 extern "C" nninitStaticInitFunc Image$$STATIC_INIT$$RO$$Base[]; 25 extern "C" nninitStaticInitFunc Image$$STATIC_INIT$$RO$$Limit[]; 26 27 #if NN_PLATFORM_HAS_MMU 28 #include <nn/applet/CTR/applet_API.h> 29 namespace nn { 30 namespace applet { 31 namespace CTR { 32 namespace detail { 33 // libnn_applet.a をリンクしていない場合はこちらが nninitSetup() で使用されます Initialize(AppletAttr appletAttr)34 __declspec(noinline) Result Initialize( AppletAttr appletAttr ) 35 { 36 return ResultSuccess(); 37 } 38 }}}} 39 #endif 40 nninitSystem(void)41extern "C" NN_WEAK_SYMBOL void nninitSystem(void) 42 { 43 // OS ライブラリの初期化 44 nn::os::Initialize(); 45 } 46 nninitStartUp(void)47extern "C" NN_WEAK_SYMBOL void nninitStartUp(void) 48 { 49 nninitStartUpDefault(); 50 } 51 nninitCallStaticInitializers(void)52extern "C" void nninitCallStaticInitializers(void) 53 { 54 for( nninitStaticInitFunc* f = Image$$STATIC_INIT$$RO$$Base; 55 f < Image$$STATIC_INIT$$RO$$Limit; 56 ++f ) 57 { 58 (*f)(); 59 } 60 } 61 nninitSetup(void)62extern "C" NN_WEAK_SYMBOL void nninitSetup(void) 63 { 64 nninitSetupDefault(); 65 66 #if NN_PLATFORM_HAS_MMU 67 nn::applet::CTR::detail::Initialize(); 68 #endif 69 } 70 71